Unreasonably excited for that twilight princess pc port easily the most hyped i’ve ever been for a decomp
Posts by Sky
Good Morning LMG! 🤝🤝
Good Morning DGuy! 🙏🙏
Rules listed separately for those who want a template to follow for a list like this
A bit later than normal but it's a long one! What 5 games you'd bring to a desert island is a hypothetical that gets thrown around a lot, so I decided to take my own spin on it 👍
skyswriteupcompendium.blogspot.com/2026/04/my-5...
Rules listed separately for those who want a template to follow for a list like this
Glad to be here 🫡
A bit later than normal but it's a long one! What 5 games you'd bring to a desert island is a hypothetical that gets thrown around a lot, so I decided to take my own spin on it 👍
skyswriteupcompendium.blogspot.com/2026/04/my-5...
New Blog post this Sunday
👋
Page of 4 different artworks of Lloyd Bannings. Top left shows him looking off to the side in a battle ready stance, top right shows him from the back, shirtless, training with basic wooden tonfas. Bottom left shows him jumping into battle with a wild expression, bottom right is an SD head of him smiling sheepishly.
50미라의 날~🌸
New Blog post this Sunday
【再掲】ネイチャ誕生日おめでとう!🎉
#ナイスネイチャ生誕祭2026
ネイチャ誕生日おめでとう!🎂🎉
家に来て料理作ってくれる概念🍳
#ナイスネイチャ生誕祭2026 #ナイスネイチャ #ウマ娘
Good Morning Snivy! ✌️✌️
I'm glad for you and your mother man
Praying for a quick and safe recovery 🙏
Napple Tale is strange and quirky, but no less inviting. While some might find its platforming to be a bit basic, a strong visual and audio identity help this game maintain a strong sense of self over 26 years after release. You'll have to emulate this one with a fan patch, but if you're craving something different from the norm you might find it by breaking away with this one.
Napple Tale: Arsia in Daydream
2/2
Napple Tale Key Art
What would you do if you died and found out that the afterlife is governed by a frog in a car named Mayor Frogcar? Around the time I was discovering Sega Saturn emulation, I also decided to grab a Dreamcast emulator as well. Already looking to expand my horizons with one console I don't normally play might as well add another. While searching for Dreamcast games to play, I stumbled upon a suggestion for Napple Tale: Arsia in Daydream. The brief gameplay clip I saw showed a 2.5D platformer that looked interesting. I decided to download its fan translation (it was never officially localized) and went in with absolutely zero expectations. The result? While Napple Tale isn't one of my favorites, it's certainly landed itself a permanent spot on my mind due to how it's one of the most out there platformers I've ever touched.
You play as Porch, as girl who's accidentally killed by a spirit guide named Straynap after he mixes up her name with something else. As a result, she's taken to the town of Napple Tale where spirit guides take living things to be reborn and told by the local priest that if she wishes to return home she must gather her six petals that had been scattered after she was killed. These petals correspond to time and the seasons, both of which have stopped working properly in Napple Town for reasons unknown. With a goal in mind, Porch sets out to find her six petals with Straynap forced to accompany her as it was his incompetence that led to this mess. The actual platformer part of Napple Tale is relatively simple. There are 12 levels in total across 4 different streets of Napple Town based off the four seasons. Porch can double jump and use her baton to whack away enemies and projectiles. If you have experience in Mario or Sonic games you really shouldn't struggle at all. The platforming itself is basic, but the true charm of the game can be found within its world and presentation.
Each of the levels really works well with each season it's associated with. You'll see a winter amusement park, an era with a focus on autumn leaves, a rainy spring, etc. the game's aesthetics really pop with its wacky use of characters design and colors. I already mentioned Frogcar, but there's also characters like the priest Minister Druid who's a tree given sentience or Jackson who's a cow man running a milk bar. People come in all shapes and sizes in Napple Town, giving it a visual appeal that you might find distinct and unique. You help a decent chunk of characters throughout the game so there's bound to be one that catches your eye. Accompanying the games world is a great soundtrack composed mainly by Yoko Kanno, the exact one you're thinking of. The OST screams "Alice in Wonderland" with a lot of pieces that would feel right at home on a classical play. Some of my favorites include Skipper, Rain Waltz, 13 Ice Cream, Chocolate Forest, and A Guitar's Rhythm. One of the most stellar soundtracks for a platformer out there, and only help this game have such an out there identity.
