Did you hear this one from yesterday about the Miyamoto quote?
youtu.be/FMCH02RSPa8?...
Posts by SpriteCell
A correspondence from Hosiery Mills to Nintendo about "a real crimp in their ability to sell Donkey Kong socks".
Companies that had been selling Donkey Kong merchandise were dragged into the lawsuit.
Hosiery Mills asserted that parents were refusing to buy Donkey Kong socks for their kids because they were worried about "getting involved" in the lawsuit.
I love that last paragraph.
Shigeru Miyamoto in a deposition saying that his favorite name for Donkey Kong was Build-On. Lawyer Fairhurst immediately says he has no further questions.
I like to think that lawyer Douglas C. Fairhurst heard that Mr. Miyamoto really liked the name "Build-On" for Donkey Kong and couldn't bear to to continue.
It wasn't until I was nearly done with it that I realized it is now the earliest entry in the archive. Mr. Miyamoto had been working for Nintendo for less than 7 years. I resisted the urge to make a 1980-1984 page just for it.
As of last week the archive has over 900 entries total.
Universal v. Nintendo is up on the archive: spritecell.com/shigeru-miya...
This includes the 24 out of 86 pages of deposition that were preserved, summaries of the deposition in other documents, and 17 Donkey Kong design documents. All scanned by the Gaming Historian.
After several months of work I am finished with the data entry part of my next project.
52,617 spreadsheet cells, entered one by one by hand covering 900 games.
I will work on getting the scans of Shigeru Miyamoto's deposition(s?) and summaries of them added to the archive, but it's going to take a while.
Text searching doesn't seem to work with some of the distorted text and I'm not familiar with how these kinds of things are structured.
When I started the Shigeru Miyamoto Archive I wasn't expecting to trawl through movie premiere events for brief interviews and fast forwarding the parts where the Minions guy talks.
youtu.be/D9iiT12dCHU?...
We're seeing more interviews with Nintendo people at the Nintendo Museum.
For many years if you had an interview with a Nintendo employee it took place in a ground floor conference room in their headquarters, away from the developers. Hopefully this is a more interesting setting.
Now that I finally beat Hades it's time for my tradition of looking up how long it took others and feeling bad that it took me twice as long as average.
The cover art of Little Nightmares Enhanced Edition Complete Edition.
Enhanced Edition Complete Edition
The cover art of PC game Just Grandma and Me. There are quotes from publications that claim it is in a class by itself, captivating, unexpectedly alive, and a stunning piece of work.
Some glowing praise from computer magazines for Mercer Mayer's Just Grandma and Me.
A digital "card" corresponding to the wikipedia page for If My Heart Had Wings as displayed on wikigacha.
Finally got a video game on wikigacha.
Sega's Super Game thing is supposed to launch this month, as announced a few years ago.
I've been very curious as to what exactly it is, but it seems unlikely that they are releasing multiple AAA live service games any time soon.
Kurara Oosuzuki saying "I feel better about this now. Any good RPG party has at least four members in it."
It's nice to have relatable characters.
I don't consider seeing every ending to be a "completionist" run, exactly. This is definitely one of the very longest games ever made.
A screenshot of The Hundred Line: Last Defense Academy's entry on howlongtobeat. A completionist run is listed as 164 hours.
It took over two months, but I have seen every ending in The Hundred Line: Last Defense Academy.
As much as I enjoyed it, it also would have been a much better game if it was half as long. An exercise in excess, the contrivances and repetition start to outweigh the amazing characters and story.
AI generated pictures of Shigeru Miyamoto, Hideo Kojima, and Sid Meier, with likely AI generated biographies of them.
AI generated photos of the NES controller (it's more of a SNES controller), a Tetris for Game Boy cartridge (it sorta looks like a Game Boy), and Final Fantasy VII's disc (it's messed up), along with what are likely AI generated descriptions of them.
AI generated pictures of articles that supposedly existed on Kotaku Australia and ABC News. I couldn't find any evidence of them, and Kotaku Australia shuttered before this website started as far as I can tell.
