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Posts by Drake Blue Games

I’d be careful standing too close to a wall with that about to cast 💥

10 months ago 1 0 0 0

I have stuff like that :D

10 months ago 0 0 0 0
Preview
Loop

I like the way the pipes run into the frame for the whole screen and how gnarly they look. It made me think of this game I enjoyed recently: www.lexaloffle.com/bbs/?pid=109...

10 months ago 0 0 1 0

Your dedication to ecological use of rain water is admirable.
My gf helped me install a receptacle attached to our guttering at the weekend and we have consistently been referring to this activity as “doing butt stuff” since 😄

10 months ago 1 0 1 0

Looks great already - find the exits through the maze, get all the treasure chests for more points and upgrades(?). How many tokens have you got left?

10 months ago 0 0 1 0
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Killing a prisoner you're trying to rescue used to stick until you reentered the asteroid, but now they are beamed back to their prison.
I think the old way was too punishing tho more "realistic" and maybe "No escape; even in death!" fits the scifi dystopian feel quite well anyway. Maybe?

#pico8

10 months ago 6 2 0 0
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Test levels are always a bit daft, but you get the idea; there will be more polish in future (and more challenge). The next thing is to make these actions update the player save and persist at which point it's almost a game 😮.

And becomes more of a pain to debug too, of course.

#love2d #indiedev

11 months ago 8 2 0 0
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Inevitably I found a bug after yesterday's change. Fortunately it only cost a couple of minutes and tokens to fix.
After a tiny tweak to the level data it's now also within 1 byte of going over limit so we're all full up for the moment for Oust 1.2.0 RC5.

#pico8

11 months ago 10 0 0 0

And not “Super Switch” either.

11 months ago 0 0 0 0
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Hoppy Easter from me and Pac Bun, still spreading the free love in their own special way 4 years on🐰

drake-blue.itch.io/p8c-bun

As far as I know, no-one's ever unlocked the easter egg for completing all 16 levels without dying - esp me with a laptop up arrow not working reliably at all...
#pico8

1 year ago 4 1 0 0

Those are really cute kitties 😸

1 year ago 0 0 0 0
Shot of Aseprite where a sprite 4 pixels wide by 1 high has been drawn, entirely yellow except for a blue pixel to the far left.

Shot of Aseprite where a sprite 4 pixels wide by 1 high has been drawn, entirely yellow except for a blue pixel to the far left.

The death sprite for the prisoners has been redrawn, also known as The Saddest Four Pixels Ever. Behold my pixel art genius:

(I think I might take a break for a bit)

1 year ago 1 0 0 0
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I'd be lying if I claimed that messing about like this wasn't a big reason why I still make these things.

1 year ago 1 0 1 0

12 pixels and 3 colours should be enough for any human character 😉

1 year ago 1 0 1 0
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"We warn you agent, the Regime's scientists are rumoured to have been conducting experiments to splice flea DNA with the prisoners..."

That's not quite how they're supposed to behave 😆 Definitely better than the previous, "refuse to move at all" bug.

#indieDev #bugsAreFunnySometimes 🐜

1 year ago 4 0 3 0
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Seemed a bit unfair that the wee prisoners can get stuck, even on the very early levels of Oust so I thought I'd get them behind some fences. For their own good.
It means you're only likely to see what my gf calls "the saddest four pixels ever" later on when things get nastier in general.

#pico8

1 year ago 14 1 0 0
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The return of the wallhuggers (I never thought of a better name). There's nowt like re-implementing to notice the scary bugs in the old implementation that have been live for a year (but don't seem to actually break anything).

And, of course, to add a whole load of new bugs 🐛🐜🐝

#solodev #indiedev

1 year ago 2 0 0 0

They’ve also got to be about the least obvious buttons on a controller- there’s a lot of folk (who perhaps don’t play a lot of games, e.g. my elderly parents) who don’t even know they’re there. Not a great accessibility thing in another way.

1 year ago 0 0 0 0

I had to close the app. Restarting the game brought me back to the last checkpoint and I didn't hit the bug again for the next few minutes. I'll try again later if I get time.

1 year ago 1 0 1 0
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This is amazing - and the PICO-8 version was great already 😀
I did hit a bug though (on a macbook, if that helps). I noticed the top row of pixels didn't seem to be getting cleared once I reached the red section then shortly after all input failed at the rising air elevator thing beneath the start 😔

1 year ago 1 0 1 0
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The orbs in Oust have some code I'd optimised so it wasn't very readable so I left it alone when everything else got tweaked to save tokens.
Making the new version I looked at it again: it's so bad it has a bug.
Fixed it now & wondering what to do with 27 spare tokens 😀

#indiedev #pico8 #gamedev

1 year ago 13 4 1 0
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"That wasn't too difficult". Of course, despite drawing the graphics for the flashing light for these obstacles, adding them to the resources for the game and even loading them when the object kind is initialised, I didn't actually alter the drawing code to, you know, show them at all 😆 Fixed now.

1 year ago 0 0 0 0

There’s only me here. (I may only be awesomely optimistic rather than awesome)

1 year ago 1 0 0 0
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One of the simpler things in the game becuase sometimes it's nice to be able to add something straightforward to the game and think to myself "that wasn't too difficult". And it needed to be done some time.

#gamedev #indiedev

1 year ago 9 4 1 0
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Keys and gates working which a means basic inventory and more work on the save game system.
The keys aren't all going to be quite so easy to find.

#indiedev #gamedev

1 year ago 9 4 0 0
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Did some work to make redirecting teleports a bit more sane in this new version of the editor.
It sure beats keeping two instances of #pico8 open and typing the numbers in manually.
There's still plenty of edge cases to deal with, but it's getting there now.

#indieDev #gameDev #SoloGameDev

1 year ago 13 2 1 0
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It's a bit rough still, but asteroid gen all the way to testing is working now. I'd like to do some things in a better way, but as usual trying not to let perfect get in the way of progress.

#gamedev #solodev #indiedev

1 year ago 8 1 0 0

Finally got round to getting the editor to allow adding new kinds of object to an asteroid.
That and generating new asteroids is the biggest thing stopping it from being actually useful.

#gamedev #indiedev

1 year ago 4 1 0 0
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Finally got round to getting the editor to allow adding new kinds of object to an asteroid.
That and generating new asteroids is the biggest thing stopping it from being actually useful.

#gamedev #indiedev

1 year ago 9 1 0 0
Three headed dragon meme. Two formidable dragon heads at the left. The one in the middle is looking at the derpy, weird head on the right with raised eyebrow.

Three headed dragon meme. Two formidable dragon heads at the left. The one in the middle is looking at the derpy, weird head on the right with raised eyebrow.

Applying a rnd factor every frame tends to even out over time. If you’re doing something like amp*sin(spd*t()+off) I’d try using rnd for the terms with a random countdown of 30-120 frames for each head until you change them again.
Also you need the one on the right to be derpy 😅

1 year ago 2 0 1 0