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Posts by bdash

At least one of the screenshots has been updated in the last few hours to redact a name, with no mention made of that fact. Was that also public?

If others are quoting publicly available information, the article should say so. At the moment it says "published … without … knowledge or consent".

5 months ago 3 0 0 0

The IFPA sharing conversations quoting private reports that players made about harassment at this tournament, including player names, will absolutely chill player willingness to report issues.

You choosing to publish those conversations without redacting names is wildly irresponsible.

5 months ago 4 0 1 0

You looked unstoppable on Star Wars!

8 months ago 0 0 1 0
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Details about the new hardened-process entitlements. (bsd/kern/kern_exec.c)

11 months ago 0 1 1 0
Before: Decompilation of Objective-C code with minimal language-specific analysis

Before: Decompilation of Objective-C code with minimal language-specific analysis

After: Decompiled Objective-C code with language-specific analysis and transformations applied, displayed as pseudo-Objective-C

After: Decompiled Objective-C code with language-specific analysis and transformations applied, displayed as pseudo-Objective-C

Crazy thought… what if your decompiled Objective-C code looked like Objective-C code?

Today's journey: implementing an Objective-C “pseudo-language” view for Binary Ninja.

#binaryninja #reverseengineering #objectivec

11 months ago 0 0 0 0
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GitHub - bdash/bn-objc-extras: Experimental improvements to Objective-C analysis for Binary Ninja Experimental improvements to Objective-C analysis for Binary Ninja - bdash/bn-objc-extras

My plug-in providing this additional analysis is available at github.com/bdash/bn-obj....

11 months ago 0 0 0 0
Before: decompilation of an Objective-C class initializer showing the results given by Binary Ninja out of the box. Retain / release calls clutter the function and the lifted code that initializes instance variables does not make any sense due to missing type information.

Before: decompilation of an Objective-C class initializer showing the results given by Binary Ninja out of the box. Retain / release calls clutter the function and the lifted code that initializes instance variables does not make any sense due to missing type information.

After: Decompilation of the same function, but with retain / release calls removed and the type of [super init] propagated to the local variable. As a result, access to instance variables are correctly recognized and field names are displayed.

After: Decompilation of the same function, but with retain / release calls removed and the type of [super init] propagated to the local variable. As a result, access to instance variables are correctly recognized and field names are displayed.

Before: decompilation of an Objective-C function showing the results given by Binary Ninja out of the box. Reference counting function calls clutter the code so much that it’s hard to see the actual structure of the code.

Before: decompilation of an Objective-C function showing the results given by Binary Ninja out of the box. Reference counting function calls clutter the code so much that it’s hard to see the actual structure of the code.

After: The same Objective-C function but with reference counting function calls hidden. The structure of the function is clear!

After: The same Objective-C function but with reference counting function calls hidden. The structure of the function is clear!

I've been experimenting with improving Binary Ninja's analysis of Objective-C. By hiding reference counting calls and applying types based on [super init] and objc_alloc_init calls, the structure of the decompiled code becomes clearer.

github.com/bdash/bn-obj...

#binaryninja #reverseengineering

11 months ago 0 0 1 0
Pinball machine being lifted by a tractor with forks on the front. The backbox has not been folded down.

This is not how you should transport a pinball machine. This is my father-in-law doing things his way because that's how he is.

Pinball machine being lifted by a tractor with forks on the front. The backbox has not been folded down. This is not how you should transport a pinball machine. This is my father-in-law doing things his way because that's how he is.

"That sign can't stop me because I can't read" – my father-in-law

1 year ago 3 0 1 0

I haven’t looked into what the wire protocol looks like between node boards. The CPU talks with a microcontroller on its carrier board via a serial UART, and that MCU is what talks via the RS-485 bus to the other nodes. The RS-485 bus is where you’d need to tie into to observe those state changes

1 year ago 1 0 1 0

Other than the usual hell that is getting a working cross-compilation toolchain, most of the work was writing a driver that speaks the node bus protocol and synthesizes virtual keyboard events. This meant Doom could handle input without knowing it was coming from something other than a keyboard.

1 year ago 1 0 0 0
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My fun hack this week: running Doom II on the Spike 2 platform used in Stern #pinball machines.

The main processor is an ARM Cortex A9 running an ancient version of Linux. Switches, including the flipper buttons, are handled by microcontrollers in the cabinet talking over a proprietary "node bus”.

1 year ago 8 2 1 0
Doom II running on an Avengers Infinity Quest pinball machine
Doom II running on an Avengers Infinity Quest pinball machine YouTube video by bdash

Pinball got you down? Why not play 1994’s hit video game DOOM II… on your pinball machine!

www.youtube.com/shorts/Nf8uI...

#pinball #sternpinball

1 year ago 1 0 0 1
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Meet the man keeping hope, and 70-year-old pinball machines, alive Steve Young’s passion built a business that keeps historic tables running.

Cool article! arstechnica.com/gaming/2025/...

1 year ago 10 3 0 0
DUNGEONS & DRAGONS The Tyrant's Eye Pinball Presented by Stern Pinball
DUNGEONS & DRAGONS The Tyrant's Eye Pinball Presented by Stern Pinball YouTube video by Stern Pinball

Happy new Stern Pinball reveal day to all who celebrate!

Dungeons and Dragons: Tyrant's Eye, featuring a gelatinous cube, animatronic dragon, and saved campaign progress. Looks interesting from the software / rules side of things.

www.youtube.com/watch?v=-Lsz...

#pinball #dnd

1 year ago 9 1 0 0
Panoramic photograph of the main tournament area at Pincinnati 2024

Panoramic photograph of the main tournament area at Pincinnati 2024

1 year ago 1 0 0 0

Main tournament area at Pincinnati is looking good for tomorrow. A fun mix of games from all eras, including the traditional whacky Gottlieb's like Diamond Lady and Bad Girls.

Not in photo: Cheetah and most of Big Game. Panorama mode wasn't interested in those ones 🤷🏼‍♂️

#pinball #pincinnati

1 year ago 2 0 1 0
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SDTMpinball - Twitch Welcome to SDTM pinball! Just a group of guys streaming pinball for you and throwing in a little shenanigans. Check our pinball show on YouTube for exclusives, machine reviews, top 10 lists, collector...

Yes, at www.twitch.tv/sdtmpinball starting tomorrow afternoon

1 year ago 2 0 1 0
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Flew into Cincinnati today. Getting hyped for Pincinnati and its tournaments coming up this weekend! #pinball #pincinnati

1 year ago 7 0 2 0
TCC and the macOS Platform Sandbox Policy // Mark Rowe How some macOS privacy prompts are triggered from within the kernel via sandbox policies

New blog post time! I dug into an overlooked part of how TCC works on macOS: how the platform sandbox policy triggers TCC prompts from within the kernel. The post looks at the sandbox features behind this and provides examples of some of the responsible policies.

bdash.net.nz/posts/tcc-an...

1 year ago 1 1 0 0