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Posts by Jorge Rodriguez

We Need to Talk about Disco Elysium, Again
We Need to Talk about Disco Elysium, Again YouTube video by People Make Games

Okay, big breath...

After more than two years since we published our last documentary on the topic, it's time we returned to Disco Elysium:

www.youtube.com/watch?v=lZEA...

8 months ago 1095 294 27 43
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I made my first gamejam game! ✨ #gmtkjam

It's free on itch if you want to try it out! maanu.itch.io/hoopschoolhero

8 months ago 29 3 0 0
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Loop'n Sorcery by Yokaicade, JorgeRodriguezDev, Disader, Mario García A game about drawing loops with your mouse to weaken enemies before defeating them with your character.

These past days I've been working on @gamemakerstoolkit.com game jam with a couple friends and it was a lot of fun.

It was my first time being part of one and I think we managed to make something very simple but fun. And without overworking ourselves!

yokaicade.itch.io/loop-sorcery

8 months ago 0 0 0 0
Cartel de ERE de Aheartfulofgames. El logo del estudio, un mando con forma de corazón, está roto en dos mitades.

Cartel de ERE de Aheartfulofgames. El logo del estudio, un mando con forma de corazón, está roto en dos mitades.

Outright Games ha dado comienzo al proceso de cierre de Aheartfulofgames, su estudio de desarrollo interno, a pesar de los constantes esfuerzos del equipo por desarrollar pre-producciones, crear prototipos y elaborar propuestas.

8 months ago 56 56 1 0

And that's it! I just finished the CGMA Level design course. It was a lot of fun and really insightful. It was a lot of work but definitely worth it.

I'll have to rework my portfolio to include some of this work and everything I learned and improved on.

9 months ago 0 0 0 0
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CGMA Week 9-10

Lineal narrative level inspired by The Witcher 3.

I have mixed feelings for this one. I think it has some cool ideas but I repeated the mistakes from week 7.

I'll probably come back to this one and rework a lot of stuff to make it work.

www.youtube.com/watch?v=1mbc...

9 months ago 0 0 0 0
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CGMA Week 8

Platformer level with a dramatic scale.

I used the robot character as inspiration to make a level inspired by Toy Story. It was challenging to nail the scale but I really like how this one turned out.

This one was a lot of fun to make 😁

www.youtube.com/watch?v=b3ou...

9 months ago 0 0 0 0
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CGMA Week 7

Linear level with horror setting and focus on pacing.

This one ended up a bit rough. The level ended up too flat and linear and the way the objectives are plotted is a bit boring and doesn't make much sense in the narrative.

www.youtube.com/watch?v=jAYa...

9 months ago 0 0 0 0
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CGMA Week 5-6

2 weeks to make an Open World Hub level with a Sci-Fi setting 🤖

I tried having an interconnected base where players could get missions, travel to other areas and talk with NPCs about the world.

Pretty happy with this one 💪

www.youtube.com/watch?v=9FM-...

9 months ago 0 0 0 0
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CGMA week 4

Platformer level with "Floating Islands" Setting. For this one I tried using assets from the beginning and creating different sections with good visuals and themes.

I also tried to change the gameplay as the level progress even if it's a bit simple.

www.youtube.com/watch?v=Dhyy...

10 months ago 0 0 0 0
From "Katamari" to "to a T": experiences & creative process | Keita Takahashi's talk at Guadalindie
From "Katamari" to "to a T": experiences & creative process | Keita Takahashi's talk at Guadalindie "I'm finding it a bit challenging to focus on the talk while I'm finishing up this project I've been dedicated to for the past five years. But I suppose I co...

🔥 All the #Guadalindie25 recorded talks are finally up on MalagaJam's YouTube channel!

Go watch the talks, learn from the best devs, and share them with your friends!
We believe game dev knowledge should be accessible to everyone.

📺 buff.ly/N0Mh2cf

We’ll highlight each talk over the next days!

11 months ago 84 56 2 9
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A lot of cool talks in this edition of Guadalindie💧
Excited for next year's edition :)

11 months ago 1 0 0 0
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CGMA week 3

Semi-Linear level with a Jungle setting. I focused on having actual gameplay and narrative.

For this one I used the landscape tool to achieve a more organic feel given the setting.

There's still a lot to improve but I'm pretty happy with this one.

www.youtube.com/watch?v=TomH...

11 months ago 2 0 0 0
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CGMA week 2. This time it's a linear level with an Egyptian setting. I focused on improving my presentation and I can already see some improventes (and things to improve)

Gameplay wise doesn't have that much interactivity, so I'll try to improve that for next time.

www.youtube.com/watch?v=jJc4...

11 months ago 2 0 0 0
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I'm currently doing the Level Design course from CGMA so I'm going to post some updates of my progress there (If I don't forget again)

Here are some screenshots and a walkthrough of Week 1's project. The goal was to make an asian-syle street with one enterable shop.

www.youtube.com/watch?v=q482...

11 months ago 1 0 0 0
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Project Speed Main idea & changes INTRO Hi! I'm writing this devlog mostly for myself so to anyone reading this, I hope you can find something interesting/useful here. It's going to be a long rant as I'm going to write about my whole...

I also ranted for a while in this devlog about what I've done.

jorgerodriguezdev.itch.io/project-spee...

1 year ago 1 1 0 0
Crossbow Level - Project Speed WIP
Crossbow Level - Project Speed WIP YouTube video by Jorge Rodriguez

A small movement game I'm working on. I'm working on adding more levels but you can already play what it's done.
jorgerodriguezdev.itch.io/project-speed

Here's one of the levels
www.youtube.com/watch?v=D2sI...

1 year ago 2 2 0 0

I'm not really a big fan of social media, but I would like to show what I do to the world and maybe meet other game devs so here we are.

1 year ago 4 0 0 0