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Posts by Fredrik

Introduction to Spherical Harmonics for Graphics Programmers

INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS

finally done.

gpfault.net/posts/sph.html

1 week ago 269 82 8 2

Amazing read, thank you for the great writeup! ๐Ÿ™

1 week ago 1 0 0 0
3D model of a birchwood campfire with scorch marks

3D model of a birchwood campfire with scorch marks

Been trying my hand at 3D modelling again for the game I'm working on! Defintely not my strong suit, but its getting better #gamedev

1 month ago 2 0 0 0

Hahaha I actually started pointing at the screen when I saw it live, cool to see it out in the wild!

2 months ago 1 0 1 0

Wow, amazing!

2 months ago 2 0 0 0
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Had a great time participating in the #GGJ26, really happy with what we were able to make in just 2 days despite creating all the assets ourselves! Try solving all the puzzles in "N O O P M A S K" here: globalgamejam.org/group/35757 #gamedev #indiegame

2 months ago 11 2 0 0

Beautiful!

5 months ago 1 0 0 0
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World 6 Map - Super Mario Galaxy 2
World 6 Map - Super Mario Galaxy 2 YouTube video by tesu777

Amazing work! Gives me the same vibes as: youtu.be/X8BVbgtFjX8?... The music also fits the shader well

7 months ago 1 0 0 0

This one is amazing!

8 months ago 1 0 0 0

It depends on what matrix you take the inverse of. Affine matrices include changes to position along with the shear (and other transformations that might also have been applied)
A shear only 2D matrix:
[1, a
0, 1]
Is inverted as:
[1, -a,
0, 1]
While and affine matrix can scale a when inverted

8 months ago 1 0 1 0

Looks awesome! ๐Ÿ‘ I don't know the implementation of the skew transform you use, but in general shear transformations are invertible

8 months ago 2 0 1 0

The attenuation gives a really nice sense of scale to the environment! ๐Ÿ‘Œ

10 months ago 1 0 1 0

In norwegian, fart = speed and smell = loud bang. In other words, it's not the fart that kills you, it's the smell.

11 months ago 4 1 0 0
Moo Deng sprayed with water, shocked expression

Moo Deng sprayed with water, shocked expression

Torturing my poor GPU right now, might be posting something cool later if it survives

11 months ago 2 0 0 0

Very cool! Might even get more people to fall down the SDF rabbit hole ๐Ÿ˜…

1 year ago 2 0 0 0

I have really enjoyed reading these so far, thank you for sharing!

1 year ago 1 0 0 0
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A picture of a spaghetti cube on a plate

A picture of a spaghetti cube on a plate

Meanwhile in my shader preview:

1 year ago 1 0 0 0

Just watched Flow at the local cinema, what an amazing movie! The title is very appropriate, tears were flowing.

1 year ago 1 0 0 0
Lemon pie featuring ~ฯ€

Lemon pie featuring ~ฯ€

I baked a lemon pie, but didn't manage to make time for it on the actual ฯ€-day, so I ended up with an approximate ฯ€ instead. Close enough!

1 year ago 2 0 0 0
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To mark #mar10 I have defined Mario mathematically!

1 year ago 2 0 0 0
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1 year ago 213 34 2 3

Neat! It fits really nice with the art style ๐Ÿ˜

1 year ago 2 0 0 0

Very nice looking! Is it a sobel filter or do you draw the geometry twice with an offset?๐Ÿค”

1 year ago 0 0 1 0
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Short preview for our goofy "custom weapon"-arena shooter Red Planet Rampage. We're attending the Norwegian Game Awards in a couple of weeks, wish us luck! ๐Ÿ™
#indiegame #gamedev

1 year ago 10 4 0 0

This is really cool!! I enjoy following the progress of this project a lot, so thank you for posting all these neat tidbits ๐Ÿ˜„

1 year ago 1 0 1 0

Yep

1 year ago 0 0 0 0
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I recently learned c++ allows for defining bytes as larger than 8 bits, so if you ever wanted to cause someone psychic damage you can use 9 bit bytes ๐Ÿ‘

1 year ago 1 0 0 0

Would probably make AA and smaller studios more viable too, as they could sell their games at a price between AAA-studios and indies. Right now they're just competing with AAA

1 year ago 1 0 0 0
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Not quite what I intended...

1 year ago 0 0 0 0

Hahahaha, yeah it pretty much went something like that. I honestly believe most games benefit from having a critical mass of random interactable stuff like this

1 year ago 1 0 0 0