I'm super-excited about Mina the Hollower (as you should be, too!) so it was a joy to interview @yachtclubgames.bsky.social all about this epic upcoming indie! 🐁 videochums.com/article/dive...
Posts by Rockm
🌍Announcing: The Mermaid Mask is being translated into 11 other languages for launch this summer!🌏
• French
• German
• European Spanish
• Latin American Spanish
• Brazilian Portuguese
• Italian
• Japanese
• Korean
• Simplified Chinese
• Traditional Chinese
• Russian
s.team/a/1696770
Happy birthday to our favorite cybernetic ninja! 🎂
Can you believe it has been FIVE WHOLE YEARS since Cyber Shadow launched? Time sure flies when you're slashing and dashing your way through MekaCity!
I think it's worth pointing out that very few video-game companies are as transparent as Shovel Knight maker Yacht Club Games, and I appreciate that the studio was so candid about their story and why their next game, Mina the Hollower, has taken so long
www.bloomberg.com/news/article...
Are these still cool to make? :)
This week, Sean Velasco of Shovel Knight fame tells us about Mina The Hollower, @yachtclubgames.bsky.social's first new IP in 14 years, while @fridaysundae.bsky.social's Anil Glendinning chats debut game There Are No Ghosts At The Grand. Sign up to read more on Friday: bit.ly/knowledgenewsletter
On Monday, Yacht Club Games delayed the much-anticipated upcoming game Mina the Hollower.
On Tuesday, I visited their studio and saw the game. It made for a rare glimpse at why a video game gets delayed and what "polish" actually means.
This week's column:
www.bloomberg.com/news/newslet...
It’s finally time to delve into Mina’s world of monsters and mystery on the Xbox Series X/S! Yes, Mina is coming to Xbox & you can try it out in The Xbox Indie Selects Demo event going on RIGHT NOW!
This is the LAST chance to play the demo. Progress will carry at launch (10/31)!
So proud to annouce that Mina the Hollower is delving onto PlayStation 5 and Xbox Series X/S on October 31st! ❤️🐭
We hope you’re enjoying your adventure in #MinaTheHollower's demo!
Friendly reminder that the time-exclusive demo on the Switch 1 & 2 is available until 8/21 at 11:59 PM PT. All progress will carry over to the full game at launch! We're excited for it to release on 10/31! 🧡
The future is bright for Dig. We’re currently ironing out plans for where our blue burrow’s platformer roguelike will pop up next! Stay tuned for more info
In the meantime, if you want to delve in on a new platform, we're deeply discounting the game on Steam.
store.steampowered.com/app/1416050/...
Get ready to burrow into a bizarre world full of monsters and mystery in Mina the Hollower on October 31st! Play the demo now on Nintendo Switch 1 and 2!
eShop:➡️ ycgurl.com/MinaSwitch
WHOA! Our very own Sean Velasco and Celia Schilling will be hosting the "From Shovel Knight to Mina the Hollower: What We've Learned as Indie Devs" panel at PAX West! It'll be held on Sunday (Day 3) at 1pm PT in the FireBird Theatre!
Badges are on sale now! We hope to see you there!
That's a wrap for our first #SummerGameFest! How did we do?
The Steam demo is OUT NOW & participating in #SteamNextFest!
It’ll feature the game’s opening stage & conclude w/ the first major boss fight. Progress made in the demo will carry over to the full game at launch.
Steam Page: store.steampowered.com/app/3741460/...
We took the stage at Summer Game Fest today to unveil a world premiere for our upcoming game, Mina the Hollower. Leaning into Mina’s gothic horror roots, the top-down action adventure game is set to launch on 10/31/25. Play the demo NOW on Steam!
Ahead of the release of Mario Kart World, I wanna do something as a send-off to 8 Deluxe, so I'll be hosting a 96 Tracks Race on June 1st at 2PM EDT!! Anyone can join and you may choose 150 or 200cc, with or without items. Hope to see a lot of people there!
Hi! I'm Tuï and i do vgm/chiptune music for indie games. You might have heard some of my recent work in CashCowDX, GoodBoyGalaxy or Flea2.
This is a track for an upcoming game called Blinding Lite!
Hope you'll like it!
#gamedev #chiptune #composer
Definitely some more sound effects, the game is quite lacking in that regard. I struggled with 3D audio for quite some time - the cars had engine noises at one point! But the attenuation was tricky to get right, and we ended up scrapping it.
The game is available to play on my itch page. Thanks for reading!
rockm3000.itch.io/one-minute-d...
Here's the final gameplay! To be honest, posting all this feels... humiliating. Our team ended up coming 30th out of 36. I *know* I can do better. But instead of deleting it all as I usually do, I'm going to leave this post here to get some feedback so I can do better in future.
Here's our solution: setup triggers on the road prefabs that set the forward direction of a car to a given direction.
My final contribution, and perhaps the most interesting: cars that drive around the city! How do you make cars that drive around a city all on their own? Would be interested to hear other people's solutions 🤔
Next, I had to make... more UI! This time, some UI to tell the player where they need to go (a GPS of sorts), how long they have left on the timer, and their score in the form of tips. For my first attempt at somewhat diegetic UI, it was good enough.
My first job was to make a title screen. I don't particularly enjoy UI design, so I made something that fit our game's theme as quick as I could. Those with a keen eye will notice the default Unity assets! You will also notice that that is not how you hold a phone.
Well, what about the actual game idea? We thought to ourselves, "what if we did Crazy Taxi, but you were riding a bicycle instead?" Thus, Crazy Bicycle was born!
The theme was "you only get one". Plenty of ways to interpret that, and our team decided to interpret it as "you only get one minute to pick up and deliver a pizza".
I did a game jam where we combined Crazy Taxi with bicycle physics 🧵
Becoming an astronaut is dangerous work for a mouse. 🐭#MinaTheHollower