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Posts by Red

Video

Me checking if the render crashed on my 970 gpu computer.
#Blender #3D

1 month ago 2 0 0 0
Post image

Creature™
#Furry #DigitalDrawing

1 month ago 3 0 0 0
Video

Goober :3

2 months ago 1 1 0 0
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My ass is trying my best to combine 3D trees with pixel-art-type sprite trees and failing right now.
I think I'm just going to go for more detailed ones where I will array tree sprites until they have the shape of a tree.
But for now I landed here, and I think this method will be used for lod's.

2 months ago 3 0 0 0
Video

Doors are hard...
#godot #gamedev

4 months ago 15 4 1 0
digital drawing, of a furry stylized fox head looking up with hearts in the pupils.

digital drawing, of a furry stylized fox head looking up with hearts in the pupils.

Quick doodle.
#Furry #DigitalArt

8 months ago 6 0 0 0
Video

Testing the rig with some retarget mocap of my movment.
#Blender3D #Animation #WIP

9 months ago 5 1 0 0
A tall man in black clothing wearing a black motocycle helmet with deer antlers.
Behind the man there is text saying "V3", V means version in this exaple.

A tall man in black clothing wearing a black motocycle helmet with deer antlers. Behind the man there is text saying "V3", V means version in this exaple.

Red.V3 // New Rig is done, kind of... its still a work in progress but at least he's optimized.
#Blender3D #CGI #WIP

9 months ago 3 0 0 0
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Do you have some unbaked simulation in it?
Or not utilizing your GPU?
Maybe your overloading ur Vram and the rest is going to Ram?
Your Subdivision modifier could be set to CPU?

There is a sh*t ton of options.

1 year ago 0 0 0 0

Rookie numbers xd

1 year ago 0 0 1 0

I feel ya, mate… I’ve been trapped in the default cube for over a decade already :P

1 year ago 1 0 0 0

Like I would tell ya here what's wrong if I could look at it.
It could be anything with textures and materials :P
Black at least means they are loaded but might be miss used somewhere or something is just set incorrectly.

1 year ago 0 0 0 0

Yeah I didn't use the shortcut I just build upon it with names of the textures and UV placement and with basic knowledge of how textures works.
What where etc.
If you need help: quotered
On discord.

1 year ago 0 0 0 0

What model do you need maybe i can port it and fix it for ya?

1 year ago 0 0 0 0

So i got home, with rigs are seperated if i remmeber correctly so you have to import all the parts and connect the rig's ( they have the same bone names etc so thats like one or two presses of the button )

1 year ago 0 0 1 0

I might help with the cracker I have but like I said I'm far from home I only have my phone not my pc.

1 year ago 0 0 0 0

I'm taking a class rn but when I get back home in like 3-4 hours we can go on discord call or I can send you a discord invite where ppl crack these all the time.

1 year ago 0 0 1 0

It's quite simple, aside from the map tiles, etc. They use tiling textures for optimization and have tons of materials separately, which can be a hassle, but the process itself is simple.

Models of the characters are like 20 min of work.

1 year ago 0 0 1 0
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Well for problems in C4D and software like Maya you just email the support.

Blender knowledge is community based.
The documentation for blender is huge but documentation for problems and errors is almost not existent besides online forums.

1 year ago 1 0 1 0

Well if you love your keyboard just change the keybinds you can look them up in settings by name or symbol.

I'm not big on keyboards I had two one was Steel Series Apex 1 and my keyboard right now is Steel Series Apex 5.

1 year ago 1 0 0 0

You can always export a tillable texture, fix it up in raster software or in Substance Sampler or Designer.

But yeah if you want a procedural texture for one software to another there is no all in one solution.
There are some formatting tools but not all features will transfer.

1 year ago 1 0 0 0

It's up to you to change what you know.

Back in my day, Blender was more aggressive with key binds. Nowadays, there are plenty of accessibility tools for touchpads and smaller keyboards.

1 year ago 1 0 1 0

Legend says it ate the programmer who added it.

We must pay respects to the fallen.

1 year ago 2 0 0 0

Both have their pros and cons.
No single software is suitable for every situation.

1 year ago 1 0 1 0

You can bake any data within Blender, you can apply the geometry nodes and bake the texture maps.

Then you can just use it anywhere.

1 year ago 1 0 1 0

Small keyboards are mostly for gaming. If you want to achieve speed and accuracy in software you need a full-sized keyboard
.. It's essential in my opinion.

1 year ago 0 0 1 0

¡No hay problema! <3
Si tienes algún problema o pregunta, no dudes en preguntar.

1 year ago 1 0 0 0
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Si necesitas un personaje que vas a animar repetidamente, lo mejor es esculpir el personaje, hacer la retopología, añadir materiales y texturas, y luego riggearlo. Esto toma más tiempo en el proceso de creación, pero ofrece la mayor libertad creativa.

(3)

1 year ago 1 0 1 0

Si quieres un personaje rápido y con elementos personalizados encima, te recomiendo Character Creator 4. Es un software para la creación de personajes y personas, entre otros. Añade automáticamente huesos y shape keys para que puedas animar directamente.

(2)

1 year ago 1 0 0 0

Si ya conoces lo básico y necesitas velocidad, probablemente deberías optar por crear un personaje usando el workflow de Multires y Esculpido o el workflow de Modelado por Subdivisión.

(1)

1 year ago 1 0 0 0