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Posts by Dan Greenheck

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a man with glasses is surrounded by a glowing circle and the website pmitf.com is displayed below him ALT: a man with glasses is surrounded by a glowing circle and the website pmitf.com is displayed below him
9 months ago 0 0 0 0
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Smashing things in #VR is the ultimate stress reliever! πŸ”¨πŸ’₯

When @viverse.com commissioned me to create a 3D world, I couldn't resist adding some seriously satisfying destructible elements. I'll be releasing a complete breakdown on YouTube in the next 2 weeks - learn exactly how I built it!

1 year ago 5 0 0 0
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Cooking up some VR experiences for my upcoming commission with @viverse.com πŸ‘¨πŸ»β€πŸ³ Ported over my #threejs destruction library to #PlayCanvas. More updates coming soon! #Vive #ViveXR

1 year ago 3 0 0 0

This is the most fun I've had working on a project in a very long time. Dave was an absolute joy to work with and we ended up creating a badass product. Can't wait for people to start using it! #threejs #opensource #ttrpg #dnd

1 year ago 3 0 0 0
Table Slayer Tools to create animated battle maps for in person RPG games.

If you want to sign up for the beta, head to tableslayer.com πŸ—‘οΈ

1 year ago 0 0 0 0
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I am super proud of the progress @davesnider.com and I have made on Table Slayer in just a short few months! If you're a #ttrpg or #dnd fan, you'll definitely want to check this out. In a few seconds you can change the scene from happy and sunny β˜€οΈ to a rainy, night-time goblin ambush!πŸ‘Ή

1 year ago 2 0 1 1
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FYI I'll be publishing a video in the next few days on how to create this glowing portal shader effect with #threejs

1 year ago 3 0 0 0
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tableslayer.com

1 year ago 0 0 0 0
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This is for all you #ttrpg and #dnd fans out there! Super stoked to show off the latest addition to Table Slayer: tokens! We've added support for three token sizes, several different shapes and customizable colors, text and images. Interested? Sign up for the betaπŸ‘‡πŸ» Building with @davesnider.com

1 year ago 2 1 1 0
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Sponsor @dgreenheck on GitHub Sponsors Support dgreenheck's open source work

If you'd like to support my #threejs open-source projects and tutorials, please consider sponsoring me on Github! ❀️
github.com/sponsors/dgr...

1 year ago 0 0 0 0
Three.js Roadmap – Learn 3D Web DevelopmentYouTubeXPatreonGithubToggle Menu

If you'd like to sign up for my upcoming #threejs course, head on over to www.threejsroadmap.com and join the wait list to get 30% off your first purchase! And apologies for the garbage looking siteβ€”haven't pushed up these changes yet!

1 year ago 0 0 0 0
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The vision is slowing coming to life... 🌎 #threejs

1 year ago 12 2 1 0
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Really didn't think it would be possible to make Table Slayer work in mobile, but here we are. Still need to fix some of the flashing during update, but the core work is done. Mostly a lot of fancy container queries.

Showing off a nice map from @orithecarto.bsky.social

1 year ago 7 2 0 0
Three PiΓ±ata Demo

πŸ’» DEMO
dgreenheck.github.io/three-pinata/

πŸ“ƒ SOURCE CODE
github.com/dgreenheck/t...

πŸ“¦ NPM PACKAGE
www.npmjs.com/package/@dgr...

1 year ago 1 0 0 0
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I'm excited to announce the *official* release of Three PiΓ±ata πŸͺ…, an open-source #threejs library which let's you sliceπŸ—‘οΈ, smashπŸ”¨ and blow-upπŸ’₯ 3D geometry in real-time!

