Suddenly I am surrounded by boxes and paper...
I guess some people are having birthdays. ๐ค
Posts by Charlie Birks
After startting windows I immediately got an error about failing to log into teams, followed by another one abut copilot.exe being missing.
Oh... no?
Wouldn't want to be the person that has to turn the big pile of code I just wrote into something usable...
... oh, wait.
Now the 3D part works... with a very old test model.
(I guess technically the 2D part is built on top of the 3D part, but now texture and model loading work anyway)
Of course I immediately found some "new" bugs.
Two very wide blue buttons. One has a label of "I am a Button", the other has a label of "I am another Button"
This may look like two very wide buttons, but it means I got a large chunk of my old game engine to work without the rest of the games it was built for... ๐ค
Whoops, April 1st.
Hmm, I'll definitely set a profile picture later today.
I'll get back to work once I get over my editor's colour scheme changing slightly.
(This is what I get for finally rebooting to install updates I guess...)
In not the most exciting update ever: battery goes down.
(...and this only took nine hours to measure)
A messy blob of components soldered to two pins on an RP2350 stamp on one of my display boards. There's also a cut track visible to the side.
There may be some prototyping going on here...
Looking out the window and just... sudden hailstone? Uh, weather is certainly being weird...
Back view of my WIP handheld console. There is now a smaller battery with a sparkly purple 3D-printed part holding it in place. The battery cable is also longer and may or may not have matching colour heat shrink tubing covering a splice in it.
Oh look, the battery got smaller... and that cable was definitely always that long.
(Really feels like that side is heavier now though)
I have definitely mastered the art of writing a list of things to do... and then doing things that aren't on that list. ๐
Too many parameters to mess with ๐
Blue "TEXT HERE" in italic.
Should've used italics but I had a clipping bug in my hacky text scaling...
...for why I did this:
Recreated the GBA logo animation (mostly), except the text/font can be whatever. ๐ค
It's now sunny enough that my cactus is trying to reach the window again.
I'm almost considering building some kind of automatic cactus rotation device...
The timer from the first post is now above ten hours and the voltage is ~3.5-3.6.
Uh... So, I think I might be worrying too much about battery life...
(I think the one time I tested the original 32blit it lasted around four hours)
Still going ~4 hours later...
Handheld console displaying a battery voltage and a timer that is currently at two hours and seven minutes.
Doing very exciting work today obviously.
32blit launcher running on Pimoroni explorer.
Sooo, I had to get it running on the pretty board... ๐
(Really need to write some better PWM audio code though)
Me: logs in from same browser/device/location as usual
Them: this device is unrecognised, go away
... Which reminds me that I ported the tutorial game.
Launcher with "Susi Snake" selected. This runs through 32blit-lua, but you can't see that due to the custom metadata.
Of course, the thing the "handler" system was originally designed for (lua) also works.
32blit "beta unit" in a 3D-printed case running the 32blit launcher above my handheld running the "catapult" launcher. Both have a copy of "Tetris DX" selected, showing that it can be launched with the "DaftBoy32" emulator.
Adding some of the last big missing features...
(File handlers)
Lipo battery seen through the back of a transparent case touching the boot/reset buttons on an RP2350 stamp XL. The black wire is also a little short.
One of these days, I'll find a battery that fits perfectly... Until then:
Suspiciously automated-looking PR managing to mess up all the line endings ๐ค
Because of some missing error handling, if my "loader" couldn't find anywhere to install a game, it erased itself and crashed.
I uh... guess that's one way to prevent it happening again...