HOW TO CREATE A TRAILER!!
- NO LOGOS: Cut to GAMEPLAY. Logos are not selling points.
- NO LORE: Focus on what the player is going to DO in the game.
- Keep it short: you don't need more than a minute in your trailer.
Make every second count!
Posts by Knockout Productions
75% of all games that reached 1K reviews did it within 3 months of their launch.
If you released a game following all the right steps and it still did not get good numbers, maybe it's time to let go.
And that's okay! Hardly your first experience will be your viral game.
Get on the next one ASAP!
Here's an awesome trailer from the brazilian indie game
@playhellclockbr.bsky.social. In the first FIVE seconds we see gameplay, lore hook and in game visuals.
t.co/menELrXow7
The Oblivion Remaster trailer is actually bad... for indie devs.
40 seconds of lore and enviroments, only works for Bethesda and big studios.
Indie games trailers should ALWAYS focus on MECHANICS, gameplay. Show player what they'll actually do in the game.
#oblivion #trailer
Steam Fests put games on the front page of the store for a limited period of time.
Yesterday (04/21) started the Box-Pushing Fest. And this means FREE VISIBILITY!!
By submitting your game or demo on a thematic Steam Fest, you get a chance to be featured on the biggest game store FOR FREE.
NEW GAMES TO PLAY ON THE HOLIDAYS!!!
- Blue Prince (misteries and puzzles) 🧩
- Chains of Freedom (top down XCOM like strategy game) 🔫
- Mandragora: Whispers of the Witch (creepy 2.5D metroidvania soulslike) ⚔️
- Last Epoch (ARPG like Diablo with timetravel elements) 👿
A @roguesnail.bsky.social está fazendo barulho com @hellclockgame.bsky.social, um ARPG roguelike brasileiro!
Com uma Demo anunciada em evento da FGS, divulgação com influencers e um conceito excelente, o estúdio brasileiro está gabaritando as etapas do marketing.
#indiegame #gamedev
so true! The more wishlists you get the better your #steamnextfest will be!
O tráfico de drogas TOMOU a internet. 🫣
CLARO, pois Schedule 1 é um indie EXCELENTE! 🎮
- Proposta inesperada (simulador de tráfico de drogas) chama atenção;
- Demo com mais de 30 horas de gameplay;
- Early Access com mais conteúdo que muitos jogos completos.
#schedule1 #indiegame #gamedev