Advertisement · 728 × 90

Posts by pGLOWrpg

Preview
GitHub - roalyr/pglowrpg at reimagined Procedurally Generated Living Open World RPG. Contribute to roalyr/pglowrpg development by creating an account on GitHub.

github.com/roalyr/pglow...

4 months ago 0 0 0 0
Post image

Will be gradually resuming this project. In past years I have learned a lot about game design, and reconsidered many things. Also it is possible to work with it again thanks to advanced copilot, because I am physically unable to dedicate myself to writing core. I will focus on content. #gamedev

4 months ago 3 2 1 0

Звісно, це вже я писав не на самсунгу а на хуавеї, але його швидкодії цілком для цього було б достатньо.

2 years ago 1 0 1 0
Post image Post image Post image Post image

А це - те, на чому я зупинився перед ковідом: генератор світу, котрий я повністю на той момент написав на телефоні (на rust). Хоча, рефлексуючи свій підхід до геймдеву тоді, зараз стає зрозуміло, що треба спочатку продумувати геймплей, щоб не програмувати непотрібне. #укргеймдев

2 years ago 2 0 1 0
Preview
pGLOWrpg world biomes Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and ...

pGLOWrpg world biomes imgur.com/a/4yjDbKe

2 years ago 1 0 0 0

Шановні #укргеймдев #ukrgamedev, дайте трошки підписок і реплаїв щоб цей акаунт підтягнув наш фід, будь ласка.

2 years ago 5 3 0 0

All in all, a working draft version of the game should not take as much time to be done now, but prior to wasting time implementing things on the engine and prior to making assets I will likely go for pen-and-paper planning like in good-old-days.

2 years ago 0 0 0 0
Advertisement

There will be a narrative text "book", world / location interactive map, text window for announcements and 3-4 action menu buttons to raise context menus for, well, actions. I want to play it with just a thumb or a mouse, to start with.

2 years ago 0 0 1 0
Post image Post image Post image

3. I have generated a few possible GUI mock-ups with Bing image creator, targeting smartphones in the first place (but there will be a desktop / tablet GUI layout too).

2 years ago 0 0 1 0

In many aspects this game aims to be the one which abstracts tedious parts and highlights the interesting parts to some extent, while being easy to grasp and with simple UI, which is easier to achieve because I am no longer restricted by CLI text input and output.

2 years ago 0 0 1 0

In fact, I have spent most of my time so far on making detailed world generator. But do I really need all of that? I don't think so. What I want is to move on to interactions - the prime feature of this game. Entities, characters, random plot lines, living world, and so on.

2 years ago 0 0 1 0
Post image

2. I am re-thinking my world architecture concept. This is a narrative text game first and foremost, which means that I can use a lot of abstraction and NOT do a lot of details to reduce the tedious parts of primary game loop. Thus I am considering simplifying world down to hexes

2 years ago 0 0 1 0

1. I am switching to Godot4 engine (I wanted to try it out for so long, because @gdtlancer.bsky.social is being made with Godot3), main reasons are: speed of development, GUI and better portability compared to custom engine (bye, #rustlang, I will still love you dearly).

2 years ago 1 0 1 0
Post image

On 15th of September this project turned 5 years old.
I am unable to deliver any playable version of the game right now because I am overwhelmed with my day job in uni and because russians keep trying to kill me with missiles and drones, but!
#gamedev #godot #rpg #textgame
#укргеймдев

2 years ago 6 1 1 1