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Posts by Turing Studio

Official domain handle unlocked 🔓

Not that crucial, but much more nice and clean to see on our profile. #babysteps towards greatness!

3 months ago 3 2 0 0
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🌐 Our official website is live!

crispy-circuits.com

3 months ago 0 1 0 0

Hey guys, we are working on our next game Crispy Circuits.

We would really appreciate any Wishlists: store.steampowered.com/app/3587450/...

Join our mailing list: subscribepage.io/cje6Yx

The first newsletter went out yesterday and our future playtesters already saw some exclusive goodies 👀

3 months ago 5 1 0 0
Video

💥 In Roots of Fury, enemies have friendly fire.
Pull them together, dodge well… and let them finish the fight for you.
Tactical chaos is the best chaos.
💚 Wishlist: https://f.mtr.cool/nqwueibhxq
#RootsOfFury #GameDev #CombatTactics

4 months ago 8 3 0 0
Preview
Crispy Circuits on Steam Discover the world of electronics by fixing your hamster’s RC plane. Connect, test, assemble and fail in spectacular ways. This cozy simulator lets you electrocute your hamster without authorities get...

Since it is #WishlistWednesday we would really appreciate your... well, wishlist additions :D

🔗 store.steampowered.com/app/3587450/...

#CrispyCircuits #CuteGame #CozyGame #ImmersiveSim #Simulator

5 months ago 3 1 0 0
Video

So we have announced our game half a day ago.

And we are already over 1k WLs!

It may not seem like much, but it's honest work.

Check us out on Steam, and please Wishlist, it really helps us out a whole lot!

5 months ago 2 2 3 0
Video

🎉 We’re part of Steam’s No Time To Loot Fest 2025!
In Roots of Fury, loot = bug parts = epic gear.
Vacuum it, craft it, survive.

Thanks https://f.mtr.cool/szlshsiuha !

💚 Play the demo now on:
https://f.mtr.cool/ncqwrfksdw

6 months ago 0 2 0 0

One of, if not THE most fun project I am working on currently 💀

1 year ago 0 1 0 0
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A graphic with a textured gray background and a pattern of small cute girly game-related icons. The text reads, “Twitter is still (somehow) a thing for game marketing, and Tamashika proves it.” At the top, a red banner says, “Go follow @vidhvatm on X.” At the bottom, two illustrated hands from the game are pointing weapons at each other—one holding a knife, the other a a gun.

A graphic with a textured gray background and a pattern of small cute girly game-related icons. The text reads, “Twitter is still (somehow) a thing for game marketing, and Tamashika proves it.” At the top, a red banner says, “Go follow @vidhvatm on X.” At the bottom, two illustrated hands from the game are pointing weapons at each other—one holding a knife, the other a a gun.

A white text box with a subtle patterned background. A peach emoji 🍑 appears next to the bold red heading: “Early feedback saves your butt.” The text explains that most tweets get ignored, but one viral post can drive thousands of wishlists and sales overnight. Since you can’t predict which post will take off, Twitter only makes sense if you minimize effort.

A white text box with a subtle patterned background. A peach emoji 🍑 appears next to the bold red heading: “Early feedback saves your butt.” The text explains that most tweets get ignored, but one viral post can drive thousands of wishlists and sales overnight. Since you can’t predict which post will take off, Twitter only makes sense if you minimize effort.

A continuation of the previous image, with the same layout. The heading and peach emoji 🍑 are repeated. The text presents three green check-mark bullet points:
✅ Repurpose clips you’re already making.
✅ Keep it raw—polished trailers won’t hit like a snappy 10-second gameplay moment.
✅ Use it as a testing ground to see what grabs attention.

The final line reinforces that most posts will go nowhere, but occasionally, one will explode.

A continuation of the previous image, with the same layout. The heading and peach emoji 🍑 are repeated. The text presents three green check-mark bullet points: ✅ Repurpose clips you’re already making. ✅ Keep it raw—polished trailers won’t hit like a snappy 10-second gameplay moment. ✅ Use it as a testing ground to see what grabs attention. The final line reinforces that most posts will go nowhere, but occasionally, one will explode.

