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Posts by roushey | gamedev

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Did a lot of cleanup on camera & player orientation stuff. Fixed some weird angle flickering, and played with the angle at which the player back-pedals and added some tweening on player rotation to smooth it out. #gamedev #lowpoly

2 weeks ago 9 1 0 0
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workin on a new enemy - a mighty treestump! (he shares the same rig as the chunion) #gamedef #lowpoly

2 weeks ago 6 0 0 0
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Got space on the mind, workin' on more doodads: cafeteria with fridge, sinks, and some new stairs.

3 weeks ago 1 0 0 0
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Saw #projectHailMary in imax. (It was really good, worth the big screen!) They also gave out these cool 70mm promo prints. Neat!

3 weeks ago 2 0 0 0
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Tired healer team. #ffxiv

1 month ago 2 0 0 0
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ugh, zones are getting really big @__@;;

1 month ago 2 0 0 0

ho mamma! lookin good!

1 month ago 2 0 1 0
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a man with a beard and mustache is smiling and looking at the camera . ALT: a man with a beard and mustache is smiling and looking at the camera .
2 months ago 0 0 0 0
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Trying to emulate FFXI's unique camera behavior:
When idle, the camera is sorta pushed and pulled along with the player instead of a traditional locked on 3rd person view.
When in combat, its more or less locked and orbits around the midpoint between the player and target. #gamedev #lowpoly

2 months ago 7 1 0 0
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greatest steam update of all time, because of one unnecessary detail

3 months ago 18866 4360 148 300
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Little walkaround video. #lowpoly #gamedev

5 months ago 10 1 0 0
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Was goin through some old game project files -- man id like to revisit this one. A first person point-and-click-adventure-like where you gotta explore and repair this big empty spaceship by yourself. #gamedev #lowpoly

5 months ago 16 1 1 0
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Got ideas fallin outta my butt, gotta enjoy the flow while its flowin. #gamedev #pixelart

5 months ago 23 2 0 0

I would like you all to know that I am a bigboy adult, who can schedule an eye apointment... on the phone... talking to real humans. @____________@;; so much anxiety, time for a nap.

5 months ago 4 0 0 0
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some castle shiiiiit... but #pixelart this time. #gamedev

5 months ago 25 5 0 0
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Back on my bullshit... Some FF3 inspired NES RPG sprites. #pixelart #gamedev

5 months ago 25 4 0 0
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Next playable character is a very FFXI-y elvaan-like. Its Uv'ed, but still unappy with colors / textures. Still messin with a lot so you get the clay view :P #gamedev #lowpoly

5 months ago 10 2 0 0
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For the frog... maybe they dont have armor and just have better base stats? Or maybe they just have a small pool of frog-only armor. hmmm am i being lazy?

5 months ago 2 0 0 0
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Deathstate: Abyssal Edition on Steam Deathstate is a roguelike bullet hell adventure set in a bizarre world of dimensional exploration. Play as a number of unique characters trying to discover the fate of Professor Elinberg who opened a ...

Deathstate is a roguelike bullet hell that was released 10 years ago this week by a tiny team at a tiny game studio in WNY. Not only was it way before it's time but it deserved way more attention than it got. Vampire Survivors fans, check this out! #gamedev
store.steampowered.com/app/402120/D...

5 months ago 19 8 7 2
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I have 'dungeon-crawl' style skills, as they level up increase heath/mana/damage etc. One of the cooler parts of FFXI was the traits youd get at certain job levels, why not combine them! Starting to add little passive bonuses at certain skill levels. Stuff like: Double attack, better potions, etc.

6 months ago 3 0 0 0
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So it took some doing, but managed to get the skeleton's animation set looking good on the frog's rig! Frog is now *playable* #gamedev #lowpoly

6 months ago 16 3 1 0
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The next playable character is frog! but uh, he ain't rigged yet & I don't have armor modeled for him. :C #gamedev #lowpoly

6 months ago 11 1 2 0
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This bog now has an upgraded water shader with vertex jiggling :O #gamedev #lowpoly

6 months ago 23 1 1 0
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Made a fun level painting tool. Under the hood theres a simple color map texture that replaces R/G/B/Black with the 4 texture types. From there you raycast from the mouse position to grab the triangle/uv info, then paint directly on the color map and save it back out as a PNG.

6 months ago 2 0 0 0

Can be very useful! Try making an editor tool to paint the vertex colors, I wound up doing something similar for my world texturing, but using a color map instead of vertex colors. 🤩🤌nice work, looks really good!

6 months ago 4 0 1 0
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Auto attacks now pick 1 of 3 random variants! #gamedev #lowpoly

6 months ago 40 6 1 0

🤩 Fantastic!

6 months ago 1 0 1 0
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some older design-work for hud stuff -- tryin to make it feel more old school #gamedev #ui

6 months ago 14 1 0 0
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some morning ui work, status icons! #gamedev #pixelart

6 months ago 13 0 0 0
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castle exterior is now *textured* #lowpoly #gamedev

6 months ago 66 6 5 0