Proud to have had a hand in making this happen. Adding visibility to what is supported in middleware helps move the standard forward and give much needed clarity to developers.
Posts by OpenXR
Frederic Plourde from @collabora.com doing "Leveling up @openxr.org" talk at @fosdem.org
The Khronos OpenXR Extension Matrix now includes middleware support data from Godot, LÖVR, StereoKit, Unity, and Unreal Engine — so developers can see exactly what's available across the full XR stack.
khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix
#OpenXR #XR
slides and recordings from SIGGRAPH Asia 2025 are now available
Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr...
#glTF #OpenXR #spatial #machinelearning #AI
Deadline for both OpenXR RFPs is November 30th. Less than a week away. See below for details.
OpenXR Best Practices Validation Layer
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes.
Learn more: www.khronos.org/blog/new-ope...
#OpenXR #XR
2 RFPs are open for OpenXR
There are currently two Request for Proposals open for OpenXR on our website at: www.khronos.org/rfp. One is for specification support and the other is for CTS maintenance.
Closing date for both is November 30th
#openxr #RFP #CTS #Specification
Godot Engine developer gives update on OpenXR integration
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!
www.khronos.org/blog/godot-o...
#openxr #godot #game #engine #spatial #anchors #android
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.
Video is now available: www.youtube.com/watch?v=dMLf...
#openxr
The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th.
Learn more: www.khronos.org/rfp/openxr-v...
#requestforproposal #OpenXR #validation
Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:
Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.org
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence.
Learn more: khr.io/1j3
Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.
Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th!
Learn more: www.khronos.org/events/xr-ex...
#XRExpo2025 #OpenXR
With Meta's upcoming v74 SDK release, the built-in OpenXR
path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features.
developers.meta.com/horizon/blog...
Statement from OpenXR in response to community discourse on the OVRPlugin from Meta: www.khronos.org/news/permali...
It certainly was a good session and well worthwhile for folks to watch the recording.
I was there 😉 ...
Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: www.ces.tech/videos/2025/...
The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida!
The symposium will include hands-on workshops, talks, and plenty of networking opportunities.
Learn more and register: www.xrwomen.com/thrive2025
At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework.
The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...
This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap.
www.youtube.com/watch?v=UhDx...
#google #android #openxr @unity.com
Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr...
Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools:
youtu.be/xJKQ2ca5zVw
#openxr
Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org :
- measures frame intervals and various CPU timings
- supports live data and logging with CSV conversion
- extended support for D3D11 apps
- extended support for NVIDIA GPUs
github.com/fredemmott/X...
Android XR is finally here! 🥳
Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there!
blog.google/products/and...
Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator
By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.
Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...