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Posts by Havok

- Real-time nav mesh updates
- Nav volumes
- Nav meshes with different up vectors
- Collision avoidance
Built in Unreal Engine 5.7 using Havok Navigation and Havok Physics integrations.

1 day ago 0 0 0 0

Our Unreal integration brings our established navigation solution to the engine along with tried and tested features and capabilities like:

- Fast, dynamic pathfinding
- Smooth natural movement
- Automatic Traversal Analysis
- Supporting characters of different radii on a single nav mesh

1 day ago 0 0 1 0
Havok Navigation for Unreal - GDC 2026 walkthrough
Havok Navigation for Unreal - GDC 2026 walkthrough YouTube video by Havok

Dynamic game worlds are only as active as the characters that populate them.

For GDC 2026 we created this Havok Navigation for Unreal showcase demo to show how we handle all the problems a game can throw at you.

www.youtube.com/watch?v=N3MI...

1 day ago 0 0 1 0
Physics Constraint Solver Deep Dive: PGS & Baumgarte in Havok Technical deep dive into how Havok’s constraint solver functions, covering PGS iteration, Baumgarte correction, and the direct solver.

How does Havok Physics keep ragdolls intact in high-impact scenarios, handle constraint chains with wide mass ranges, and scale to handle large scale physics events?
Learn about the Havok Physics Constraint Solver in our new technical deep dive
www.havok.com/blog/how-hav...

1 week ago 1 0 0 0
Asynchronous Navigation Processing: Stable AI Pathfinding in Games Learn how asynchronous AI navigation processing distributes nav mesh updates across frames to stabilize game performance.

Your character AI looks great in profiling. Then gameplay happens.
CPU spikes, frame hitches, and immersion breaking character behavior.
Asynchronous navigation processing spreads the load across multiple frames for smooth high performance updates.
www.havok.com/blog/asynchr...

3 weeks ago 0 0 0 0
Official Launch Trailer | Crimson Desert
Official Launch Trailer | Crimson Desert YouTube video by Crimson Desert

Congratulations to Pearl Abyss on the launch of Crimson Desert!
The continent of Pywel is alive with massive battles and dynamic environments. We're proud that Havok Physics helps powers the simulation behind it.
www.youtube.com/watch?v=VWIw...

3 weeks ago 1 0 0 0
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Game Creators Conference 2026, Osaka, March 28th. See you there?
Whether you're solving a specific production challenge, addressing a feature gap, or just want to say hello, we'd love to connect.

#GameCreatorsConference #Havok #GameDev #Unreal

4 weeks ago 10 3 1 0
Contact us | Evaluate Havok Physics Navigation & Cloth Get access to Havok Physics, Navigation & Cloth tools and see how they can super-power your game.

GDC 2026 is a wrap! Thanks to every studio that connected with the Havok team.

Missed us? Let's talk: havok.com/evaluate/

Slides from Ben Sunshine-Hill's "Best Practices for Character Navigation" session are up: havok.com/presentations-and-sessions/

1 month ago 2 2 0 0
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Havok for Unreal now supports UE 5.7.4, just 2 days after Epic's release.

Studios can't upgrade until their toolchain is ready. We make sure Havok isn't the bottleneck.

1 month ago 0 1 0 0
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Best Practices for Character Navigation: Architecting for AAA Performance and Robustness | Agenda | GDC Festival of Gaming We will comprehensively describe best-practice technologies and techniques for navigation and related character behavior tasks. After touching briefly on the basic algorithms and data structures, such...

Building character navigation for large, complex games?

This #GDC2026 catch Havok Principal Engineer Ben Sunshine-Hill's session on proven AAA methods for parkour, swarms, dynamic worlds, and AI movement.

schedule.gdconf.com/session/best...

1 month ago 1 1 0 0

This experience demanded exceptional performance, reliable simulation, and tools that were both powerful and easy to adopt.
Find out more about how Havok Physics for Unreal delivered high-impact destruction and fast robust simulation with minimal integration overhead.

1 month ago 1 0 0 0
Delivering a Destruction Spectacle in VOID/BREAKER When Stubby Games set out to build VOID/BREAKER, they envisioned a truly “chaotic destruction spectacle”, so they turned to Havok for Unreal.

When Stubby Games set out to build @voidbreakergame.bsky.social , they envisioned a truly “chaotic destruction spectacle”.
So they turned to Havok Physics for Unreal.
www.havok.com/blog/deliver...

1 month ago 1 0 1 0

Havok for Unreal support for Unreal 5.7.3 was released on Tuesday 17th Feb, following the release of the Unreal hotfix on 10th Feb.
This update is fully supported and ready for customers to upgrade.

2 months ago 3 2 0 0
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Best Practices for Character Navigation: Architecting for AAA Performance and Robustness | Agenda | GDC Festival of Gaming We will comprehensively describe best-practice technologies and techniques for navigation and related character behavior tasks. After touching briefly on the basic algorithms and data structures, such...

