Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
Posts by Eugy Han
Augmented Reality eliminates "perceptual common ground".
What happens when 2 people see very different versions of the world around them?
New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions.
vhil.stanford.edu/publications...
What if each of us saw a different reality? From personalization to artefacts, immersive technology is already taking us there, where no two users share the same visual reality.
Our new study investigates this perceptual conflict in collaborative MR @stanfordvr.bsky.social @ufresearch.bsky.social
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR?
Largescale, longitudinal study by @portiawang.bsky.social at JCMC.
Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes.
www.youtube.com/watch?v=jAqf...
π‘Can we trust synthetic data for statistical inference?
We show that synthetic data (e.g., LLM simulations) can significantly improve the performance of inference tasks. The key intuition lies in the interactions between the moment residuals of synthetic data and those of real data
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
5 robust, replicated, & meta-analyzed findings from 30 years of psych research in VR. Timeline of events in experiment history, recommendations for consumers & scholars new to the medium, and the DICE model on when to use (and not use) VR.
@nathumbehav.nature.com
vhil.stanford.edu/publications...
How do groups behave in VR?
Monique Santoso coded 9,000 speech acts to develop Virtual Reality Interaction Dynamics Scheme, 10 speech acts (e.g., disagreements, context-dependent commentary). Prior speech acts and current nonverbal behavior predict group action.
vhil.stanford.edu/publications...
π’New Pubπ’ led by @portiawang.bsky.social (soon out in #CSCW2025 ) investigates turn-taking behaviors in social #VR by extracting features based on social dynamics literature π£οΈ
Panel of six figures featuring users engaging in VR activities in the presence and absence of virtual mirrors. These activities including getting acquainted with their avatar, socialization, and drawing.
A table featuring a non-exhaustive list of barriers to inclusive avatar embodiment in social VR. Categories in this list are embodied glitches and rendering issues, embodied design bias, disruptions to immersion, and survival tactics for embodied racial harassment.
New paper out! We explore avatar embodiment experiences of 52 Black users in social VR from ethnographic interviews + lab study. Findings unpack embodied consequences of racial representation in immersive VR and how users navigated challenges to expressing identity. vhil.stanford.edu/publications...
Congrats to @eugyhan.bsky.social who has officially accepted a tenure track position at the University of Florida College of Journalism and Communication, bringing her stellar research on avatar identity, human perception, and VR classrooms to the Sunshine State.
Go Gators! @ufjschool.bsky.social
In Social VR "two levels" of strangers can be present. Avatars from remote places a virtual room, and physical people you might not know in the room where you don a headset. Eugy Han & colleagues find that both physical and virtual strangers impact social behavior.
vhil.stanford.edu/publications...