A white text box with a magnifying frying pan emoji next to the bold red heading: “People’s attention spans are fried.” The text explains that Tamashika didn’t go viral because of deep storytelling or fancy trailers—it worked because the gameplay was clear in 15 seconds. It stresses that if a game can’t sell its core loop quickly, players will move on.

A white text box with a magnifying frying pan emoji next to the bold red heading: “People’s attention spans are fried.” The text explains that Tamashika didn’t go viral because of deep storytelling or fancy trailers—it worked because the gameplay was clear in 15 seconds. It stresses that if a game can’t sell its core loop quickly, players will move on.

Everyone fled to Bluesky, swearing Twitter was dead. The algorithm? Messed up. Engagement? In the gutter. Musk? Still Musk.
But then Tamashika drops a 15-second gameplay clip on Twitter, goes viral, and reminds us all… yeah, that site still kinda works. Just not in any way you can predict. 1/2 🧵

1 year ago 1 1 1 0
Studios Stick to What’s Familiar
The heading in red reads: “Studios stick to what’s familiar.” Below, black text explains that game studios rely on familiar tools and workflows, and changing mid-project is risky. At the bottom, the Unreal Engine and Unity logos are separated by a lightning bolt.

Studios Stick to What’s Familiar The heading in red reads: “Studios stick to what’s familiar.” Below, black text explains that game studios rely on familiar tools and workflows, and changing mid-project is risky. At the bottom, the Unreal Engine and Unity logos are separated by a lightning bolt.

Trust Matters More Than Outreach
The heading in red says, “Trust matters more than outreach.” Below, there’s an icon of a handshake in blue and red. The main text in bold blue states: “The games industry runs on reputation. Without a warm intro or credibility, cold outreach falls flat.”

Trust Matters More Than Outreach The heading in red says, “Trust matters more than outreach.” Below, there’s an icon of a handshake in blue and red. The main text in bold blue states: “The games industry runs on reputation. Without a warm intro or credibility, cold outreach falls flat.”

Call to Action (CTA) – Engagement Slide
A 3D-rendered cartoon avatar of a bearded man in a blue shirt and brown pants stands with his arms crossed, smiling. The text in red reads: “If you enjoyed this post, you know what to do.” Below, engagement prompts include “Comment” with a chat bubble icon, “Repost” with a green refresh icon, and “Like” with a pink heart. The “Turing Studio” logo is at the bottom.

Call to Action (CTA) – Engagement Slide A 3D-rendered cartoon avatar of a bearded man in a blue shirt and brown pants stands with his arms crossed, smiling. The text in red reads: “If you enjoyed this post, you know what to do.” Below, engagement prompts include “Comment” with a chat bubble icon, “Repost” with a green refresh icon, and “Like” with a pink heart. The “Turing Studio” logo is at the bottom.

Game studios rarely change their pipeline mid-project. Risk, time, & cost make switching tools unlikely. Thinking an outsider will push them out of their comfort zone? Silly. That comes from within. Cold outreach is a waste—trust, community, & inbound are where the real wins happen.

1 year ago 0 0 0 0
Title Slide
A white background with a subtle pattern of pixelated cold calling icons. The text in bold reads: “Game Devs Don’t Reply: WHY COLD OUTREACH is a Losing Game.” “WHY COLD OUTREACH” is in large blue letters with a frosty effect, while the rest is in red.

Title Slide A white background with a subtle pattern of pixelated cold calling icons. The text in bold reads: “Game Devs Don’t Reply: WHY COLD OUTREACH is a Losing Game.” “WHY COLD OUTREACH” is in large blue letters with a frosty effect, while the rest is in red.

Game Devs Ignore Sales Pitches
A still from Glengarry Glen Ross featuring Alec Baldwin pointing at a chalkboard with “A Always B Be C Closing” written on it. Above the image, red text reads, “Game devs ignore sales pitches.” Below the image, smaller text states: “Good luck with Blake’s ABC and getting that coffee. Developers are bombarded with unsolicited messages. Unless it’s hyper-relevant, it’s insta-skip.”

