2. Exporting the game character to .glb and dealing with shader limitations.
Spent a whole day just to get the eyes to show up 😅 — and now the model is 2MB heavy.
Posts by Alhem
8 months ago
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One of the toughest parts so far:
1. Integrating raster and vector tiles in Three.js.
No existing libraries fit my needs, so I built a custom class to load tiles, generate vector roads/buildings, and align them over raster tiles.
8 months ago
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Today’s progress on my 🎮 Telegram AR game:
1. Built the Hero character and input manager
2. Set up the main game loop
3. Created base canvas and Ethereum integration
4. Integrated Mapbox for map rendering
#gamedev #threejs #mapbox #web3 #javascript #telegram #indiedev #devlog #ar
8 months ago
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