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Posts by Noosh

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sprites i made for the new EMS update!! download here if u want
steamcommunity.com/sharedfiles/...
#tboi #isac

3 weeks ago 27 10 3 0
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more shopkeepers

3 weeks ago 9 5 0 0
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im binding more isaacs

3 weeks ago 6 2 0 1
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imma be hamster

1 month ago 9 4 0 0

i made like 2 hints but i forget them entirely does anybody remember which ones they were

3 months ago 1 0 1 0
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I have finally drawn Susie, the world may being healing

5 months ago 2160 721 24 1
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Something I've been working on in my free time, a chat room client/server that isn't a pain in the ass to setup!

Very much in the heavy wip stage but it's getting somewhere, mainly using it for comms with friends but the source will be available for others to use.

5 months ago 8 3 0 0
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made myself a motivational gif

6 months ago 8 6 1 0

:>

6 months ago 0 0 0 0

That sucks !! all my friends were playing VRChat around a year ago too, and I had a Valve Index lying around!! BUT!! You may remember me mentioning my head being too big for it, and I was never able to find a solution to that...

And now I'm at school too... phooey

7 months ago 0 0 0 0

ahhh fair enough, i misread lol

i do webdev so lemme know if u need anything too

7 months ago 0 0 0 0

what happened with neocities?

7 months ago 0 0 1 0
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gorp!

8 months ago 14 2 1 0
Text from image:
"""
Barla, 2006
• Barla has extended this technique by using a 2D texture lookup to
incorporate view-dependent and level-of-detail effects.

• Fresnel-like creates a hard “virtual backlight” which is essentially a
rim-lighting term, though this term is not designed to correspond to
any particular lighting environment.
"""

There are two 2D Lookup textures shown too, with the X axis corresponding to the "N.L" (dot product of the Normal and the Light vectors), and the Y axis corresponding to "|N.V|^r" (Dot product of the Normal and the View vectors, clamped to positive, and with an exponent for control)

Text from image: """ Barla, 2006 • Barla has extended this technique by using a 2D texture lookup to incorporate view-dependent and level-of-detail effects. • Fresnel-like creates a hard “virtual backlight” which is essentially a rim-lighting term, though this term is not designed to correspond to any particular lighting environment. """ There are two 2D Lookup textures shown too, with the X axis corresponding to the "N.L" (dot product of the Normal and the Light vectors), and the Y axis corresponding to "|N.V|^r" (Dot product of the Normal and the View vectors, clamped to positive, and with an exponent for control)

Text from image:
"""
7 Future Work
In future projects that call for illustrative rendering, we would like
to further extend the model described above. For example, we have
already experimented with extending our modification of the tradi-
tional Lambertian term to increase saturation of the particular hue
of the albedo texture. To do this, we compute the hue of the albedo
using shader operations and use the hue as the second coordinate
into a 2D map which is an extension to the 1D map shown in Fig-
ure 7, where hue varies along the new axis. In practice, even a
tightly optimized RGB-to-Hue conversion routine compiles to more
than twenty pixel shader cycles, and we weren’t willing to bear this
expense on Team Fortress 2 era hardware. In the future, we would
like to be able to include this kind of extension to our diffuse model.
"""

Text from image: """ 7 Future Work In future projects that call for illustrative rendering, we would like to further extend the model described above. For example, we have already experimented with extending our modification of the tradi- tional Lambertian term to increase saturation of the particular hue of the albedo texture. To do this, we compute the hue of the albedo using shader operations and use the hue as the second coordinate into a 2D map which is an extension to the 1D map shown in Fig- ure 7, where hue varies along the new axis. In practice, even a tightly optimized RGB-to-Hue conversion routine compiles to more than twenty pixel shader cycles, and we weren’t willing to bear this expense on Team Fortress 2 era hardware. In the future, we would like to be able to include this kind of extension to our diffuse model. """

a series of slices of a 3d texture, incorporating both of the previous images details. the X and Y axis mimicking whats described in Barla06, and the Z axis now using the hue to drive it. The slices along the Z axis contains the same lightwarp but with hue and saturation changes.

a series of slices of a 3d texture, incorporating both of the previous images details. the X and Y axis mimicking whats described in Barla06, and the Z axis now using the hue to drive it. The slices along the Z axis contains the same lightwarp but with hue and saturation changes.

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i've been up to some more tf2-style shader shenanigans
valves papers at the time mentioned using a view dependent term for the lightwarp texture too (Barla06), as well as hue-shifting the lightwarp based on the albedo. i made a 3d lightwarp texture that does both of these and holy moly #godot #tf2

8 months ago 77 21 3 0
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よるらがくき

8 months ago 46 11 0 0

the pumpkin girl fit... incredible

8 months ago 1 0 0 0
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silly pumpkin with a silly pumpkin enjoying pal (@nooshstuff.bsky.social)

8 months ago 44 7 2 0
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my minecraft werewolf character

8 months ago 36 5 1 0

"im neutral on horses" - sievaxx

9 months ago 4 1 1 0

its your birthday!? woa!!

9 months ago 0 0 0 0
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10 months ago 0 0 0 0
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Steam Workshop::Tda Shadow Miku Append (v2)

cool little trick that uses the tf2 spy's Cloak effect to create a kinda hazy shadowy effect. I learned it from the person who discovered it, used it on a miku model steamcommunity.com/sharedfiles/...
looks really good in l4d2 too steamcommunity.com/sharedfiles/...

10 months ago 3 0 2 0
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wait hold on u inspired me to whip something up in PAC3

10 months ago 7 0 3 0
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Noelle, girlypop.. Kris, The Creature…
They’re bouncing around my brain like a DVD logo

Noelle, girlypop.. Kris, The Creature… They’re bouncing around my brain like a DVD logo

Me and @nooshstuff.bsky.social are catching up on Chapter 2 right now, I hope nobody is posting spoilers….

10 months ago 14 3 1 0

happy pride you weirdos and freaks
(is a weirdo and freak)

10 months ago 3 1 1 0

on desember the rd

11 months ago 1 0 0 0
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11 months ago 484 151 9 1

I didn't even know you could do that, wow

where are the guides for it?

11 months ago 0 0 1 0

the uh container

1 year ago 0 0 0 0