Game Devs Ignore Sales Pitches A still from Glengarry Glen Ross featuring Alec Baldwin pointing at a chalkboard with “A Always B Be C Closing” written on it. Above the image, red text reads, “Game devs ignore sales pitches.” Below the image, smaller text states: “Good luck with Blake’s ABC and getting that coffee. Developers are bombarded with unsolicited messages. Unless it’s hyper-relevant, it’s insta-skip.”

Game Devs Find Solutions Differently
A screenshot of a game engine interface (Unreal Engine), displaying a large ice block with water effects. A small video call window in the corner shows a person speaking. Above, red text reads, “Game devs find solutions differently.” Below, text explains: “It comes down to more trusted approaches,” followed by three green checkmarks listing: “Community recommendations (Discord, forums),” “Self-research (GitHub, docs, YouTube),” and “Hands-on trials (free tools, open-source).”

Game Devs Find Solutions Differently A screenshot of a game engine interface (Unreal Engine), displaying a large ice block with water effects. A small video call window in the corner shows a person speaking. Above, red text reads, “Game devs find solutions differently.” Below, text explains: “It comes down to more trusted approaches,” followed by three green checkmarks listing: “Community recommendations (Discord, forums),” “Self-research (GitHub, docs, YouTube),” and “Hands-on trials (free tools, open-source).”

We’ve been doing B2B sales & marketing in the game industry for 2+ years. Hard truth: cold outreach to game devs rarely works. We’ve tested different approaches, refined messaging, tried various channels—results? Underwhelming. Devs instinctively ignore sales pitches unless they need a solution.

1 year ago 0 0 1 0

Respect for @playtester.io who gave us a massive bump on their platform. Things like these keep us motivated 🥲

1 year ago 0 0 0 0

Very thankful to be working with @knpgamestudio.bsky.social on this one.
Try the demo out, and stay tuned for more as we work on crucial updates to the game ⚔️

1 year ago 0 0 0 0
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🌿✨ Pocket Oasis is 75% OFF for four more days during Steam Idler Fest 2025: https://s.mtrbio.com/zcxcfjwonk 🎮🏝️ Dive into serene home gardens & relaxed gameplay. Your digital paradise awaits 🌼📸 #PocketOasis #SteamSale #ChillGaming

🌿 What's your fave feature? Share below! 👇💬

1 year ago 1 1 0 0
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I compared how Severance and The Stanley Parable are basically the same thing. Keep following the downward facing finger 👇

1 year ago 2 1 1 0

It is time to announce the winner of our celebratory Bluesky giveaway! Drumroll please... 🥁🥁🥁

The winner is @howoldisjames.com ! 🥳 Congratulations!

Keep your eyes on your DMs for a message from us 👀

1 year ago 11 2 1 0
Preview
A1 Infinite Runner — Turing Studio We made a DOOH interactive motion controlled infinite runner for a leading telecommunications company. See first-hand what advergames can do for getting your message across, and more importantly: maki...

Last year we developed a motion-controlled endless runner for a major telecommunications company.
We have repeated it this year for Reboot Infogamer 2024. The winner got a smart watch. He wanted it so badly, that he ended up on all top 5 positions 💪
Check out last year's case study 👇

1 year ago 5 1 0 0
Preview
How Old is James - Teaser Trailer How Old is James? is an introspective puzzler about what makes us human. Made for anyone who enjoys assembling memories through a variety of brain-tickling puzzles.…

It's #WishlistWednesday y'all! Loving the vibe here so I am very eager to hear your thoughts on our game. If this trailer lights a spark of interest in you, I would love it if you supported us by wishlisting on Steam ✨

PS a demo is available on there as well.

1 year ago 5 1 0 0
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Preview
How Old is James? on Steam An introspective puzzler about what makes us human. For anyone who enjoys assembling memories through a variety of brain-tickling puzzles. Set in the near future, it gives perspective about today's so...

store.steampowered.com/app/2755820/...

1 year ago 0 0 0 0

Today's #TechTuesday made me do a Starter Pack of my own. I wanted to highlight all of the amazing games industry talent from my part of the world.
Check out these people, list is WIP ofc: go.bsky.app/PUsSJa6

Let me know if I should add someone!

1 year ago 10 4 3 0