#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand:
godotengine.org/article/dev-...
Posts by Juan Colacelli
Yes, characters limit is short and putting hashtags eats that limit fast, putting your content outside is the right movement but not all the people click links so easily
Thanks!
It's like you get attraction but for the wrong people
Bluesky has no algorithm, so you have the opportunity to reach your audience by using the right hashtags, but it's a little less active compared to how it was 1 or 2 years ago.
Another maintenance release? No foolin'! π€‘
Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2!
godotengine.org/article/main...
Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!
π§ Control transform offset
π PopupMenu search bar
π§² 3D editor vertex snapping
πΌοΈ Android Picture-in-Picture
π MeshLibrary editor
πΈ Linux Wayland HDR
β¨ And a lot more!
godotengine.org/article/dev-...
We saw how much everyone liked that first 4.6.2 release candidate, so here's one more, as a treat π¬
#GodotEngine 4.6.2-rc2 arrives! Featuring several new backported bugfixes, it's ready for one last round of testing:
godotengine.org/article/rele...
π±+β¨οΈ
You can put a cat instead or a coffee.
Put a rock on top of the down key in your keyboard and maybe 2 or 3 days later you have your first post, you have a lot of scrolls to do.
Have you ever thought something was lost in the mail, only to later realize that you simply never sent the item to begin with?
β¦No?
β¦On a completely unrelated note, #GodotEngine 4.5.2 releases today! Check out the full list of crucial fixes here:
godotengine.org/article/main...
Amazing!
Maintenance OF maintenance? Is such a thing even possible!?
Indeed, as we're well into development for our second #GodotEngine 4.6 maintenance release! Check out the newest fixes for yourself in our 4.6.2 Release Candidate:
godotengine.org/article/rele...
Will this be the biggest Godot game release to date?
Order up! The second development snapshot for #GodotEngine 4.7 is served! π²
Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
godotengine.org/article/dev-...
Maybe just not effective in this timeline.
GodotCon 2026 is happening soon and it is time to submit your proposals!
π³π± Amsterdam
π
23-24 of April
πPathΓ© Amsterdam Noord
The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
π talks.godotengine.org/godotcon-ams...
Our first development snapshot for #GodotEngine 4.7 has arrived!
Virtual joysticks, drawable textures, Windows HDR support, Vulkan raytracing groundwork, and more are ripe for testing:
godotengine.org/article/dev-...
I will, thanks! π
Yes, maybe I'm underestimating marketing and community manager jobs.
1. My audience is my mom
2. She is at her home
3. Ok, mom I'm on the way
You are right, maybe you need the social network used by the audience you want to attract, i.e. pixel art retro games on TikTok maybe are not going to work.
Lol, okok.
Yes another dev just recommended me Reddit ads, I've never used Reddit maybe I should give it a try.
I was thinking about free advertisement, but yes paid could work also, in X and Instagram everything is paid.
I've never used Reddit, maybe I should give it a try.
Well yes, not 100% game devs, but you are also a game dev, my theory is right.
Also you are right about indie game devs usually support other devs.
Which social networks do you think are the best to advertise about indie games?
I like Bluesky, but I'm not sure if there is real costumers here, it looks like we are all game devs making devlogs.
Good luck!
Hotfixes coming in hot! π₯
#GodotEngine 4.6 released less than two weeks ago, and we've been hard at work preparing a maintenance release. Our first 4.6.1 Release Candidate is ready for general testing:
godotengine.org/article/rele...
The second Release Candidate of #GodotEngine 4.6 has arrived!
It's your last chance to find and report critical regressions before the stable release, which is just around the corner:
godotengine.org/article/rele...