Netease just went straight to my folio to copy/paste elements of my personal work to create their official concept art for their Wakanda map.
I tried to get answers for a while but no replies from them so here we are.
You can check one of them Dm'ing me on X.
Posts by Mikkel Fredborg
LEGO Voyagers is out today.
Very happy with how it turned out and how it was made.
Thanks to my colleagues for making it a great journey.
www.lego.com/da-dk/games/...
Suffer, like G did?
And pretty much everything else from Typing Of The Dead.
www.youtube.com/watch?v=T1Lz...
Nice! Would be great if it was about gymnasts ripping their clothes during crazy moves, and then you’d have to repair it.😆
Had they used JIRA it would have taken them 14 years.
Nice! We did something similar for encoding “trixels” into textures in Kalimba many years ago. store.steampowered.com/app/324140/K...
We have lost all contact with our UNRWA colleagues in Gaza, communications have been cut off.
This morning, for the first time in months, we did not receive their morning messages to say, "good morning" and "we are fine/alive".
We anxiously await to hear from our colleagues.
Excited to see this launch later this year!
youtu.be/bYggKzKdg08?...
Tonight I added controls to edit the SDF shapes in the scene view. That speeds up modelling tremendously. Still a lot to do, but it's starting to shape up.
Tonight I added symmetry to the SDF thing. Super useful for doing faces and other things..
There's no limit on the number of symmetry planes you can add, they just mirror anything that comes after them in the hierarchy. Bounds are not computed correctly yet + a few other short comings..
More progress on the SDF modelling system. Most of the basics operations are working, so now it's time to make the workflow faster.
The SDFs are rendered with raymarching and are fully integrated with the Universal Render Pipeline, so depth, shadows, lighting etc. works correctly.
Two cute faces made from Signed Distance Field primitives
I'm having a great time playing around with Signed Distance Fields. It's super quick and easy to put together some simple shapes and create some fun models.
Here are a couple of dudes helping me test my system.
Agony was amazing! It was actually developed by Art & Magic, which later became Appeal and made Outcast and more recently Outcast 2. Absolute legends!
Did the same thing some years ago. One of the old batteries started smoking when I pulled it out 😬 Nothing happened but the tension was palpable!
A primitive volcano!
Strong C64 Kikstart vibes! youtu.be/DwDIde_5lfo?...
The recorder package from Unity is pretty good as well. Though i mostly use it to record errors and glitches.
HasFlag is the worst! I wonder if there's a plugin for an IDE that shows the estimated cost of a function .. that would be incredible. Sometimes things that seem very innocent are super expensive. We're deep in the profiling and optimization pass of our project, and I'm constantly surprised..
I see you are remixing the sound of silence again!
The dad console update/download cycle is a wonderful way to relax.
Cool concept! But the video doesn’t have any audio?
RIP Mark Sibly. One of the true heroes of game development. You made the world better.
Ship it!
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