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These poor guys can't catch a break... Also still working on the demo, will give an update closer to completion

1 week ago 40 0 0 0
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Making it so if you stun multiple enemies, you can execute them all at once for a big score bonus
#gamedev #screenshotsaturday

1 week ago 460 96 17 1

Sadly I don’t, I just turn the models by hand and take pictures with my phone

1 month ago 2 1 0 0
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A little behind-the-scenes of making the recent execution animations. I only have a small table in my room, so I've been working from a lightbox on my bed.

1 month ago 129 14 6 1
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Stop hitting yourself, stop hitting yourself!
#gamedev #screenshotsaturday

1 month ago 1716 352 42 5
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Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway...
#gamedev #screenshotsaturday

1 month ago 687 152 26 2
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Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier.
#screenshotsaturday #gamedev

2 months ago 512 118 28 1
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Started work on the factory environments
#gamedev #screenshotsaturday

3 months ago 71 11 0 0
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Testing out the optimised particle system by making all enemies explode into gibs
#gamedev #screenshotsaturday

5 months ago 224 38 7 0
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A warm welcome
#gamedev #screenshotsaturday

5 months ago 41 4 0 0
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Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday

6 months ago 89 16 3 0
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Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday

7 months ago 74 10 0 0
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Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is
#screenshotsaturday #gamedev

8 months ago 262 76 8 3
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Been drawing some character designs for the game lately. Flesh angel...
#pixelart #gamedev

8 months ago 47 4 0 0

It does have 3D support, it’s just very much not beginner friendly. There are some great videos by YouTuber DragoniteSpam that explain the fundamentals of GMS2’s 3D better than I could hope to, if you’re interested in learning how it works.

9 months ago 2 0 1 0

Gamemaker Studio 2

9 months ago 2 0 1 0
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Adding environmental weapons, like these pipes you can tear off the wall
#gamedev #indiedev #fps

9 months ago 282 75 9 6

Ah, that's the zombieman alert sound from DOOM. I've still got plenty of placeholder sounds like that left in which I'll need to go over.

10 months ago 0 0 0 0
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Put together an endless mode recently. Current record is wave 26! I don't think any higher is humanly possible...
#gamedev #indiedev #fps

10 months ago 206 43 9 1
Each one gives a special bonus option in the shop!

Each one gives a special bonus option in the shop!

Sketching designs for the shopkeepers, keen to see how their clay models turn out
#pixelart #gamedev #indiedev

11 months ago 44 10 1 0
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Been super busy lately, but started working on some textures for the intro level
#gamedev #indiedev #claymation

11 months ago 39 5 0 0

It does, I’m going to reveal it once I finish making the Steam Store page

1 year ago 4 0 0 0
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Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe
#screenshotsaturday #gamedev #indiedev

1 year ago 165 44 8 3
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One of my favourite animations so far!
#pixelart #gamedev #indiedev

1 year ago 86 14 1 0
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Doing some big-game hunting for #screenshotsaturday
#gamedev #indiedev

1 year ago 109 30 4 2
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Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked.
#indiedev #gamedev #claymation

1 year ago 36 4 1 0
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I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review
It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes
#cogmind #roguelike #art

1 year ago 17 0 0 0
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Animating a rifle, WIP
#gamedev #indiedev #pixelart

1 year ago 30 3 0 0
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Working on some gloomy city environments
#gamedev #indiedev #claymation

1 year ago 42 8 2 0