A realtime 3D render of a Holosun sight, on top of a Desert Eagle handgun. The sight is black coloured with markings, and a solar panel strip on top.
Holosun sight! I checked what it would cost to get one of these in the UK, and decided it would best just to make a pretend one.
1 year ago
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A 3d model of a Desert Eagle barrel, showing a work in progress texture. Screenshot taken in Substance Painter, the barrel is a grey metal with a blueish tint.
Lunchtime texturing.
1 year ago
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A 3d viewport render of a Desert Eagle handgun with a holosun sight on the top of it. It's taken from Blender and has a shiny red matcap.
Had to do other types modelling for work the last month or so, so not been able to do any hard surface for a little bit. Shaking off the rust with a little holosun sight for muh Deagle to get back into it.
1 year ago
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Hey #PortfolioDay ! My name is Sophie, I'm 3D Environment Artist from France! I love stylized environments and props ^0^/
💼: artstation.com/sophiealmecija
#3DEnvironmentArtist #3D #OpenToWork #3DArt #3DModeling #DigitalArt #b3d #3DProjects #GameDev #IndieGame #GameArt #UnrealEngine
1 year ago
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Air Ship WIP
Portal to Yiggdrassil
Dwarvern Gate
Old Coke Machine
Hello, hello!
My name is Anakin Brooks
I'm a Junior Environment Artist still learning tons.
I did go to college, but if I'm honest, it was more of a financial nightmare than good learning, so I'm back to square one!
Check out my portfolio!
www.artstation.com/anakinbrooks
1 year ago
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Hi I'm Des and I do prop and environment art in the games industry and here is a collection of some of my personal projects.
1 year ago
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3D realtime model of a warhammer 40k space marine dreadnaught, in ultramarines livery.
Close up of the ejector of an STG rifle on a 3D realtime game model.
A 3d realtime model of a Makarov pistol, put in a crime scene to give it some character.
A 3d realtime model of a gameboy, on a blue background, with stickers of characters from monster inc and bucky ohare.
Hello again everyone, happy #PortfolioDay!
I'm Dan, I'm based in the midlands, UK and I make hardsurface art for video games. Love seeing everyone's work here, providing help where I can, and enjoy constantly trying to get better myself!
1 year ago
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Yep! It's been a long wait. And thank you!
1 year ago
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A Makarov pistil, from both sides, against a red background. The pistol is slightly blued metal with a orange bakelite grip. A drum magazine is also in the picture.
Hard to believe that in a few hours time, a brand new Stalker game is being released. One of the driving forces behind me wanting to get into making artwork and 3D models for games, and it still inspires me to this day. Can't wait! #Stalker2
1 year ago
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A 3D viewport render of a Desert Eagle handgun, made in Blender, using a standard grey matcap with orange bounce light.
A 3D viewport render of a Desert Eagle handgun, made in Blender, using a standard grey matcap with orange bounce light.
Think that's the high poly for the Desert Eagle done.
1 year ago
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Thank you! Materials are mostly just building up lots of subtle layers, like heat bluing, areas of discoloration, build up of damage etc. I tend to work on textures where individually they are not too noticeable but hopefully work as a whole.
1 year ago
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A 3d realtime render of a Makarov pistol, on a black backdrop. The non ejector side is visible. Metal is blueish grey with a reddish orange bakelite grip.
A 3d realtime render of two Makarov pistols, on a black backdrop. Both sides are visible, with the magazine using a modded ppsh-41 drum magazine. Metal is blueish grey with a reddish orange bakelite grip.
A 3d realtime render of a Makarov pistol, on a black backdrop. The ejector side is visible. Metal is blueish grey with a reddish orange bakelite grip.
Makarov pistol with PPSh-41 modded drum mag. A really fun project this, made after playing Stalker yet again.
1 year ago
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Hi Justin, would love to be on this too if that's cool :)
1 year ago
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Happy Halloween! Here is a very old painting I did of the coolest scene from the Friday the 13th films. It's spooky because the background looks dreadfull wooooo
1 year ago
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That's awesome, wow huge amount of detail in that, I'll give it a proper read through. Thank you for the info!
1 year ago
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Really nice looking result from this! If I can ask, for process 4, what are your using to bake the atlas? I'm guessing the process is just a standard mesh to flat plane bake type thing, but you're using Blender to do it with the transfer texture bake?
1 year ago
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Here’s another interesting post about vegetation (one of the 679,376 ways to make grass, essentially) that I found in my Twitter media.
Let me know if you'd like more details on this 🍃✨ #GameDev
1 year ago
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A 3d render of a side and top view of a SCAR rifle. The rifle is tan coloured with some black metal parts. It's lit against a black background.
SCAR rifle
1 year ago
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A 3d realtime game model of a SCAR rifle, with an attached RDS sight. The rifle is tan coloured with black metal accented parts, on a black background.
SCAR Rifle
1 year ago
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"unreal crashed" in dark souls font
"Forgot to save" in Dark Souls font
"Build Broken" in Dark Souls font
"Maya Crashed" in Dark Souls font
My one hit post on that other site that got me an 80 lvl. article about me (???) was when I made those Game Dev Dark Souls memes so I'm re-releasing them here for your use please enjoy ✨
1 year ago
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With Twitter toxic AF, I wanted to share some GREAT news here first 😁:
My upcoming graphic novel, “QUIET: Level One,” was the *most-funded graphic novel by an independent, first-time author/artist with an original IP… EVER.*
Love to this beautiful community. You guys inspire me every damn day ❤️❤️❤️
1 year ago
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A realtime gameready 3D model of a Ultramarines Redemptor Dreadnaught, made in Blender and rendered in Marmoset. The Dreadnaught is in Ultramarines blue with black mechanical accents.
I suppose I'll just start posting my work and stuff on here instead!
1 year ago
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