INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS
finally done.
gpfault.net/posts/sph.html
Posts by Fredrik
Amazing read, thank you for the great writeup! ๐
3D model of a birchwood campfire with scorch marks
Been trying my hand at 3D modelling again for the game I'm working on! Defintely not my strong suit, but its getting better #gamedev
Hahaha I actually started pointing at the screen when I saw it live, cool to see it out in the wild!
Wow, amazing!
Had a great time participating in the #GGJ26, really happy with what we were able to make in just 2 days despite creating all the assets ourselves! Try solving all the puzzles in "N O O P M A S K" here: globalgamejam.org/group/35757 #gamedev #indiegame
Beautiful!
Amazing work! Gives me the same vibes as: youtu.be/X8BVbgtFjX8?... The music also fits the shader well
This one is amazing!
It depends on what matrix you take the inverse of. Affine matrices include changes to position along with the shear (and other transformations that might also have been applied)
A shear only 2D matrix:
[1, a
0, 1]
Is inverted as:
[1, -a,
0, 1]
While and affine matrix can scale a when inverted
Looks awesome! ๐ I don't know the implementation of the skew transform you use, but in general shear transformations are invertible
The attenuation gives a really nice sense of scale to the environment! ๐
In norwegian, fart = speed and smell = loud bang. In other words, it's not the fart that kills you, it's the smell.
Moo Deng sprayed with water, shocked expression
Torturing my poor GPU right now, might be posting something cool later if it survives
Very cool! Might even get more people to fall down the SDF rabbit hole ๐
I have really enjoyed reading these so far, thank you for sharing!
A picture of a spaghetti cube on a plate
Meanwhile in my shader preview:
Just watched Flow at the local cinema, what an amazing movie! The title is very appropriate, tears were flowing.
Lemon pie featuring ~ฯ
I baked a lemon pie, but didn't manage to make time for it on the actual ฯ-day, so I ended up with an approximate ฯ instead. Close enough!
To mark #mar10 I have defined Mario mathematically!
Neat! It fits really nice with the art style ๐
Very nice looking! Is it a sobel filter or do you draw the geometry twice with an offset?๐ค
Short preview for our goofy "custom weapon"-arena shooter Red Planet Rampage. We're attending the Norwegian Game Awards in a couple of weeks, wish us luck! ๐
#indiegame #gamedev
This is really cool!! I enjoy following the progress of this project a lot, so thank you for posting all these neat tidbits ๐
Yep
I recently learned c++ allows for defining bytes as larger than 8 bits, so if you ever wanted to cause someone psychic damage you can use 9 bit bytes ๐
Would probably make AA and smaller studios more viable too, as they could sell their games at a price between AAA-studios and indies. Right now they're just competing with AAA
Not quite what I intended...
Hahahaha, yeah it pretty much went something like that. I honestly believe most games benefit from having a critical mass of random interactable stuff like this