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Posts by Haki | Kurokaras

Cooking, even when it's just for myself, puts me in the headspace of being back in the kitchen, yelling for hands, dealing with the heat, everything except trying not to elbow my co-line in the face.

I do NOT miss those days

1 day ago 0 0 0 0
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Is this a dream?? Fossil Quest passed 10k wishlists!

So stoked that so many people also want to play a fossil digging dinosaur museum making game. It doesn't feel real tbh 🥹 Thank you so much for the support!

We posted a devlog about it:
store.steampowered.com/news/app/410...
#indiegame #gamedev

3 weeks ago 30 7 2 0

Oh that sounds cool! My friends and I would really dig something like that. Thanks for letting me know

3 weeks ago 0 0 0 0

Never heard of Breakout Con but I'd be interested in a talk like that

3 weeks ago 0 0 1 1
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Not much to show this week, been working on the boring stuff: action prompts, sound management, menus... still, the UI is taking shape with the area titles!
#gamedev #indiegame #megamanlegends #adamantheart

3 weeks ago 181 22 7 0
screenshot of a WIP model in Blender of a Black unicorn character with purple eyes. The style is highly stylized and 'comic-booky'

screenshot of a WIP model in Blender of a Black unicorn character with purple eyes. The style is highly stylized and 'comic-booky'

ngl I think I've got a really solid 'comic-booky' texture painting style going here and I'm loving it. It's not often I can step back and be like 'I like my art' but dammit I like what I did here!

#sologamedev #blender

3 weeks ago 4 0 0 0

I'm happy to say I've done a ton of work to try and handle all the edge cases I've found with the minion system. I'm done with it for now and will take this week to implement feedback and controller support.

1 month ago 0 0 0 0
A furry character sprite in six color schemes

A furry character sprite in six color schemes

This is a game character for a game jam project I'm working on—I'm trying to implement a feature that lets you choose their color scheme (from a set of presets). And yes, these creatures aren't mammals, they're chimeras; they don't have breasts or nipples. #art #indiedev #gameart #ocsky #solodev

1 month ago 10 3 0 0
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While Rhell has alot of useful spell combos to solve puzzles it also just has some unique silly effects and here are a few of my faaaaaaavourites >:3

#screenshotsaturday #gamedev

1 month ago 48 5 2 0
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Baseball minigame I started on last month for Poppin & Jupa, inspired by the one from Wario Land 4. Jupa doesn't seem all that impressed...

#indiedev #GameMaker #screenshotsaturday

1 month ago 39 15 4 0
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Changing perspective in my #indiegame! 📸

#gamedev #screenshotsunday

1 month ago 22 5 0 0

Guys. Zeztz just entered its Kamen Rider vs Creator Organization arc and it's pretty fuckin rad

1 month ago 1 0 0 0

Oh shit, I forgot to mention, I still haven't finished my own animations for my wolf, so that's a free model and animations from the asset store. This is pretty early, as always, things are subject to change

1 month ago 0 0 0 0

So the nav agent doesn't move itself and instead is rendered static/disabled. Every random x frames I'm feeding the agent the transform for it's target so that it continually updates it's knowledge of where it should go. The character controller moves the entity according to the agent's data.

1 month ago 0 0 0 0

around the player a limited number of times, and if the system can't find a suitable spot, instead of forcing it the minion simply won't spawn and the resources will be refunded.

For the latter issue, I decided to use the data from the nav agent to feed into the character controller.

(3/4)

1 month ago 0 0 1 0

Some key takeaways/issues-to-be-addressed from the last version were minions could be spawned inside of colliders and Unity's nav mesh system and character controller don't particularly interface well. It took tons of research but I finally figured out how to efficiently recursively scan (2/4)

1 month ago 0 0 1 0
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Another behind the scenes look at the development of this minion system. I'm abstracting systems into interfaces in order to make the whole thing lean -- I plan to use it for bosses later, as well, so it has to be modular af in order to be resusable

(1/4)

#ScreenshotSaturday #indieGameDev

1 month ago 4 1 1 0

Out of all the systems in the game this is my most shaky, the one I'm most likely to cut. I dunno, I hope it resonates, but we'll see.

1 month ago 0 0 0 0

Finishing up the reimplementation of my last combat system, so soon players will be and to summon minions to fight for them...again. I'm writing it to be a bit more simple, a bit more deterministic, so I can't wait to get it in the hands of some players to see how it shakes out

1 month ago 3 0 1 0
A screenshot of Endless Aether Starfall showcasing the male playable character, a dark-skinned humanoid with asymmetrical horns. He's in a woodland environment and there's a malaise-skinned deformity tucked away behind him. There's rudimentary UI, including card UI

A screenshot of Endless Aether Starfall showcasing the male playable character, a dark-skinned humanoid with asymmetrical horns. He's in a woodland environment and there's a malaise-skinned deformity tucked away behind him. There's rudimentary UI, including card UI

Oh, and here's an updated look at the first outfit.

#ScreenshotSaturday #indiegamedev #solodev

1 month ago 8 1 0 0
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I'm not dead, just been grinding. I'm incorporating feedback from the playtest, but today I thought I'd take a break to show some progress on the diegetic card UI. I don't use gen AI for anything, so I'm borrowing MtG art for my prototype haha

#screenshotsaturday #indiedev #gamedev

1 month ago 8 2 0 0
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To make Rhell even more complex. The magical elements in its world also have unique behavours even when just interacting with OTHER elements!

Which is funny since originally Rhells game design was about just these element system and didnt have any of the other magic

#gamedev #lowpoly #solodev

2 months ago 42 6 0 1

Too real

2 months ago 2 0 0 0
As a kid I always wanted to develop video games. Now I do and I am depressed.

As a kid I always wanted to develop video games. Now I do and I am depressed.

#solodev #gamedev #indiedev #godot

2 months ago 29 2 2 0
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You have a part-time job taking photos of anomalies in the night in Shinjuku.

store.steampowered.com/app/3386350/...

#ScreenshotSaturday #indiedev #gamedev #steam #ShinjukuAnomaly

2 months ago 18 5 0 0

It's looking like I'll be able to run some play tests with friends soon. Finally finished the tutorial for what I'm describing as a combat preview, and it seems like it's conveying the necessary info well enough for now. Now, on to making the arena

2 months ago 2 0 0 0

Pretty eerie, I think it looks perfect for a dark fantasy project

2 months ago 2 0 0 0
Versus Wolves: LANCER | Session 1 feat. Tom Bloom
Versus Wolves: LANCER | Session 1 feat. Tom Bloom YouTube video by Versus Wolves

Versus Wolves: LANCER | Session 1 feat. ⁦⁦
@orbitaldropkick.bsky.social

www.youtube.com/watch?v=MIcx...

2 months ago 495 117 22 9

Yeah it was really great, congrats to the winner! Such a prodigy at a young age

2 months ago 1 0 0 0

Back at this bartending job, for the last time this week. One last push for this cowboy. Hello darkness my old friend...

3 months ago 0 0 0 0
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