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Posts by Stellar Shipyard

Preview
Stellar Shipyard on Steam Stellar Shipyard is a space colony sandbox where you design modular ships and stations, and automate resource production using drones and workers. Let the automated systems fly even the most improvise...

The first Stellar Shipyard Playtest is now live. It's fully open, with multiplayer available.
store.steampowered.com/app/3601670/...
#indiegame #gamedev #spacesim

2 hours ago 1 1 0 0
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Track down distress beacons, and you might discover survivors stranded on the wreckage of a destroyed ship.

In the upcoming demo of Stellar Shipyard, answering distress calls is the key way to grow your crew, and expand your fleet.

#spacesim #indiegame #gamedev

2 weeks ago 2 3 0 0
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Always keep your old screenshots to see how much progress you made later on #gamedev #indiegame #solodev

1 month ago 8 2 0 0
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Capture abandoned ships and claim them as your own. #gamedev #indiegame #space

1 month ago 7 3 0 0
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Stellar Shipyard finally has sound!

Machines humming, thrusters roaring, weapons firing - all at once.

Correctly mixing hundreds of sounds without it being a noisy mess is quite a challenge.

#gamedev #screenshotsaturaday #indiegame

2 months ago 8 2 0 0
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I didn't teach the ship how to do this.
The ship was told to hold position and shoot, and it automatically decided to fire thrusters to cancel recoil.
Watching systems interact in unexpected ways is such a great feeling.
#gamedev #indiegame #spacesim

2 months ago 7 2 0 0
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Amazing how a bit of particle effects makes everything feel so much more alive.

#indiegame #gamedev #spacesim

2 months ago 12 4 0 0
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Design the wildest ship you can imagine and fly it into battle. Modular builds, real physics, and backed by your production line at home.

Wishlist Stellar Shipyard: store.steampowered.com/app/3601670

#WishlistWednesday #IndieGame

2 months ago 3 1 0 0
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Finally added a particle effect system to the engine.
Naturally, thrusters were the first to get the visual upgrade.

#gamedev #indiegame #solodev

2 months ago 14 3 0 0
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Ever thought about poaching talent from the enemy? Hire rival crew for the right price, then keep them alive.

You only see a hunger bar, but underneath a whole metabolism is simulated. Healing means feeding the right macros.

#indiegame #gamedev #solodev

2 months ago 10 1 1 0

Yes, modding is already an integral part of the game. You can easily add machines with art and configuration files, or write scripts that can interact with *anything* in the game.

Right now you fight ships and flying monsters, no hand to hand.

2 months ago 1 0 0 0
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Ships in Stellar Shipyard are built tile by tile and flown under real physics. What you build is what you fly.

Design freedom, with consequences included.

Wishlist on Steam

#indiegame #space #gamedev

2 months ago 11 3 1 0
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Instead of opening a menu in the middle of the screen,
what if the UI came to the thing you clicked?

In Stellar Shipyard, selecting any machine or storage surrounds it with controls and info - so your focus never breaks.

Does this feel more natural to you?

#GameDev #IndieDev #UXDesign #IndieGame

2 months ago 10 2 0 0
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Detailed destruction and lots of debris are guaranteed products of defending your precious resources. The only defense is a good offense, so stay sharp.

Wishlist on Steam: store.steampowered.com/app/3601670?...

#gamedev #indiegame #space #WishlistWednesday

3 months ago 11 2 0 0
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Mount thrusters on an asteroid and take flight. You have full creative freedom to create any vehicle you want in Stellar Shipyard.
#indiegame #gamedev #space

3 months ago 7 3 0 0