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Posts by koko ze

Oh wow interesting ๐Ÿค”!

8 months ago 1 0 0 0

Thank you for the compliments and no problem :)! Looking forward to see what you do with it :D

8 months ago 1 0 0 0
How to simulate hair curves [Blender 4.3]
How to simulate hair curves [Blender 4.3] YouTube video by koko ze

The hair curves can use GN, but currently that is only for generating the hair curves and not for simulating them (unless you create your own solver, which is a very complex task).

I made a video on how to use the old hair dynamics for the simulation. It is simpler that way.
youtu.be/Ds9uW7t0oLI

8 months ago 2 0 3 2

The "new" hair curves don't have official simulation yet (It is in active development though)

You can create your own solver with geometry nodes

or

You can also convert the hair curves into the old hair particle system which does have hair physics but the simulator isn't the most stable.

9 months ago 2 0 1 0
Parenting Objects - Blender 4.3 ManualContentsMenuExpandLight modeDark modeAuto light/dark, in light modeAuto light/dark, in dark mode

Why does the regular bone parenting exist if parent relative is better since it allows you to change bones in edit mode without unparenting and reparenting the children?

Is it a performance reason?

docs.blender.org/manual/en/la... #b3d

1 year ago 0 0 0 0

Maybe try Armor Paint but it is in alpha stage (and has been for a while)

1 year ago 0 0 1 0

Alembic I/O improvements regarding custom attributes on curves/edges and points.

Haven't tested it in a while but as far as I know only attributes on surfaces work but not on geometry with no faces.

1 year ago 1 0 0 0
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