Some supposed achievements of EpicArchives, of which I can find no evidence.
EpicArchives claims to be an Australian organization "Preserving the Digital Legacy of Gaming History", but the entire website is full of AI generated images, phony links to articles about themselves, phony links to social media, phony addresses, phony testimonials...why did someone make this?
A screenshot of 13 Sentinels: Aegis Rim combat.
A screenshot of Digimon Survive combat.
A screenshot of The Hundred Line: Last Defense Academy combat.
A screenshot of Utawarerumono: Mask of Deception combat.
Strategy/tactics RPG gameplay has sure become the go-to genre to add on to visual novels/adventure games.
I can see the logic when the story involves battles in some way and the characters' personalities can be further expressed through their combat abilities.
A picture of Milon's Secret Castle, an NES game. The Legend of Zelda is also visible.
After reading so many interviews, watching so many video essays, and hearing about how the series has changed so many people's lives over ~40 years I decided it was finally time to experience it for myself.
I'm also going to play The Legend of Zelda for the first time once I finish The Hundred Line.
Nice find, I can't find any other reporting on this.
40 years of Zelda, over 150 different dungeons! This week I want to know your Top 10 Zelda Dungeons of All Time! Which stands out to you either because of the theming, the puzzles, the bosses, the item, or how well all those elements blend? This should have fun results!
forms.gle/pvcvMKc1bZga...
The whole magazine can be found on Retro CDN: retrocdn.net/File:Hyper_A...
It may have been scanned by Doc eggfan, they at least uploaded it.
A feature on The Legend of Zelda: Twilight Princess from Hyper #142. Scan by Retro CDN, possibly by Doc eggfan.
A feature on The Legend of Zelda: Twilight Princess from Hyper #142. There is an interview with Eiji Aonuma on this page. Scan by Retro CDN, possibly by Doc eggfan.
A feature on The Legend of Zelda: Twilight Princess from Hyper #142. There is an interview with Shigeru Miyamoto on this page. Scan by Retro CDN, possibly by Doc eggfan.
A feature on The Legend of Zelda: Twilight Princess from Hyper #142. There is an interview with Koji Kondo on this page. Scan by Retro CDN, possibly by Doc eggfan.
Australian magazine Hyper has a short interview with Eiji Aonuma, Shigeru Miyamoto, and Koji Kondo in the August 2005 issue, #142.
Miyamoto said in a 1997 interview that his favorite item in 3D Zeldas was the boomerang, and here he says it is his favorite overall.
www.latimes.com/archives/la-...
Another Miyamoto interview that had escaped me until now. Nothing about Zelda, sorry.
Some details on the elephant hangers, a chair made of rope made for a school project.
"I thought it would be nice to make a game people can buy while they’re at the pet store."
Statue of Donkey Kong in Bergsala.
Statue of Link in Bergsala.
Statue of the Master Sword in Bergsala.
Statue of Pikachu in Bergsala.
Imgur user Oliversupermario visited Bergsala offices in 2017 and took some pictures of the statues inside, which are of varying quality: imgur.com/gallery/toda...
A photo of a crowd around a statue of Mario standing atop a green pipe.
This statue was located outside of Bergsala, Nintendo's Nordic distributor. It was replaced in 2016 with something better, according to this Kotaku article: web.archive.org/web/20160827...
A photo of an odd looking, squat Mario holding a mushroom on top of a white pole that says Nintendo.
Swedish, Dutch, Polish, Korean, and more versions of Wikipedia use a picture of this odd looking Mario as the lead image for their Mario pages.
First part of the transcript of an interview between Geoff Keighley and Shigeru Miyamoto.
Second part of the transcript of an interview between Geoff Keighley and Shigeru Miyamoto.
Game Head eventually became GameTrailers TV with Geoff Keighley and there was another Miyamoto interview in 2013. This is unfortunately only available on Amazon Prime Video and protected by DRM.
So I bought it and copied the closed captions of the entire interview.