Oh, no this is a Bluesky bug. Not anything related to gamedev. Thanks for the advice though!
Posts by Nick West
Getting the old invalid handle bug. I know how to fix it, but why are we still doing this?
I logged on and saw 30+ notifications waiting for me. None of them were new. Bluesky, are you ok?
I logged on and saw 30+ notifications waiting for me. None of them were new. Bluesky, are you ok?
And the day goes on,
goes on,
goes on.
Goes on.
And the day goes on.
And the wavebird inhalers too. Where did they all go?
I still don't get it. How did you guys lose all the gameboy player boot discs? They really shouldn't be that rare.
I finally got around to making the input mapper screen, so that means that the settings menu is mostly done. You can play with a controller or a keyboard, but you really should be using a controller. I designed the game around analog movement.
#godot #gamedev #indiedev
I finally got around to making the input mapper screen, so that means that the settings menu is mostly done. You can play with a controller or a keyboard, but you really should be using a controller. I designed the game around analog movement.
#godot #gamedev #indiedev
All over the game world you can find figure tokens. If you spend them at a figure machine, you can unlock characters in the model viewer. It's just a fun extra I wanted to add. Collectibles never gate progression.
#godot #gamedev #indiedev
Thank you!
The key is gravity. If you program it by yourself, you can point it in any direction. All I do is point it towards the walls.
All over the game world you can find figure tokens. If you spend them at a figure machine, you can unlock characters in the model viewer. It's just a fun extra I wanted to add. Collectibles never gate progression.
#godot #gamedev #indiedev
I discovered that the pocket watch I keep on my desk is over a century old. You'd never guess just by looking at it.
A screenshot of an in-engine render of Dice (a character from my game). I'm sorry. I tried to upload a real transparent png but Bluesky wouldn't let me. You're just going to have to trust me on this one.
Godot has a cool trick you can do when taking screenshots. If you set the viewport background to transparent before capturing a frame, you can render out models with an alpha background. So if you ever wanted to do all of your key art in-engine you absolutely could.
#godot #gamedev #indiedev
A screenshot of an in-engine render of Dice (a character from my game). I'm sorry. I tried to upload a real transparent png but Bluesky wouldn't let me. You're just going to have to trust me on this one.
Godot has a cool trick you can do when taking screenshots. If you set the viewport background to transparent before capturing a frame, you can render out models with an alpha background. So if you ever wanted to do all of your key art in-engine you absolutely could.
#godot #gamedev #indiedev
Haha yeah I totally have no idea why the raiders left. Nothing to see here. Can't help with your investigation. NOPE.
#godot #gamedev #indiedev
Haha yeah I totally have no idea why the raiders left. Nothing to see here. Can't help with your investigation. NOPE.
#godot #gamedev #indiedev
Thanks! NPCs always end up on the right side. Alex is on the left because he's the player character. It's just a thing I do to tell the player "your character is talking".
I've shown this dialogue event before, but there have been a lot of small camera and rendering changes since then. I think it's entered it's final form.
#godot #gamedev #indiedev
I've shown this dialogue event before, but there have been a lot of small camera and rendering changes since then. I think it's entered it's final form.
#godot #gamedev #indiedev
Excuse me Mr.Sir I don't understand a word.
Enemies have 3 chances to drop items, but they can only do it once. If they're destroyed, shaken, or if you throw a weapon you stole from them. If you're doing poorly in a stage and need health, try throwing your weapon! I call this drop storage.
#godot #gamedev #indiedev
Enemies have 3 chances to drop items, but they can only do it once. If they're destroyed, shaken, or if you throw a weapon you stole from them. If you're doing poorly in a stage and need health, try throwing your weapon! I call this drop storage.
#godot #gamedev #indiedev
Oh, right! You probably played the original. It's been a while! Grid Machine is in here too.