- Real-time nav mesh updates
- Nav volumes
- Nav meshes with different up vectors
- Collision avoidance
Built in Unreal Engine 5.7 using Havok Navigation and Havok Physics integrations.
Posts by Havok
Our Unreal integration brings our established navigation solution to the engine along with tried and tested features and capabilities like:
- Fast, dynamic pathfinding
- Smooth natural movement
- Automatic Traversal Analysis
- Supporting characters of different radii on a single nav mesh
Dynamic game worlds are only as active as the characters that populate them.
For GDC 2026 we created this Havok Navigation for Unreal showcase demo to show how we handle all the problems a game can throw at you.
www.youtube.com/watch?v=N3MI...
How does Havok Physics keep ragdolls intact in high-impact scenarios, handle constraint chains with wide mass ranges, and scale to handle large scale physics events?
Learn about the Havok Physics Constraint Solver in our new technical deep dive
www.havok.com/blog/how-hav...
Your character AI looks great in profiling. Then gameplay happens.
CPU spikes, frame hitches, and immersion breaking character behavior.
Asynchronous navigation processing spreads the load across multiple frames for smooth high performance updates.
www.havok.com/blog/asynchr...
Congratulations to Pearl Abyss on the launch of Crimson Desert!
The continent of Pywel is alive with massive battles and dynamic environments. We're proud that Havok Physics helps powers the simulation behind it.
www.youtube.com/watch?v=VWIw...
Game Creators Conference 2026, Osaka, March 28th. See you there?
Whether you're solving a specific production challenge, addressing a feature gap, or just want to say hello, we'd love to connect.
#GameCreatorsConference #Havok #GameDev #Unreal
GDC 2026 is a wrap! Thanks to every studio that connected with the Havok team.
Missed us? Let's talk: havok.com/evaluate/
Slides from Ben Sunshine-Hill's "Best Practices for Character Navigation" session are up: havok.com/presentations-and-sessions/
Havok for Unreal now supports UE 5.7.4, just 2 days after Epic's release.
Studios can't upgrade until their toolchain is ready. We make sure Havok isn't the bottleneck.
Building character navigation for large, complex games?
This #GDC2026 catch Havok Principal Engineer Ben Sunshine-Hill's session on proven AAA methods for parkour, swarms, dynamic worlds, and AI movement.
schedule.gdconf.com/session/best...
This experience demanded exceptional performance, reliable simulation, and tools that were both powerful and easy to adopt.
Find out more about how Havok Physics for Unreal delivered high-impact destruction and fast robust simulation with minimal integration overhead.
When Stubby Games set out to build @voidbreakergame.bsky.social , they envisioned a truly “chaotic destruction spectacle”.
So they turned to Havok Physics for Unreal.
www.havok.com/blog/deliver...
Havok for Unreal support for Unreal 5.7.3 was released on Tuesday 17th Feb, following the release of the Unreal hotfix on 10th Feb.
This update is fully supported and ready for customers to upgrade.
On top of peers, parties, and presentations, Havok principal engineer, and GDC veteran Ben Sunshine-Hill will be speaking on Architecting for AAA Performance and Robustness.
Make sure to add it to your calendars
schedule.gdconf.com/session/best...
We’re excited to be attending GDC 2026 and getting to connect with studios and partners from across the industry.
If you're interested in finding out how Havok can help you push the boundaries of what is possible in your game, reach out to schedule a meeting.
Including:
New Data Layer Workflows
Improved Customizability
Experimental features
Improved stability and visual quality
Expanded runtime collision LOD features
And for the first time, Havok for Unreal customers get access to the Beta version of the new Havok Visual Debugger.
Havok for Unreal brings industry-leading physics, navigation, and cloth simulation to Unreal Engine through close, well maintained, integrations.
Find more about the standout improvements and features delivered in the last development period on our site: www.havok.com/blog/havok-f...
The Havok Cloth Remote Preview Tool makes real‑time cloth simulation effortless:
- Preview instantly
- Test forces + tweak settings
- Sandbox rapid iteration
- Save custom setups
Check out our new tutorial:
www.youtube.com/watch?v=UF-7...
Dice Summit logo for 2026, with event dates Feb 10-12 in Las Vegas Nevada, accompanies by yellow Havok logo.
We will be attending the DICE Summit 2026.
We're setting up meetings over the event and aiming to sync with developers from across the industry.
To find out how Havok can super-power your game with proven physics, navigation and cloth simulation, reach out through our website.
See just how easy it is to go from no collisions, to physically accurate simulation in a particle system:
youtu.be/FA9RogDVmKI
The Havok Balloons Tech Showcase lets you experience the thousands of interactions that Havok Physics Particles can bring to your game.
As a feature of Havok Physics for Unreal, Physics Particles are integrated directly into the Niagara particles system and are quick and easy to set up.
Havok 2025.2 is here!
This release brings new features and improvements across all products, available to both SDK and Unreal customers.
To learn more, check out our website, or get in touch.
www.havok.com/blog/havok-s...
The Havok Balloons Tech Showcase is live! Showing the power of Havok Physics Particles in Unreal Engine.
This free level will give you a taste of the kind of immersive interactive experiences this feature can bring to your game.
Check it out on Steam:
store.steampowered.com/app/4031820/...
Best of luck to all the nominees at The Game Awards today!
It's great to see so many Havok-powered games being recognised for their achievements.
Featuring:
💥Full 6DOF simulation
💥Convex collision geometry
💥Continuous collision detection against the environment
Our soon-to-be-released Balloons Tech Showcase was created with Havok Physics for Unreal resulting in a particles spectacular!
Havok Physics Particles are brought to Unreal through a seamless integration into Niagara.
Choose from 3 Havok-powered update modules to enable physics simulation within a Niagara particle system and bring lightweight rigid bodies to your game.
Make sure to wish list this free demo so it arrives the moment it's released!
The Havok Balloons Tech Showcase is available for wish list on Steam!
Wishlist it now and prepare to experience what Havok Physics for Unreal can bring to a game.
store.steampowered.com/app/4031820/...
To finish out a big year of innovative new features and fantastic Havok powered games we decided this demo was too good to keep to industry-only meetings.