I fucking hate modding i will fucking quit this shit i swear to everything alive and dead in this galaxy oh my fucking god
Posts by Cheaple Cheapling
I hate missing textures as a modder.
Thanks for making this gem.
Screenshots look promising, might try it
I usually do not say this in public but fucking delete this shit
The 'Whack-A-Mole' puzzle or something like that
The cave section
The train section
Sorry for my long ass inactivity, i was real busy on my fresh new Half-Life: 2 project.
"Project: Garage".
I'd like to receive suggestions on what should i add,
and what should i do.
(Shit nophono cares about i agree)
#hammer #hl2 #modding #snca #sourceengine #source
I personally prefer GldSource over them all, but i still use Source Engine.
OH HELL YEAH INFO_PLAYER_START
It kind of pains me to see beginners making walls with a single texture, please use nodraws first, using nodraws create simple map layout and then texture the walls, add props, lighting, and other, BUT NOT TEXTURING FROM THE BEGINNING, thank you.
I wish there was a shirt with OBSOLETE icon on it.
I assume you are playing on Glubtastic, but tell me, WHAT and WHY.
Personal questions to those who are interested in my map, should i "add" a new SI to my map? I mean not add, rather replace, and replace witch with, as community likes to call it, "Claws", cut SI from the game.
#l4d2
Someone asked me why i wouldn't just use AI voice for my map, left me kind of mad i gotta be honest,
I am not looking forward to shit on environment, it would be
EXTREMELY hypocritical of me if i used AI bullshit for my map,
I have always despised people who used AI voice or AI in general.
"That is the scariest fucking thing i've ever seen in my entire life."
My favorite feature about it, is that it had function where you can view light inside the editor without compiling, and ragdoll physics inside the editor too.
I ALWAYS recommend first making the empty blank map using nodraws, and then adding textures with props, and then after that optimising it, adding cubemaps, and other BS like that, anyways, lookin' forward to see more.
Source Engine DEV textures my beloved.
Hammer++ is absolutely WAY better than original Hammer Editor, it probably saved countless mapper's lives, anyway, good lookin' map.
Good evening, i have started actively working on a custom L4D2 campaign, i really need people who can VA as main L4D2 survivors, Nick, Ellis, Coach and finally Rochelle (Doesn't need to be perfect).
If you wanna participate add me and we'll talk, thank you for reading this BS. #l4d2