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Posts by BitMagic!

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Bootblock Rebels The Hidden Stars of the Amiga Underground. Stories from the Amiga Cracking Scene.

Check out Bootblock Rebels by Steen - Big Book of Amiga Hardware on @kickstarter.com www.kickstarter.com/projects/bit...

2 months ago 1 2 0 0
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itMagic's emulator can be embedded into all sorts of applications, so today I thought Id see if it could be turned into a console application -- it can!

Introducing BitMaSh!
github.com/Yazwh0/BitMaSh

4 months ago 2 2 0 0
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Coming soon to BitMagic the ability to see the post template generated code within the editor as you code!

6 months ago 1 0 0 0
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BitMagic.Examples/HelloWorld at main · Yazwh0/BitMagic.Examples BitMagic Example projects. Contribute to Yazwh0/BitMagic.Examples development by creating an account on GitHub.

Somewhat unbelievably there wasn't a 'Hello World' example in the repository. This has been corrected in the most over engineered way!

github.com/Yazwh0/BitMa...

7 months ago 1 0 0 0
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You can now create a boilerplate project using the BitMagic extension. Simply select `Create BitMagic Project` from the command window and away you go!

#BitMagic #CommanderX16

7 months ago 1 1 0 0
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Added a intro from 2022 featuring full frame rate vectors on the #CommanderX16 ! Made in BitMagic of course..

bitmagic.org/madewithbitm...

1 year ago 2 3 0 0
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BitMagic.Examples/Rom at main · Yazwh0/BitMagic.Examples BitMagic Example projects. Contribute to Yazwh0/BitMagic.Examples development by creating an account on GitHub.

BitMagic can now compile and debug ROM code, and because it can debug CC65 code, it can debug the official ROM!

Example here: github.com/Yazwh0/BitMa...

1 year ago 1 0 0 0
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BitMagic now has improved ca65 support. DreamTracker, a music tracker for the X16 and complex application is now in the Examples repo. It is a great example of how to get your ca65 based workflow up and running with the BitMagic debugger.

github.com/Yazwh0/BitMa...

#CommanderX16 #DreamTracker

1 year ago 3 0 0 0
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You can now use 'super anonymous labels' in BitMagic.

Currently they are the only labels that can be placed on the same line as an opcode.

This along with inline definitions will help clean up X16 code.

#CommanderX16

1 year ago 2 1 0 0
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With BitMagic you can now define 'label' pointers inline with an opcode, simply add it before the value for example:

lda a_value: $ab

For opcodes that take a word, you can define individual bytes using '>' and '<'.

Because these point to an actual data type, they appear in the locals window!

1 year ago 0 0 0 0
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Don't want to include Kernel symbols in your debugging sessions? In your project.json use 'romBankSymbols' with a space to override the default.

For example, this will stop loading the demo symbols:
"romBankSymbols" : ["", "", "", "", "", "", "", "", "", " "]

#CommanderX16

1 year ago 1 1 0 0
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On Windows 11 BitMagic now has square corners. Additionally it now will only shows the visible area of the display.

#CommanderX16

1 year ago 1 1 0 0
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Want to understand how your app has hit a BRK? BitMagic can help! Enable the 'BRK Hit' breakpoint and use the History View to track back how CPU ended up to where it is.

#CommanderX16

1 year ago 0 0 0 0
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BitMagic's Compiler supports the undocumented 65c02 (so not '816 compatible) opcode 'LDD' - Load and Discard - that reads from an address but does nothing with the result.

Handy for the VERA data port!

1 year ago 1 0 0 0
Open VSX Registry

BitMagic is now available on the Open VSX Registry, so can be used in VSCodium!

open-vsx.org/extension/Ya...

1 year ago 2 0 0 0