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Posts by OpenXR

Proud to have had a hand in making this happen. Adding visibility to what is supported in middleware helps move the standard forward and give much needed clarity to developers.

1 week ago 23 4 0 0
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Frederic Plourde from @collabora.com doing "Leveling up @openxr.org" talk at @fosdem.org

2 months ago 9 2 0 0
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Khronos Adds Middleware Insights to the OpenXR Extension Matrix The Khronos OpenXR working group has expanded its Extension Matrix to include self-reported data from middleware providers. Developers now have a clearer view of what's available across the broader XR...

The Khronos OpenXR Extension Matrix now includes middleware support data from Godot, LÖVR, StereoKit, Unity, and Unreal Engine — so developers can see exactly what's available across the full XR stack.

khronos.org/blog/khronos-adds-middleware-insights-to-the-openxr-extension-matrix
#OpenXR #XR

1 week ago 13 1 0 2
slides and recordings from SIGGRAPH Asia 2025 are now available

slides and recordings from SIGGRAPH Asia 2025 are now available

Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr...
#glTF #OpenXR #spatial #machinelearning #AI

3 months ago 5 2 0 0

Deadline for both OpenXR RFPs is November 30th. Less than a week away. See below for details.

4 months ago 1 0 0 0
OpenXR Best Practices Validation Layer

OpenXR Best Practices Validation Layer

We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes.

Learn more: www.khronos.org/blog/new-ope...
#OpenXR #XR

5 months ago 6 3 1 0
2 RFPs are open for OpenXR

2 RFPs are open for OpenXR

There are currently two Request for Proposals open for OpenXR on our website at: www.khronos.org/rfp. One is for specification support and the other is for CTS maintenance.

Closing date for both is November 30th
#openxr #RFP #CTS #Specification

5 months ago 3 2 0 1
Godot Engine developer gives update on OpenXR integration

Godot Engine developer gives update on OpenXR integration

Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready!

www.khronos.org/blog/godot-o...
#openxr #godot #game #engine #spatial #anchors #android

5 months ago 30 9 0 0
Evolution of OpenXR: Core Specification Updates and Platform Interoperability
Evolution of OpenXR: Core Specification Updates and Platform Interoperability YouTube video by The Khronos Group

At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.

Video is now available: www.youtube.com/watch?v=dMLf...
#openxr

6 months ago 5 1 0 0
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The Khronos Group Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

The Khronos Group has issued an RFP for Part 1 of OpenXR validation layer enhancements. All submissions are due September 30th.

Learn more: www.khronos.org/rfp/openxr-v...
#requestforproposal #OpenXR #validation

7 months ago 4 1 0 0
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Khronos Group's Dennis Fu presented at this year's Huawei Developer Conference held in Songshan Lake, China. Dennis gave two presentations: AR/VR for OpenXR and Graphics and Gaming for Vulkan/glTF.

9 months ago 12 3 0 0
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OpenXR Spatial Entities Extensions Standardize Surfaces, Markers, Anchors & Persistence The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence.

The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence:

9 months ago 20 3 0 0
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Monado v25.0.0: Driving the future of cross-platform Open Source XR From enhanced Android support and driver updates to improved runtime stability and tooling, Monado 25.0.0 brings a wide array of improvements.

Released last month, Monado 25.0.0 brings enhanced Android support and driver updates to improved runtime stability and tooling. Here's a look at the wide array of improvements that landed in this release: col.la/monado25 #OpenXR #immersivetech #xrtech #XR #OpenSource @openxr.org

9 months ago 7 1 0 0
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Be sure to visit Khronos members Pico and VNTANA in booth 417, 202A at #AWE2025!

10 months ago 8 2 0 0
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It's the last day at #AWE2025! Be sure to visit Khronos Group members: LunarG, Unity and Qualcomm!

10 months ago 6 3 0 0
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OpenXR Spatial Entities Extensions Released for Developer Feedback The Khronos® OpenXR™ Working Group has released a groundbreaking set of OpenXR extensions that establish the first open standard for spatial computing, enabling consistent cross-platform support for p...

Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence.

Learn more: khr.io/1j3

10 months ago 7 2 0 1
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Attending AWE? Be sure to stop by and visit us in booth 510! Check out our event page for more information on glTF and 3D Commerce panels, as well as a session on OpenXR.

Learn more: www.khronos.org/events/awe-2...
#AWE #AWE25

10 months ago 4 3 0 0
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XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th!

Learn more: www.khronos.org/events/xr-ex...
#XRExpo2025 #OpenXR

11 months ago 6 2 0 1
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Meta and OpenXR Learn how Meta is supporting OpenXR and developers through its game engine integrations and contributions to OpenXR standards.

With Meta's upcoming v74 SDK release, the built-in OpenXR
path for Unity, UnrealEngine, and Godot will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features.

developers.meta.com/horizon/blog...

1 year ago 8 6 0 1
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The Khronos Group Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

Statement from OpenXR in response to community discourse on the OVRPlugin from Meta: www.khronos.org/news/permali...

1 year ago 1 0 0 2
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It certainly was a good session and well worthwhile for folks to watch the recording.

I was there 😉 ...

1 year ago 2 2 0 0
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Spatial Computing – A State of the Union Spatial Computing is a revolution blending computing with the real world. Key players share technical insights, use case learnings, the influence of AI, and discuss what’s next.

Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: www.ces.tech/videos/2025/...

1 year ago 2 1 1 0
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Thrive in 2025 — XR Women

The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida!

The symposium will include hands-on workshops, talks, and plenty of networking opportunities.

Learn more and register: www.xrwomen.com/thrive2025

1 year ago 4 1 0 0
OpenXR Birds of a Feather at SIGGRAPH Asia 2024
OpenXR Birds of a Feather at SIGGRAPH Asia 2024 YouTube video by The Khronos Group

At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework.

The BOF was recorded and is now available: www.youtube.com/watch?v=GXYe...

1 year ago 4 1 0 0
Build immersive apps & experiences with OpenXR & Unity
Build immersive apps & experiences with OpenXR & Unity YouTube video by Android Developers

This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap.

www.youtube.com/watch?v=UhDx...
#google #android #openxr @unity.com

1 year ago 6 2 0 0
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Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: www.khronos.org/events/siggr...

1 year ago 4 0 0 0
Godot XR Tools Improved Hand Physics
Godot XR Tools Improved Hand Physics YouTube video by Bastiaan Olij

Check out @godotengine.org's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools:

youtu.be/xJKQ2ca5zVw
#openxr

1 year ago 6 1 0 0
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Just made a public test build of new project, XRFrameTools for Win32/64 apps using @openxr.org :

- measures frame intervals and various CPU timings
- supports live data and logging with CSV conversion
- extended support for D3D11 apps
- extended support for NVIDIA GPUs

github.com/fredemmott/X...

1 year ago 3 2 0 0
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Android XR: The Gemini era comes to headsets and glasses Android XR is our newest platform built specifically for XR headsets and glasses.

Android XR is finally here! 🥳

Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there!

blog.google/products/and...

1 year ago 15 7 0 1
Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator

Owlchemy Labs Announces Android XR Support for Job Simulator, Vacation Simulator

By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.

By utilizing the latest OpenXR standard, Android XR enables easier porting of features such as Device, Hand, Eye, and Face Tracking, along with AR plane detection and anchors, empowering developers to more easily port their apps while maintaining the same high level of functionality and user experience that their players expect. Through their partnership with Unity to deliver a Unity package, developers are able to port and build new experiences using the standards they are familiar with.

Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...

1 year ago 15 1 3 0