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Posts by Rockm

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Dive Deep into Mina the Hollower 🐭 After enjoying the stellar demo, I'm excited for Mina the Hollower and I asked Celia Schilling from Yacht Club Games all about this epic indie.

I'm super-excited about Mina the Hollower (as you should be, too!) so it was a joy to interview @yachtclubgames.bsky.social all about this epic upcoming indie! 🐁 videochums.com/article/dive...

3 weeks ago 56 13 4 0
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🌍Announcing: The Mermaid Mask is being translated into 11 other languages for launch this summer!🌏

• French
• German
• European Spanish
• Latin American Spanish
• Brazilian Portuguese
• Italian
• Japanese
• Korean
• Simplified Chinese
• Traditional Chinese
• Russian

s.team/a/1696770

4 weeks ago 202 25 5 1
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Happy birthday to our favorite cybernetic ninja! 🎂
Can you believe it has been FIVE WHOLE YEARS since Cyber Shadow launched? Time sure flies when you're slashing and dashing your way through MekaCity!

2 months ago 116 29 6 5
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Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment Yacht Club Games needs its next title, Mina the Hollower, to be a success.

I think it's worth pointing out that very few video-game companies are as transparent as Shovel Knight maker Yacht Club Games, and I appreciate that the studio was so candid about their story and why their next game, Mina the Hollower, has taken so long
www.bloomberg.com/news/article...

4 months ago 996 199 19 12
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Are these still cool to make? :)

5 months ago 2 0 1 0
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This week, Sean Velasco of Shovel Knight fame tells us about Mina The Hollower, @yachtclubgames.bsky.social's first new IP in 14 years, while @fridaysundae.bsky.social's Anil Glendinning chats debut game There Are No Ghosts At The Grand. Sign up to read more on Friday: bit.ly/knowledgenewsletter

6 months ago 20 4 0 2
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Why 'Mina the Hollower' Was Delayed Yacht Club Games hasn't given a new release date, but the delay shouldn’t be more than a few months

On Monday, Yacht Club Games delayed the much-anticipated upcoming game Mina the Hollower.

On Tuesday, I visited their studio and saw the game. It made for a rare glimpse at why a video game gets delayed and what "polish" actually means.

This week's column:
www.bloomberg.com/news/newslet...

6 months ago 821 113 24 12
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It’s finally time to delve into Mina’s world of monsters and mystery on the Xbox Series X/S! Yes, Mina is coming to Xbox & you can try it out in The Xbox Indie Selects Demo event going on RIGHT NOW!

This is the LAST chance to play the demo. Progress will carry at launch (10/31)!

7 months ago 35 8 0 0
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So proud to annouce that Mina the Hollower is delving onto PlayStation 5 and Xbox Series X/S on October 31st! ❤️🐭

7 months ago 136 21 4 1
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We hope you’re enjoying your adventure in #MinaTheHollower's demo!

Friendly reminder that the time-exclusive demo on the Switch 1 & 2 is available until 8/21 at 11:59 PM PT. All progress will carry over to the full game at launch! We're excited for it to release on 10/31! 🧡

8 months ago 113 23 4 2
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Save 50% on Shovel Knight Dig on Steam Meet new friends and foes, visit strange lands, and outfit yourself in your quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of myster...

The future is bright for Dig. We’re currently ironing out plans for where our blue burrow’s platformer roguelike will pop up next! Stay tuned for more info

In the meantime, if you want to delve in on a new platform, we're deeply discounting the game on Steam.
store.steampowered.com/app/1416050/...

8 months ago 21 3 1 0
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Get ready to burrow into a bizarre world full of monsters and mystery in Mina the Hollower on October 31st! Play the demo now on Nintendo Switch 1 and 2!

eShop:➡️ ycgurl.com/MinaSwitch

8 months ago 229 64 10 9
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WHOA! Our very own Sean Velasco and Celia Schilling will be hosting the "From Shovel Knight to Mina the Hollower: What We've Learned as Indie Devs" panel at PAX West! It'll be held on Sunday (Day 3) at 1pm PT in the FireBird Theatre!

