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Posts by Meow Val

I see

10 months ago 0 0 0 0
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have some bunnies :3
Used a custom optix render to render them and my own implementation of the optix denoiser... Finally done with uni for this year yipeeeee

1 year ago 2 0 0 0
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oopsie i messed up the gamma tehe, fixed it now :3

1 year ago 2 0 0 0
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more render shenanigans

1 year ago 1 0 0 0
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Now the transparent shader with global illumination :3

1 year ago 1 0 0 0
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wooo i did, i managed to make a transparent shader

1 year ago 2 0 0 0

nuh uh

1 year ago 1 0 0 0

A QD-oled 240hz monitor. Its the msi mag 321UPX

1 year ago 1 0 1 0

I just realized that after about 12 im finally going to get my first gaming monitor. :3
My main screen has not even been a Monitor for the past 12 years. Its just been an old Philips tv lol

1 year ago 5 0 1 0
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Nyo, its ours. All of it.

1 year ago 1 0 1 0

Apparently its going to be -9c the night between Friday and Saturday but then on Sunday its going to be 12c. Weather do be funky

1 year ago 1 0 0 0
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Oh, the weather is funny now... Went from 10 c last week to snow and freezing. Currently around 0 c

1 year ago 3 0 2 0

this is why you need a denoiser for real-time raytracing even when it's hardware accelerated or you would get a result like this

1 year ago 2 0 0 0
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1 sample/frame :3

1 year ago 0 0 0 0
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like very noisy, this is after 30 samples/frames compared to before which was 6k samples/frames

1 year ago 2 0 2 0
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Yipee path tracing with indirect lighting aka global illumination... kinda slow to get a good result tbh but it works. Very noisy if done in real-time but as a none real-time render it works. Looks better than the path tracing with just direct light aka direct illumination

1 year ago 3 0 1 0

i love that mood when you are sick and bored, so you decide to be productive. Such an odd mood to be in

1 year ago 4 0 0 0

well path traced indirect illumination

1 year ago 1 0 0 0
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now for the fun part.... making it path traced

1 year ago 2 0 1 0
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yup found a problem, forgot to remove the divide by three as I no longer loop over 3 vertices. Now the intensity is correct

1 year ago 1 0 0 0
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soft shadows? Why not... might need a bit more work but that's the result after 1k samples/frames

1 year ago 2 0 1 0
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wooo i fixed it, there was a term in my equation that went negative and that was why the black dots appeared. Result after 1.1k samples/frames

1 year ago 3 0 0 0
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hmmm not entirely sure what is causing this error that causes black dots to appear in the x axis at y0 anyways it is now using progressive sampling instead of jittering to do antialiasing. On the left is the result after 10k frames/samples while on the right is after 600 samples.

1 year ago 4 1 0 0

I find it funny yet kinda depressing that people more South than me has snow already but im stuck here in the north with 10 degrees Celsius and rain

1 year ago 3 0 0 0
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yipeee it works, can't believe my professor answered my emails 1:30 am to help me fix my code.

1 year ago 2 0 0 0

Wait you have not? You have really missed out for a while.

1 year ago 1 0 0 0
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Le peek

1 year ago 1 0 0 0

uhh ups, i forgot what the time was while debugging... gotta run now :3

1 year ago 2 0 0 0
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now there are boxes in the box and I fixed my shadow calculations :3. It Took me a while to fix as I did not realize most of the noise was from a value being too small aka t min was too small for calculating the shadow making the ray tracing flip out

1 year ago 4 0 0 0
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i know you can't see any difference from the last time I posted my rendering of the CornellBox but that's the point as all I did was change how it loaded the obj file to use a BSP tree which means I have succeeded yipeeee

1 year ago 3 0 0 0