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Posts by Nick West

Oh, no this is a Bluesky bug. Not anything related to gamedev. Thanks for the advice though!

8 hours ago 1 0 0 0

Getting the old invalid handle bug. I know how to fix it, but why are we still doing this?

12 hours ago 2 0 1 0

I logged on and saw 30+ notifications waiting for me. None of them were new. Bluesky, are you ok?

4 days ago 2 1 0 0

I logged on and saw 30+ notifications waiting for me. None of them were new. Bluesky, are you ok?

4 days ago 2 1 0 0

And the day goes on,
goes on,
goes on.
Goes on.
And the day goes on.

6 days ago 3 0 0 0
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This part of level 2 is just bowling.
#godot #gamedev #indiedev

3 weeks ago 44 10 0 0

And the wavebird inhalers too. Where did they all go?

1 week ago 0 0 0 0

I still don't get it. How did you guys lose all the gameboy player boot discs? They really shouldn't be that rare.

1 week ago 5 0 1 0
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This part of level 2 is just bowling.
#godot #gamedev #indiedev

3 weeks ago 44 10 0 0
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I finally got around to making the input mapper screen, so that means that the settings menu is mostly done. You can play with a controller or a keyboard, but you really should be using a controller. I designed the game around analog movement.

#godot #gamedev #indiedev

3 weeks ago 24 6 0 0
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I finally got around to making the input mapper screen, so that means that the settings menu is mostly done. You can play with a controller or a keyboard, but you really should be using a controller. I designed the game around analog movement.

#godot #gamedev #indiedev

3 weeks ago 24 6 0 0
Video

All over the game world you can find figure tokens. If you spend them at a figure machine, you can unlock characters in the model viewer. It's just a fun extra I wanted to add. Collectibles never gate progression.

#godot #gamedev #indiedev

4 weeks ago 124 23 3 0

Thank you!

4 weeks ago 1 0 0 0

The key is gravity. If you program it by yourself, you can point it in any direction. All I do is point it towards the walls.

4 weeks ago 2 0 1 0
Video

All over the game world you can find figure tokens. If you spend them at a figure machine, you can unlock characters in the model viewer. It's just a fun extra I wanted to add. Collectibles never gate progression.

#godot #gamedev #indiedev

4 weeks ago 124 23 3 0

I discovered that the pocket watch I keep on my desk is over a century old. You'd never guess just by looking at it.

4 weeks ago 3 0 0 0
A screenshot of an in-engine render of Dice (a character from my game). I'm sorry. I tried to upload a real transparent png but Bluesky wouldn't let me. You're just going to have to trust me on this one.

A screenshot of an in-engine render of Dice (a character from my game). I'm sorry. I tried to upload a real transparent png but Bluesky wouldn't let me. You're just going to have to trust me on this one.

Godot has a cool trick you can do when taking screenshots. If you set the viewport background to transparent before capturing a frame, you can render out models with an alpha background. So if you ever wanted to do all of your key art in-engine you absolutely could.

#godot #gamedev #indiedev

1 month ago 40 4 0 0
A screenshot of an in-engine render of Dice (a character from my game). I'm sorry. I tried to upload a real transparent png but Bluesky wouldn't let me. You're just going to have to trust me on this one.

A screenshot of an in-engine render of Dice (a character from my game). I'm sorry. I tried to upload a real transparent png but Bluesky wouldn't let me. You're just going to have to trust me on this one.

Godot has a cool trick you can do when taking screenshots. If you set the viewport background to transparent before capturing a frame, you can render out models with an alpha background. So if you ever wanted to do all of your key art in-engine you absolutely could.

#godot #gamedev #indiedev

1 month ago 40 4 0 0
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Haha yeah I totally have no idea why the raiders left. Nothing to see here. Can't help with your investigation. NOPE.
#godot #gamedev #indiedev

1 month ago 34 9 0 0
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Haha yeah I totally have no idea why the raiders left. Nothing to see here. Can't help with your investigation. NOPE.
#godot #gamedev #indiedev

1 month ago 34 9 0 0

Thanks! NPCs always end up on the right side. Alex is on the left because he's the player character. It's just a thing I do to tell the player "your character is talking".

1 month ago 1 0 1 0
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I've shown this dialogue event before, but there have been a lot of small camera and rendering changes since then. I think it's entered it's final form.
#godot #gamedev #indiedev

1 month ago 54 8 2 0
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I've shown this dialogue event before, but there have been a lot of small camera and rendering changes since then. I think it's entered it's final form.
#godot #gamedev #indiedev

1 month ago 54 8 2 0

Excuse me Mr.Sir I don't understand a word.

1 month ago 1 0 0 0
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Enemies have 3 chances to drop items, but they can only do it once. If they're destroyed, shaken, or if you throw a weapon you stole from them. If you're doing poorly in a stage and need health, try throwing your weapon! I call this drop storage.

#godot #gamedev #indiedev

1 month ago 39 7 0 0
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Enemies have 3 chances to drop items, but they can only do it once. If they're destroyed, shaken, or if you throw a weapon you stole from them. If you're doing poorly in a stage and need health, try throwing your weapon! I call this drop storage.

#godot #gamedev #indiedev

1 month ago 39 7 0 0
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A game within a game? Sure, why not?

#godot #gamedev #indiedev

1 year ago 20 1 0 1

Oh, right! You probably played the original. It's been a while! Grid Machine is in here too.

1 month ago 1 0 0 0
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SHAKE SHAKE!
#godot #gamedev #indiedev

1 month ago 75 15 1 0
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SHAKE SHAKE!
#godot #gamedev #indiedev

1 month ago 75 15 1 0