Links to demo, npm package and source πŸ‘‡πŸ»

#webgl #gamedev #WebDev #opensource

1 year ago 50 8 1 0
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Made some good progress on the hero for #threejsroadmap tonight! Been experimenting with different shaders and post-processing and I think I've finallly landed on the right vibe. Now I just need to add a few interactive elements to the planet... #threejs #webgl #webdev

1 year ago 2 0 0 0
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⚠️(WIP Warning) Been reworking the design for #threejsroadmap ahead of the launch. Decided to try converting my planet generator shader to low-poly. Might expose some controls to the user to generate new planets. Still needs trees, clouds, etc. Thoughts? πŸ€”#threejs #webgl #wegdev

1 year ago 0 0 0 0
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March Video Topic Poll | Dan Greenheck Get more from Dan Greenheck on Patreon

The video topic poll for March is now live for paid Patreon members! The theme will be "How Did They Make It?! πŸ€”" I'll take an existing shader effect and attempt to reverse engineer it! πŸ› οΈ

Become a member and vote now! πŸ‘‡πŸ»
www.patreon.com/posts/march-...

#threejs #shaders #webgl

1 year ago 2 1 0 0
Deploy Your Three.js App to GitHub Pages β€” Beginner Tutorial
Deploy Your Three.js App to GitHub Pages β€” Beginner Tutorial YouTube video by Dan Greenheck

I’ve had a few people comment on my videos asking how to deploy a #threejs app to Github pages, so I decided to put together a quick tutorial! I cover importing Three.js from both npm and via CDN.

youtu.be/ygdbUEsAYyQ

1 year ago 2 0 0 0
Creating Low-Poly Assets in Blender 🌲 Three.js RPG Tutorial (Part 11)
Creating Low-Poly Assets in Blender 🌲 Three.js RPG Tutorial (Part 11) YouTube video by Dan Greenheck

The latest episode of my #threejs 3D RPG series is now live! I'll show you some simple techniques for creating low-poly trees, rocks and bushes in Blender, and how you can import those into your game. youtu.be/iZCyZcQzYoo
#gamedev #webgl #blender #lowpoly #rpg

1 year ago 9 3 0 0
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Another #TableSlayer update! This last week I continued to refine the post-processing effects (bloom, DOF, LUTs, tonemapping, etc.) and also added some new weather types. Starting to look polished! πŸ† #ttrpg #dnd #threejs #webgl

1 year ago 4 1 0 0
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The latest episode of my #threejs 3D RPG series is now available as early access for paid Patreon members!

In this episode, I show you how you can quickly create some low-poly trees, rocks and bushes in Blender.

www.patreon.com/posts/early-...

#gamedev #lowpoly #blender #3dart

1 year ago 7 0 0 0
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Getting close! Here's a more realistic demo of Table Slayer that shows the editor and the TV in concert. Showing off @dangreenheck.bsky.social's latest weather that we wired up today.

1 year ago 13 1 0 0
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Just finished building this stylized ocean shader for a client! 🌊 These type of projects are my favorite because it's a perfect blend of math and art! #threejs #webgl #r3f #shaders #gamedev #creativecoding

1 year ago 18 1 1 0
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The WebGPURenderer is amazing.

Today, I built a fat line library that works with all Three.js built-in materials (PBR included), runs super fast as InstancedMesh or BatchedMesh, and only needed one node and a few lines of TSL to make it work.

1 year ago 87 14 3 1
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Just finished adding some top-down weather effects to #TableSlayer! Created a generic particle generator which has enough flexibility to create the effects we need. Will also be adding some embers and falling leaves :) #threejs #webgl #gamedev

1 year ago 6 1 0 0
Create Realistic Water with Three.js - GLSL Shader Tutorial
Create Realistic Water with Three.js - GLSL Shader Tutorial YouTube video by Dan Greenheck

youtu.be/jK4uXGY07vA

1 year ago 5 0 0 0
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Want to learn how to create beautiful, realistic water like this? Or maybe you're just interested in learning more about shaders? Be sure to check out my FREE tutorial on my YouTube channel! πŸ”—πŸ‘‡πŸ»
#threejs #shaders #glsl #webgl #gamedev #webdev

1 year ago 47 5 2 1

That is the fog of war!

1 year ago 1 0 0 0
Table Slayer Tools to create animated battle maps for in person RPG games.

This is a short demo of Table Slayer - a tool I am building with @davesnider.com for creating virtual battle maps for table top games like Dungeons and Dragons. Join the waitlist to be a part of the beta (ETA March 2025) tableslayer.com

1 year ago 0 0 0 0