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Posts by Tomas | UX in Games

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Where Winds Meet: Immersion vs Interface - UX in Games A UX-focused look at Where Winds Meet, exploring how strong onboarding and accessibility choices coexist with menu complexity and navigation friction.

New blog post

I looked at Where Winds Meet from a UX perspective, strong onboarding and accessibility, but also menu complexity and notification overload that can break immersion.

If you’re into game UX or system design, you might enjoy this one 👀
🔗 uxingames.com/2026/01/13/w...

#GameUX #UXDesign

2 months ago 1 0 0 0