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Posts by Theo Henno

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It will be a big update 😅

10 months ago 2 0 6 0

If I don't make mistake, it depends of the GPU, platform, graphics API, and compiler you are using. On Nvidia (according to my research) = (inf, .5, inf), but in Intel it's (NaN, .5, NaN). So you must be explicit with "controlled" inf value or put a "almost zero" safe value if zero

10 months ago 0 0 0 0

Not an artwork for me, but I think the shader is cool!

10 months ago 2 0 0 0

QRP with your most popular piece on bsky 🌷

10 months ago 4 1 0 1
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I added some rendering features and reorganized my architecture to implement a render graph system. 🔥

11 months ago 2 0 0 0
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Code, build, wait, test, code build wait test, code, build,waiiiiiittt, test, code, build, waaaaaaiiiiiiiiiiiiiiiiiitttt......, test.....
I'm going crazy waiting so much

11 months ago 2 0 1 0
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During the lundum dare I was doing the sets and I told myself that our was in 3rd person but this set might deserve a first person mdoe because I found it really immersive. no? #gamedev #lundumdare #indiegame #gameart

1 year ago 13 5 0 0

It's available on both itch io: hennotheo.itch.io/unstable-wor... or on Ludum Dare website (ld's website sometimes has issues, so Itch io is a better option) ldjam.com/events/ludum...

1 year ago 1 0 1 0
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We finally released our game with @viebah.bsky.social!
It's 5am in France... I think it's time to go to sleep 😅

#ldjam #unity #unity #indiedev

1 year ago 15 3 1 2
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Yeah. I'm in....

1 year ago 3 1 1 0
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Game is Coming Soon 🔥 #ldjam #ld57 #unity #indiedev

1 year ago 8 1 0 1
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I love the rendering of this scene!

1 year ago 2 0 0 0
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Here is my first version of my engine with vulkan! For now, I can load and display different meshes with different textures. Next step is to enhance project architecture and add unit tests

1 year ago 2 1 0 0
Realtime rendered unity 3d scene

Realtime rendered unity 3d scene

Started some tests for realtime rendered animation in Unity

1 year ago 2 0 0 0