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Posts by John S

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It was a Magic Monday night. Won the prerelease with a rakdos Azula deck. And picked up two commander bundles with amazing promo pulls.

#MagicTheGathering

5 months ago 0 0 0 0

Wait... so if I already own it on Roll20, I *get* to buy it again on Demiplane?
Hard. Pass.

5 months ago 2 0 1 0
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Today's Encyclopedia of Magic Secret Lair Drop at each card's current lowest market valuation from TCGPlayer. $266.10 in card value.
#MagicTheGathering #SecretLair

5 months ago 2 0 0 0

Bladesinger (Wizard): B+
Not much to see here. WotC took a great subclass and just updated it for the new rules.
Changed out the Song of Victory to give you attacks instead of Int bonus to weapon damage - which is good, because at this level, you're likely in a "spells first" approach.

5 months ago 0 0 0 0

Spellfire Sorcery (Sorcerer): C
I find none of these abilities interesting except for the level 18 Crown of Spellfire - which is almost too little, too late.
I thought of making a Heightened metamagic Counterspell build. But with 2024 statblocks, PCs just aren't seeing that many spells cast at them.

5 months ago 0 0 0 0

Scion of the Three (Rogue): S
Broken build, here we are. This Rogue claps. Teleport and attack as a Reaction? Hello. At level 3?? Good gravy. Everything about this Rogue screams "kill the enemy" and proceeds to follow through.
My only complaint is Myrkul's cantrip selection: who's using Chill Touch?

5 months ago 0 0 0 0

Winter Walker (cont)
This subclass gives. Good spell selection. The best Hunter's Mark adaptation, and just solid all-around abilities would make me consider playing a Ranger past level 10 (which no other Ranger subclass does).

5 months ago 1 0 0 0

Winter Walker (Ranger): A-
As much as I'm not a fan of the '24 Paladin, the Ranger got shafted. Entirely reliant on a not-great-feature Hunter's Mark, which requires Concentration, whick locks the Ranger out of their only interesting spells. And the single worst capstone ability in the game by far.

5 months ago 0 0 0 0

Oath of the Noble Genie (Paladin): B+
I'm not a fan of the 2024 Paladin. I think smiting as a bonus action is a mistake (could easily have limited it to once per turn). That said, I think the Noble Genie is fun with a variety of abilities that don't lean too heavily on each other.

5 months ago 0 0 0 0
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Banneret (Fighter): A
This charisma-based fighter is an amazing leader who buffs and supports their team from the front lines. The only not-completely-amazing ability is Bolstered Rally - as the 60' range will only come into play rarely.

5 months ago 0 0 0 0

Knowledge Domain (Cleric): B
Again with not many subclass bonuses, but this does some work. Gives the cleric some uniqueness - and when taken with Divine Order: Thaumaturge at level 1, makes the Cleric the undisputed master of Arcana and/or Religion.

5 months ago 0 0 0 0

Ranking the subclasses from Forgotten Realms: Heroes of Faerûn.

College of the Moon (Bard): C-
Perhaps limited by Bards not getting many subclass bonuses, this just feels "meh". Blessing of Moonlight needs a recharge ability - upcast it, or spend spell slots or hit dice or something to get it back.

5 months ago 0 0 8 0

My friend group has an alcohol-names only Kobold party:
Whistlepig the paladin
Hendriks the druid
Jaeger the barbarian
Talisker the warlock

This guy looks like Fireball the wizard

6 months ago 1 0 0 0

Once they figured out that Fantasy Football is just roleplaying for jocks - they decided we were all in it together.

7 months ago 1 0 0 0

Warlock for your work with coffee.
Druid because plants and animals.
Bard for your ability to spin stories.

I think the best thing that encapsulates that would be a Wild Magic Sorcerer with the Entertainer background.

9 months ago 2 0 0 0

If you recognize that it's a problem, then why don't you offer us the opportunity to set it off by default? Or stop turning it back on if we copy a game where it's already off. Or enable Jumpgate. Or do anything, really.

11 months ago 0 0 0 0

We're only on day 12, and just realizing how much we don't know! Just got to the Abandoned Mine.
Why are our notes for this game more detailed than my D&D session notes?

11 months ago 1 0 0 0

Excited for the Sunderfolk launch tomorrow. Played in the beta, so much fun!
Pyro & Rogue for life!
@sunderfolk.com #SunderfolkTreasure

1 year ago 1 0 0 0

If you're going to show the Save action, you should probably use the correct attribute.
strength_save_mod - not just strength_mod (same for the others)

But otherwise, glad to see that templates are being employed now.

1 year ago 0 0 0 0
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Sung to the tune of "Favorite Things" from the Sound of Music

1 year ago 1 0 1 0

Agree that it's "pretty, but barely functional."

It's very hard to set up new adventures outside the packaged, existing ones - at least not that look anywhere near as good.

Using a whole new kind of character sheet.

And I hate auto-rolling - I wish it was a setting I could enable if I want.

1 year ago 1 0 1 0

Just move up to the Blob of Annihilation... it'll totally be okay.

1 year ago 1 0 1 0

Me + my first commander

1 year ago 0 0 0 0
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Desktop warrior kitty judging me for not continuously petting him.

1 year ago 3 0 1 0

The inauguration-day blues have not let up.
I need tomorrow to be a better day.

1 year ago 0 0 0 0

And Gamehole Con!

1 year ago 1 0 1 0
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Looks like I'll be DMing there for a certain bald dude.

1 year ago 1 0 1 0

Right? So weird...
Oh, and isn't giving out the exact same thing they gave out last year.

1 year ago 1 0 0 0

That depends - can I easily use those maps with the lighting in Roll20?

1 year ago 0 0 1 0

Man... I really want to hire a guest NPC to play in two sessions to portray Newmy, an elf ghost that my party is trying to free from an infernal contract that keeps her bound beyond death.
#DMProblems #DnD

1 year ago 1 0 0 0