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Posts by AndyW19

Never really understood the use case for prefab variants before but that is actually very useful.

Will restructure some of my systems around it.

1 year ago 2 0 0 0

I do keep most of my assets together but split them into their respective areas.

Sprites -> Units -> Military -> Swordsmen.

Makes it easy to find a specific sprite as I know all the swordsmen sprites are in one place.

1 year ago 0 0 0 0

I can see that being useful if you have large complex objects with many sub components.

Personally I am keeping my dependencies very strict. My game logic (ai, movement, etc) does not know and can’t access my UI but my UI can access the game logic.

1 year ago 1 0 1 0
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I'm curious how other Unity devs organise their project structure. I just recently moved all my scripts and assets into this layout with their own assembly definitions for better segmentation.

#Unity #gamedev

1 year ago 9 0 1 0
Project Neptune: Water Shader and Save System
Project Neptune: Water Shader and Save System YouTube video by AndyW19

I'm working on a game based around exploring procedurally generated worlds. Still have a huge amount of work to do but very happy with how the game systems are shaping up.

Here's my latest progress: www.youtube.com/watch?v=mJ4-...

1 year ago 4 0 0 0