On top of peers, parties, and presentations, Havok principal engineer, and GDC veteran Ben Sunshine-Hill will be speaking on Architecting for AAA Performance and Robustness.
Make sure to add it to your calendars
schedule.gdconf.com/session/best...

2 months ago 0 0 0 0

We’re excited to be attending GDC 2026 and getting to connect with studios and partners from across the industry.
If you're interested in finding out how Havok can help you push the boundaries of what is possible in your game, reach out to schedule a meeting.

2 months ago 0 0 1 0
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Including:
New Data Layer Workflows
Improved Customizability
Experimental features
Improved stability and visual quality
Expanded runtime collision LOD features

And for the first time, Havok for Unreal customers get access to the Beta version of the new Havok Visual Debugger.

2 months ago 0 0 0 0
Havok for Unreal: Quarterly Highlights January 2026 A roundup of stand out features and improvements to the Havok for Unreal products over the previous development period.

Havok for Unreal brings industry-leading physics, navigation, and cloth simulation to Unreal Engine through close, well maintained, integrations.
Find more about the standout improvements and features delivered in the last development period on our site: www.havok.com/blog/havok-f...

2 months ago 2 0 1 0
Introduction to the Havok Cloth Remote Preview Tool
Introduction to the Havok Cloth Remote Preview Tool YouTube video by Havok

The Havok Cloth Remote Preview Tool makes real‑time cloth simulation effortless:
- Preview instantly
- Test forces + tweak settings
- Sandbox rapid iteration
- Save custom setups
Check out our new tutorial:
www.youtube.com/watch?v=UF-7...

2 months ago 1 0 0 1
Dice Summit logo for 2026, with event dates Feb 10-12 in Las Vegas Nevada, accompanies by yellow Havok logo.

Dice Summit logo for 2026, with event dates Feb 10-12 in Las Vegas Nevada, accompanies by yellow Havok logo.

We will be attending the DICE Summit 2026.

We're setting up meetings over the event and aiming to sync with developers from across the industry.

To find out how Havok can super-power your game with proven physics, navigation and cloth simulation, reach out through our website.

3 months ago 1 0 0 0
Havok Balloons Tech Showcase - Behind the Particles
Havok Balloons Tech Showcase - Behind the Particles YouTube video by Havok

See just how easy it is to go from no collisions, to physically accurate simulation in a particle system:

youtu.be/FA9RogDVmKI

3 months ago 0 0 0 0

The Havok Balloons Tech Showcase lets you experience the thousands of interactions that Havok Physics Particles can bring to your game.
As a feature of Havok Physics for Unreal, Physics Particles are integrated directly into the Niagara particles system and are quick and easy to set up.

3 months ago 1 0 1 0
Havok 2025.2 Release | New features & Improvements Discover what’s new in Havok 2025.2 including voxelized, proxy-based nav mesh generation, portable HCT and large physics world support.

Havok 2025.2 is here!
This release brings new features and improvements across all products, available to both SDK and Unreal customers.

To learn more, check out our website, or get in touch.
www.havok.com/blog/havok-s...

4 months ago 1 0 0 0
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Havok Balloons Tech Showcase on Steam Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.

The Havok Balloons Tech Showcase is live! Showing the power of Havok Physics Particles in Unreal Engine.

This free level will give you a taste of the kind of immersive interactive experiences this feature can bring to your game.

Check it out on Steam:
store.steampowered.com/app/4031820/...

4 months ago 2 1 0 0
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Best of luck to all the nominees at The Game Awards today!
It's great to see so many Havok-powered games being recognised for their achievements.

4 months ago 2 0 1 0
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Havok Physics Particles Technical Overview (Unreal) Havok Physics Particles in Unreal are lightweight rigid bodies fully integrated into the Niagara system

Find out more about Havok Physics Particles in Unreal on our website: www.havok.com/blog/havok-p...

4 months ago 1 0 0 0

Featuring:
💥Full 6DOF simulation
💥Convex collision geometry
💥Continuous collision detection against the environment

Our soon-to-be-released Balloons Tech Showcase was created with Havok Physics for Unreal resulting in a particles spectacular!

4 months ago 1 0 1 0

Havok Physics Particles are brought to Unreal through a seamless integration into Niagara.

Choose from 3 Havok-powered update modules to enable physics simulation within a Niagara particle system and bring lightweight rigid bodies to your game.

4 months ago 0 0 1 0

Make sure to wish list this free demo so it arrives the moment it's released!

4 months ago 0 0 0 0
Preview
Havok Balloons Tech Showcase on Steam Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.

The Havok Balloons Tech Showcase is available for wish list on Steam!
Wishlist it now and prepare to experience what Havok Physics for Unreal can bring to a game.
store.steampowered.com/app/4031820/...

4 months ago 1 0 1 0

To finish out a big year of innovative new features and fantastic Havok powered games we decided this demo was too good to keep to industry-only meetings.

4 months ago 0 0 1 0