Advertisement · 728 × 90

Posts by Viktor Spindler

Preview
Silksong passed 5M players in three days It's also sold over 3 million copies on Steam. Read on for more metrics and analysis on Team Cherry’s phenomenal sophomore effort.

New @alineaanalytics.bsky.social Silksong estimates.

Over 5 million players in 3 days (1M+ via Game Pass console), and 3M+ copies sold on Steam.

BIG data deep dive and analysis in the new free Substack:

alineaanalytics.substack.com/p/silksong-p...

7 months ago 13 3 0 0
Preview
287. Fat Cats, Steaming Decks, all GaaS and no Subscriptions with Rhys Elliott of Alinea Analytics Deconstructor of Fun · Episode

Tons of interesting topics covered in the latest Deconstructor of Fun episode. A must-listen, and awesome to see @superhys.bsky.social crushing it!

open.spotify.com/episode/2nNN...

10 months ago 3 3 0 0
Post image

12 million gamers have played Elden Ring for 100+ hours across Steam and PlayStation.

Also, 10.9% of Elden Ring players on PS and 10.2% on Steam have unlocked every achievement vs 3.7% on Xbox. Git gud, Xbox gamers.

More on @alineaanalytics.bsky.social's blog: alineaanalytics.com/blog/elden-r...

10 months ago 15 6 3 2
Post image

Dune: Awakening – On Track to Become One of 2025’s Biggest Launches on Steam

👇 Below is a performance snapshot, charting daily sales trends from 60 days before launch through 30 days after, benchmarked against a selection of key 2025 titles.

11 months ago 6 3 1 0

5/5 At the end of the day, the global appetite for games isn’t going anywhere. Demand remains strong, and for studios that adapt, there’s plenty of room to grow, connect, and thrive in a changing world.

1 year ago 0 0 0 0

4/5 Developers selling digital-copies are less impacted by tariffs. Since digital goods aren’t subject to tariffs, they face fewer logistical hurdles, meaning their sales are likely to be impacted less by the trade disruptions.

1 year ago 0 0 1 0

3/5 Nintendo’s upcoming Switch 2 could be affected by tariff increases, especially if production remains in regions subject to high import duties. Any cost increases could impact pricing and availability, particularly in North America and Europe.

1 year ago 0 0 1 0

2/5 Console makers like Sony, Microsoft, and Nintendo rely heavily on manufacturing in certain regions. New tariffs on imports could raise costs on consoles and components, pressuring margins. This may accelerate shifts to alternative production hubs (Vietnam & Mexico?).

1 year ago 0 0 1 0

1//5 Recent increases in global tariffs could impact the gaming industry in major ways. Supply chains, production strategies, and pricing are all likely to be affected as companies adjust to evolving trade policies and market dynamics.

1 year ago 1 0 1 0
Advertisement
Image from Rhys Elliott of Alinea Analytics, showing copies sold for Xbox games on PlayStation and Steam.

Sea of Thieves (Steam: 13.3 million, PlayStation: 1.8 million)
Grounded (Steam: 4.1 million, PlayStation: 436.5K)

Image from Rhys Elliott of Alinea Analytics, showing copies sold for Xbox games on PlayStation and Steam. Sea of Thieves (Steam: 13.3 million, PlayStation: 1.8 million) Grounded (Steam: 4.1 million, PlayStation: 436.5K)

Image from Rhys Elliott of Alinea Analytics, showing copies sold for Xbox games on PlayStation and Steam.

Hi-Fi Rush (Steam: 697.2K PlayStation: 137.3K)
Age of Mythology Retold (Steam: 435.0K, PlayStation: 41K)
Pentiment (Steam: 261.3K million, PlayStation: 14K)

Image from Rhys Elliott of Alinea Analytics, showing copies sold for Xbox games on PlayStation and Steam. Hi-Fi Rush (Steam: 697.2K PlayStation: 137.3K) Age of Mythology Retold (Steam: 435.0K, PlayStation: 41K) Pentiment (Steam: 261.3K million, PlayStation: 14K)

Image from Rhys Elliott of Alinea Analytics, showing the % of Sea of Thieves players on PS who also played these games on PS (as of 26 March 2025):

Dead by Daylight	47.3%
Destiny 2	46.2%
Among Us	43.2%
It Takes Two 	36.9%
HELL DIVERS 2	33.2%
Assassin's Creed IV Black Flag	21.1%
Skull and Bones	12.9%

Image from Rhys Elliott of Alinea Analytics, showing the % of Sea of Thieves players on PS who also played these games on PS (as of 26 March 2025): Dead by Daylight 47.3% Destiny 2 46.2% Among Us 43.2% It Takes Two 36.9% HELL DIVERS 2 33.2% Assassin's Creed IV Black Flag 21.1% Skull and Bones 12.9%

As promised yesterday on @grubb.wtf's show, here's how Xbox games are doing on PlayStation (Alinea estimates, which are VERY accurate):

Sea of Thieves (1.8 million)
Grounded (436.5K)
Hi-Fi Rush (137.3K)
Pentiment (14K)

Full article with more and an analysis: alineaanalytics.com/news/xbox_ga...

1 year ago 53 7 3 3
Post image

Assassin's Creed sold a million copies across PS5 and Steam as of Saturday.

This is okay but not the silver bullet Ubisoft needs. The Steam version is selling slower than I'd have thought too.

The game is damn GREAT, so I hope sales pick up soon.

Full blog: alineaanalytics.com/news/assassi...

1 year ago 15 4 4 0

Exited to see our data being used in such a professional way 👏

1 year ago 2 0 0 0
Post image

Hard to miss Hazelights latest hit! Split Fiction has surpassed 1M units across all platforms!

China plays a huge role: 50% of Steam & 26% of PlayStation

Only 16% of Steam wishlisters are from China, could support my theory that Chinese players wishlist less than Western players

1 year ago 1 0 0 0
Post image

#EMBRAC Since the last milestone, KCD II is selling ~28k/day (18k Steam, 6k PS, 4k Xbox est. from Alinea). That puts it at ~2.3M as of March 1. If momentum holds, ~3.1M by Q-end, but some decline is more likely, hitting 3M will be tight but could be doable.

1 year ago 5 2 0 0

Monster Hunter Wilds is officially out! There’s plenty of interesting data to dive into, do as many others and use Alinea Analytics for precise sales estimates on both Steam and PlayStation. You might be surprised by the number of copies sold already and the impact it’s having on other games!

1 year ago 3 1 0 0
Post image

Putting KCD II in perspective alongside other Embracer titles on Steam. $EMBRAC

1 year ago 2 0 0 0