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Posts by Lisible / Clément クレマン

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gamebunny.app :: daily games Daily games with handmade puzzles. Play Wordcell, Flagged, and Tiler.

If you have time check out these games from my friend @imwill.bsky.social !

Flagged (2025-10-21):
👑 True Master 👑
gamebunny.app/flagged

5 months ago 1 0 0 0

It’s funny, I’ve been quite nostalgic of handheld consoles like the 3DS for the last few weeks. I think we lost something with the Switch.

The portability, the scale of games (and the old Nintendo vibe), this entire segment of the market kinda disappeared when the Switch arrived.

8 months ago 1 0 1 0
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making a new game where the player can collect flags everyday by guessing which country they are from

if you follow me i promise to tell you when it releases so you can collect flags too

#gamedev #indiedev #flags #travel #vexillology #games #collectingthings

9 months ago 15 5 0 0
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🖖 #indiedev

11 months ago 6 1 0 0

I just moved in an apartment that I might leave in a few months, which lets me figure out that I only need two real furnitures (in addition to a functional kitchen and bathroom): a desk and a desk chair. The rest is optional and can be substituted.

- Written from my inflatable bed

11 months ago 1 0 0 0
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Wordcell :: daily word puzzle Play directly. Free, no registration, no interrupting ads.

released a game wordcell.gamebunny.app

11 months ago 2 2 0 0

Ordered my new PC parts. I decided to go for a full AMD configuration just because the GPU drivers are better on Linux.

11 months ago 0 0 0 0

The path thickness still needs to be consistent in the curves, and I need to make it so that the tangents of each path node aren't duplicated (they currently are when two segments are connected).

1 year ago 0 0 0 0
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Finally made some progress on my game, here is an early, 2D prototype of the path building tool.

I want the game to not be grid-based. So that's why I'm inspiring myself from games such as Cities Skylines or Planet Coaster for the path building.

1 year ago 2 0 1 0

I’m sure an API marketplace like rapidapi has that.

1 year ago 0 0 0 0
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Don’t try to reinvent the wheel. You’re wasting your time.

Just call an API to do that.

1 year ago 1 0 1 0

I feel like software companies in general don’t understand that third party dependencies are also under their responsibility when it comes to vulns.

1 year ago 0 0 0 0

I actually already implemented a PNG decoder, but I would not trust it for a game that would interact with the internet as these tend to be a source of vulnerability.

1 year ago 0 0 1 0

That’s why I resonate quite deeply with the Handmade Community manifesto and things like that.

I kinda want to make a game in C, with no third party dependency (except Platform/Rendering APIs).

The only exception I would allow is cryptography (and maybe sound/image loading).

1 year ago 1 0 1 0
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#Okami 2 is coming.

Hideki Kamiya is directing again. New studio Clovers! #TheGameAwards

1 year ago 117 45 4 18
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1221 lines of code later...

1 year ago 0 0 0 0

I might as well get rid of SDL entirely, I think it would be a good learning experience.

1 year ago 0 0 1 0

I’m in the process of learning Vulkan. It’s going well so far and I should have my triangle this evening (after I finish my day job).

I’m thinking of replacing SDL GPU in my game engine with my own rendering API abstraction layer, just so that it’s easier to tweak and debug.

1 year ago 1 0 1 0

So a PS4 slim with 5 games will get you 100€ at Cash Express in France.

The store I went to after that didn’t have the Apple TV so I ordered it online. It should arrive tomorrow.

1 year ago 0 0 0 0
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At first I wanted a PS5 but there really only is one game that I want on it so far and it’s Astrobot.

In the future I might want Ghost of Yotei and GTA6 but they’ll eventually be ported to PC.

1 year ago 1 0 0 0

So here is the plan, I’m selling my PS4, buying an Apple TV, setting up steam link and Wake-On-Lan on my PC, and then I should have a convenient living room setup.

1 year ago 1 0 1 1

I don’t know, I feel like using it for exploring study subjects is great. But I think using it to write code you’ve never wrote before for you hinders skill acquisition.

It all depends on how you use it.

1 year ago 0 0 0 0

I am curious about what Nintendo will come up with for the next big Zelda game.

I enjoyed BOTW and TOTK but feel like they didn’t entirely solve the issues that open-world games have. I hope they will figure it out.

1 year ago 0 0 0 0

3DS era was during my teenage years, it reminds me of the good and bad moments of the time, I would go back if I could.

1 year ago 0 0 0 0

I’m not entirely sure it was the right idea to use SDL GPU API, it’s fine to use but when I get Vulkan validation errors it’s a bit tricky to figure out what caused it.

If it was my own Vulkan backend I could figure it out more easily.

1 year ago 0 0 0 0

I’m waiting for the day, maybe in a decade or two, where we can have photogrammetry data for all cities and villages. That would be amazing, especially in VR.

1 year ago 0 0 0 0

That’s what I think too, why bother with multiple monitor when your eyes can only focus on one at a time.

1 year ago 1 0 0 0

I’m 99% sure I played the first McPixel game when I was in high school 😄

1 year ago 1 0 0 0

Yes, I’m doing this solo

1 year ago 0 0 0 0
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I'm sticking to it mostly for the technical challenges.

I'm not in a rush to make money from games and I think general-purpose game engines are too much for what I want to do.

I guess it's also to complete this goal I had as a middle schooler.

1 year ago 1 0 1 0