These poor guys can't catch a break... Also still working on the demo, will give an update closer to completion
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Making it so if you stun multiple enemies, you can execute them all at once for a big score bonus
#gamedev #screenshotsaturday
Sadly I don’t, I just turn the models by hand and take pictures with my phone
A little behind-the-scenes of making the recent execution animations. I only have a small table in my room, so I've been working from a lightbox on my bed.
Stop hitting yourself, stop hitting yourself!
#gamedev #screenshotsaturday
Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway...
#gamedev #screenshotsaturday
Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier.
#screenshotsaturday #gamedev
Testing out the optimised particle system by making all enemies explode into gibs
#gamedev #screenshotsaturday
A warm welcome
#gamedev #screenshotsaturday
Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday
Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday
Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is
#screenshotsaturday #gamedev
It does have 3D support, it’s just very much not beginner friendly. There are some great videos by YouTuber DragoniteSpam that explain the fundamentals of GMS2’s 3D better than I could hope to, if you’re interested in learning how it works.
Gamemaker Studio 2
Ah, that's the zombieman alert sound from DOOM. I've still got plenty of placeholder sounds like that left in which I'll need to go over.
Put together an endless mode recently. Current record is wave 26! I don't think any higher is humanly possible...
#gamedev #indiedev #fps
Each one gives a special bonus option in the shop!
Sketching designs for the shopkeepers, keen to see how their clay models turn out
#pixelart #gamedev #indiedev
Been super busy lately, but started working on some textures for the intro level
#gamedev #indiedev #claymation
It does, I’m going to reveal it once I finish making the Steam Store page
Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe
#screenshotsaturday #gamedev #indiedev
Doing some big-game hunting for #screenshotsaturday
#gamedev #indiedev
Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked.
#indiedev #gamedev #claymation
I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review
It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes
#cogmind #roguelike #art