I've made a Bluesky Starter Pack for Playdate folks in the UK, open to devs, fans & enthusiasts alike! ๐
Hoping it'll give greater awareness of who's about and help collaboration! ๐๐ค
go.bsky.app/P9kDQ7q
Follow along and let me know if you want adding! ๐
#Playdate #PlaydateUK @play.date
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โญ Our Thrifty Business Demo is OUT NOW! โญ
Head over to Steam to open your very own thrift shop and meet your first customers!
Oh, and weโd love to see what your store looks like! ๐
store.steampowered.com/app/3693650/...
Had great fun this weekend building a game with some friends!
If you ever wanted to play Catchphrase in a lift, click here: dodgy-jammers.itch.io/type-that-ph...
@heavy-metal-queen.bsky.social @citrusdreams.bsky.social @ricesnot.bsky.social @leegamedev.bsky.social @fabulousfinch.bsky.social
Getting my game jam on this weekend! Back to Godot, also my first 3D game very fun! ๐ค
#gamejam #gamedev #indiedev #godot
Thanks for all that came to play my demo tonight at GaMaYo! Lots of great feedback and hopefully a few more folks get into the Playdate.
Crank The Code now has an itch.io page here: leedevsthings.itch.io/crank-the-code
#playdate #indiedev #gamedev #pixelart
To celebrate the release date announcement of devils on the moon pinball I wrote a devlog about our event and actions system.
amano.games/devlog/makin...
#playdate
We now have achievements! I've integrated with the Playdate Achievements library: playdatesquad.github.io/pd-achieveme...
#Playdate #indiedev #gamedev
Working on some assets ๐๐
"Crack the code with a crank in this addictive puzzler"
Crank the Code by Lee Ann Lord showing at GaMaYo on the 13th November
gamayo.co.uk/2025/10/28/g...
@leegamedev.bsky.social
#indiegamedev #gaming #showcase
Ohh nooo haha great minds think alike! Thank you ๐ I look forward to checking out your puzzle game!
I've been working on integrating with Noble Engine, and ran into some issues with my initial game logic not working. @citrusdreams.bsky.social suggested console logs for more debug output, and what a brilliant idea that was! Why do I neglect console so much!? Also I wrote a series of tests ๐
Had a little tweak of the name by friends suggestion, so now I'm developing Crank the Code!
Recently started development for Crank & Code, a puzzle game for the Playdate. Will post updates here as I crack on with it!