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Posts by Kim Kulling

The Boy That Cried Mythos: Verification is Collapsing Trust in Anthropic | flyingpenguin

An interesting view onto the capabilities of Mythos: www.flyingpenguin.com/the-boy-that... #Mythos #CyberSecurity

2 hours ago 0 0 0 0

I love what people do with #assimp: private-user-images.githubusercontent.com/15347059/365... #gamedev

3 hours ago 4 1 0 0

Nice, thanks for sharing that.

3 days ago 1 0 0 0
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GitHub - kimkulling/tiny_ui: My tiny ui-lib, mostly used for simple tools and games My tiny ui-lib, mostly used for simple tools and games - kimkulling/tiny_ui

I analyzed the architecture of github.com/kimkulling/t... with #claude and #mistral to evaluate and compare their results. Surprise for me: the #mistral output was much better: more compact and better findings. #AI #gamedev

3 days ago 6 1 0 0
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Alastair Campbell on Instagram: "Do search @restispolitics LEADING for our interview with a Kyiv doctor. Also new Q and A out now wherever you get your podcasts- analysing the Orban defeat, looking ah... 7,951 likes, 188 comments - alastaircampbell on April 15, 2026: "Do search @restispolitics LEADING for our interview with a Kyiv doctor. Also new Q and A out now wherever you get your podcasts- analys...

Lol www.instagram.com/p/DXLtQ0_CAB...

3 days ago 0 0 0 0

I hate the #AI hype with our managers! I love #AI as a developer and architect. #softwaredevelopment #programming

3 days ago 0 0 0 0
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A small hop challenge—you’ve got this. Free to play, no downloads required. Let me know your score!

🕹 beep8.org/b8/beep8.html

#indiegames #pixelart #indiegamedev #MarketingMonday #gamedev

5 days ago 8 4 0 0

About the changes in software development caused by #AI: www.mckinsey.com/capabilities...

6 days ago 0 0 0 0

Looks nice.

1 week ago 1 0 0 0
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Looks nice!

1 week ago 1 0 1 0
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Serpentine Harbor first trailer!
Wishlist on Steam:
store.steampowered.com/app/4537890/...

#gamedev #indiedev #pixelart #screenshotsaturday

1 week ago 17 6 1 0
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GitHub - kimkulling/tiny_ui: My tiny ui-lib, mostly used for simple tools and games My tiny ui-lib, mostly used for simple tools and games - kimkulling/tiny_ui

My little UI-Lib #tinyui now supports standard File-Dialogs for Windows and Linux. A demo will follow. See github.com/kimkulling/t... #gamedev

1 week ago 5 2 0 0
How Pizza Tycoon simulated traffic on a 25 MHz CPU — Pizza Legacy Blog Reverse engineering the traffic system from Pizza Tycoon (1994): how the original devs drove dozens of cars through a city with almost no CPU budget.

Cool blogpost about pizza connectios traffic implementation: pizzalegacy.nl/blog/traffic... #gamedev #programming

1 week ago 5 2 0 0
C++23 Support in MSVC Build Tools 14.51 - C++ Team Blog We’re pleased to provide an update on C++23 support in the Microsoft C++ (MSVC) Build Tools. This blog post will cover the feature additions in MSVC Build Tools version 14.51, including C++23 language features, libraries, and ISO C++ Core Working Group (CWG) and Library Working Group (LWG) Issue resolutions. We’ll also discuss the plans for […]

C++23 Support in MSVC Build Tools 14.51
devblogs.microsoft.com/cppblog/c23-...
#cpp
#cplusplus

1 week ago 6 2 0 0

The travelling salesman problem is typically described as NP hard, whereas avoiding a supply chain attack on your package manager is apparently NPM hard…

1 week ago 4 1 0 0
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Softwarearchitektur: Noch mehr Katastrophen aus der Welt der Microservices - Golem.de Zu den sieben Problemen mit Microservices, die ich bereits beschrieben habe, kommen vier weitere - selbst erlebt in meinem Berufsalltag.

Microservice Katastrophen: glm.io/206712?n

1 week ago 0 0 0 0
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For the #gamedev people!

2 weeks ago 6 2 0 0

The experimental #rust bindings for the Open Asset Importer Lib are now available on our master branch. An example is on its way. #assimp

2 weeks ago 1 0 0 1

Thanks for sharing!

2 weeks ago 1 0 0 0
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GitHub - lpmitchell/AdvancedTerrainErosion: Advanced Terrain Erosion heightmap generator for Unity + Burst Advanced Terrain Erosion heightmap generator for Unity + Burst - lpmitchell/AdvancedTerrainErosion

Interesting repository: "Fast Advanced Terrain Erosion (C# / Unity / Burst)" github.com/lpmitchell/A... #gamedev #gameart #unity3d

2 weeks ago 10 4 1 0

Looks nice!

2 weeks ago 1 0 0 0
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#Medieval_Sandbox Devlog : The fire crackling 🔥

Every small improvement matters. Here's a first look at the very first fire in the world !

Follow the journey 📷 ❤

#gamedev #indiedev #indiegame #solodev #medieval #devlog #sandbox #unity

2 weeks ago 10 3 1 0
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Glowing orbs in a cube

#gameDev #indieDev #shader #vfx #vrchat #unity

2 weeks ago 15 5 2 0
Ash Bat Colony - free pixel art from FreePixel

Ash Bat Colony - free pixel art from FreePixel

Need a Ash Bat Colony for your lava level? Done.

Free pixel art. Transparent PNG. Use it however you want.

51+ more in the Volcanic & Fire collection.
#pixelart #gamedev #indiedev #freeassets #fire
https://freepixel.art/browse/volcanic

2 weeks ago 8 5 0 0

JSON Canvas Spec
L: https://jsoncanvas.org/spec/1.0/
C: https://news.ycombinator.com/item?id=47572288
posted on 2026.03.30 at 05:38:38 (c=0, p=4)

2 weeks ago 1 1 0 0
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Release v2.7.1 · mistralai/mistral-vibe Added ACP message-id support for reliable message boundary identification Reasoning effort parameter for supported models Changed Updated MistralAI SDK Updated ACP SDK dependency Refined system ...

Mistral-vibe 2.7.1 is out github.com/mistralai/mi... #AI #mistral

2 weeks ago 0 0 0 0
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How Claude Code works - Claude Code The agentic loop, context loading, tool execution model, and conversation lifecycle under the hood.

How claude code works: www.mintlify.com/VineeTagarwa... #programming

2 weeks ago 1 0 0 0
Abstract Syntax Tree: An Example in C

A nice Abstract-Syntax-Tree example written in c: keleshev.com/abstract-syn... #programming

3 weeks ago 3 1 0 0
Abstract Syntax Tree: An Example in C

A nice Abstract-Syntax-Tree example written in c: keleshev.com/abstract-syn... #programming

3 weeks ago 3 1 0 0
tiny_ui/samples/hello_world at main · kimkulling/tiny_ui My tiny ui-lib, mostly used for simple tools and games - kimkulling/tiny_ui

I added a simple hello-world example to my #ui lib github.com/kimkulling/t... #gamedev

3 weeks ago 4 2 0 0