Napple Tale: Arsia in Daydream (4/14/26)
1/2
I really wanna start being more active here again but honestly most of the time I just feel I have nothing to say lmao
The whole gang…
Gravity Circuit
Gravity Circuit (4/11/26)
Really fun Mega Man X/Zero-like indie title. Sorta like NG Ragebound, when you get into that flow state with a level and start speeding through the game you feel awesome. Knows exactly what it wants to be and does it well. Can’t ask for much more
Good Morning DGuy! 🎊🎊
Good Morning Fellas!
Hope you have a good day today 🫡🫡
DQ7らくがき
Good Morning Koujin! 👋👋
I think they lowkey knew what was coming and put their absolute all into this one to avoid having everything just come to a halt like most other Mega Man series
Time would prove that decision to be the right one
Most combat changes are due to the Noise system. Hitting enemies with standard non-elemental cards builds up a percentage of noise on the top right of the screen, and accumulating a lot of this leads to various things. First, there's Illegal Cards. These are strengthened versions of a variety of standard cards and are more powerful, and drop if you finish a battle with 100% or more noise built up. They're denoted as illegal, though I didn't notice any type of penalty for using them so have at it if you get something you like. Next are noise changes. These are the SF equivalent to style changes from BN2 and 3. The way you get one isn't exactly the same, but their function of being elemental based and strengthening certain cards remains the same. In the post-game, you're able to freely swap between any noise change so if you find so test out each one as there's still plenty of game left.
Finally, we have Finalization. You can access the Meteor Server when you reach 200% noise in a battle. Doing so gives you access to the Black Ace and Red Joker forms. These are so sick; you get access to an enhanced folder with enhanced specials are don't have to worry about card overlap anymore. Plus, the designs and aesthetics for both forms are so cool. Cool is a good if simple way to describe SF3's presentation honestly. Everything about this game is so awesome. The menus, the mechanics, the music, the set pieces. They really nailed the style and the series ends of strong because of it.
My only complaints is that the side quests should not be limited to one at a time still. There's no reason why at this point they don't just let you take on multiple at once. Also, for post-game I think the Omega bosses should be on field encounters like the R. Shifting through encounters constantly just to get to the boss I needed got really repetitive, especially towards the tail end of my run. Over all, Star Force 3 has become not only my favorite Mega Man alongside BN6, but also one of my favorite JRPGS period. They refined and polished just about every aspect of previous SF games and the end result was genuinely perfect. Was I feeling the burn out at the end of post-game? Of course. But will I go back to the game eventually? Absolutely. Nothing short of greatness
Mega Man Star Force 3 Black Ace
2/2
Mega Man Star Force 3 Black Ace Key Art
The Star Force fans were correct Astounding video game from front to back. So much so that just like with Battle Network 6 | went out of my way to 100% it. Story wise this game provides a really satisfying conclusion to the trilogy, even though there were concepts for a 4th game. Seeing Geo at his most composed and confident is such a landmark for his character. Going from him being down in SF2 after everyone but Luna is sucked into the blackhole to him being the first person to step up to the plate to save Luna here is the character arc I live for. The rest of the friend group get great moments as well.
Having Bud and Sonia actually on the frontlines for a good chunk of the game is so refreshing to see. Luna doesn't get to fight, but she still gets a lot of great moments (especially if you save her handkerchief). Zach gets the short end of the stick but at least he's always around so you never forget him. New characters like Ace and Goodall were also fun additions. Ace being a sortof guiding light for the group for most of the game and Goodall providing adequate support in the background. We also get to meet Kelvin face to face and properly reunite Geo's family in one of the franchises more touching endings.
Gameplay wise, there's A LOT going on here compared to the first two. The simplest of the changes comes from selecting cards. You can still pick by column, row, or those with the same name, but now cards vary in placement and size. If two cards overlap the one on top is selectable while the bottom one is grayed out. Selecting the bottom card gives you the option to use it as the only card that round or to gain a support effect based on its attribute. I like this approach, it's a small but meaningful way to give complexity to card selection. You won't always have access to the combo you want even if all the pieces are there, so you gotta improvise.
Mega Man Star Force 3 Black Ace (4/4/26)
1/2