Badges are on sale now! We hope to see you there!

8 months ago 84 13 0 0
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That's a wrap for our first #SummerGameFest! How did we do?

10 months ago 147 14 4 0
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The Steam demo is OUT NOW & participating in #SteamNextFest!

It’ll feature the game’s opening stage & conclude w/ the first major boss fight. Progress made in the demo will carry over to the full game at launch.

Steam Page: store.steampowered.com/app/3741460/...

10 months ago 298 97 2 11
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We took the stage at Summer Game Fest today to unveil a world premiere for our upcoming game, Mina the Hollower. Leaning into Mina’s gothic horror roots, the top-down action adventure game is set to launch on 10/31/25. Play the demo NOW on Steam!

10 months ago 2626 754 55 98
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Ahead of the release of Mario Kart World, I wanna do something as a send-off to 8 Deluxe, so I'll be hosting a 96 Tracks Race on June 1st at 2PM EDT!! Anyone can join and you may choose 150 or 200cc, with or without items. Hope to see a lot of people there!

11 months ago 21 7 4 6
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Hi! I'm Tuï and i do vgm/chiptune music for indie games. You might have heard some of my recent work in CashCowDX, GoodBoyGalaxy or Flea2.
This is a track for an upcoming game called Blinding Lite!
Hope you'll like it!
#gamedev #chiptune #composer

1 year ago 65 26 5 0

Definitely some more sound effects, the game is quite lacking in that regard. I struggled with 3D audio for quite some time - the cars had engine noises at one point! But the attenuation was tricky to get right, and we ended up scrapping it.

1 year ago 1 0 0 0
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One Minute Delivery by Rockm, Standroid02 Deliver pizzas in one minute!

The game is available to play on my itch page. Thanks for reading!
rockm3000.itch.io/one-minute-d...

1 year ago 1 0 0 0
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Here's the final gameplay! To be honest, posting all this feels... humiliating. Our team ended up coming 30th out of 36. I *know* I can do better. But instead of deleting it all as I usually do, I'm going to leave this post here to get some feedback so I can do better in future.

1 year ago 1 0 2 0
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Here's our solution: setup triggers on the road prefabs that set the forward direction of a car to a given direction.

1 year ago 0 0 1 0
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My final contribution, and perhaps the most interesting: cars that drive around the city! How do you make cars that drive around a city all on their own? Would be interested to hear other people's solutions 🤔

1 year ago 1 0 1 0
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Next, I had to make... more UI! This time, some UI to tell the player where they need to go (a GPS of sorts), how long they have left on the timer, and their score in the form of tips. For my first attempt at somewhat diegetic UI, it was good enough.

1 year ago 1 0 1 0
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My first job was to make a title screen. I don't particularly enjoy UI design, so I made something that fit our game's theme as quick as I could. Those with a keen eye will notice the default Unity assets! You will also notice that that is not how you hold a phone.

1 year ago 1 0 1 0
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a yellow taxi is driving down a street in a video game with a green arrow pointing to the right ALT: a yellow taxi is driving down a street in a video game with a green arrow pointing to the right

Well, what about the actual game idea? We thought to ourselves, "what if we did Crazy Taxi, but you were riding a bicycle instead?" Thus, Crazy Bicycle was born!

1 year ago 1 0 1 0
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a white clock with the number 55 on it ALT: a white clock with the number 55 on it

The theme was "you only get one". Plenty of ways to interpret that, and our team decided to interpret it as "you only get one minute to pick up and deliver a pizza".

1 year ago 1 0 1 0
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I did a game jam where we combined Crazy Taxi with bicycle physics 🧵

1 year ago 5 1 1 0
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Becoming an astronaut is dangerous work for a mouse. 🐭#MinaTheHollower

1 year ago 332 50 14 2