New look of the climbing net level.
Totally not after losing everything to a BSOD and having to reinstall Windows by myself π«ͺ
Posts by Katerpie π
awesome evil fucking yoshi coins that makes mario fall asleep whenever he collects one
lol, that bouncing noteblock pose
i was porting the Super Mario Advance 2 coin block thingy from Donut Plains 1 back to smw and to make it interesting i'm allowing more triggers and rewards
for some reason i thought it'd be funny to implement keyjumps as a valid trigger
You inspire me to be mean with those line guided toys... π
Seriously, awesome usage of them!!
Vivi!
C3 time and three drops
- Billy Gun
- Any Sprite Egg
- Skull Raft EX
All availabe in this thread: smwc.me/t/131863
Go check it out!
In less dismal news youtu.be/toG3WGzil-g?...
#SuperMarioWorld
Here, have a gun.
That is one thicc gun
A likely to be "EXIT" (from Cool or Cruel) styled level and a coin bounce level. The former will probably be a gauntlet.
As my latest commission, a recreation of the classic Orbox recreation from Super Mario :P :P :P. Which is like, the hardest puzzle of all time
This version also features angled tiles that instantly bounce the ball in a different direction. That won't get too complicated at all! #smw #romhacking
Whenever I get a goal post bar I try to rush summing up the star points before the game does... so I coded a mechanic that lets you do that and rewards you with a life if you get the sum right.
Press L or R after any goal post to play!
#smw #romhacking
YOSHI'S ISLAND 1? (With its corresponding cave sublevel maybe)
Ignore the timer, that's supposed to be omitted in this level
I realized that I havenβt posted any creations here in quite a bit.
Step aside Mega Man 2's Leaf Shield, Super Mario World got its own Throw Block flavored shield!
Morsel liked this!
Retry in a tool assisted hack? The times have changed π
An expansion to Sumo Brother's flames that
- only ends when ground ends
- has configurable spread speed and vanish speed
- there can be twice as many of as in vanilla (20 versus 10)
Just gotta add interactions and pack it with a Sumo Bro, and the fun may be had :)
#smw #romhacking
I got down to the point where I realised I simply can't make the cluster bullets interact with custom blocks, lol
As compensation, I added the option to make specified map16 tiles to shatter on contact with them
I wonder if there's a good way to add more common behaviors, like on/off blocks...
+
whoops I started a boss
Latest commission out of the oven - keys that trigger the destruction of a chain of blocks, based on a similar entity in Super Meat Boy.
Allows crossing chains, speeding up and slowing down the destruction and even blocks that turn into other blocks! #smw #romhacking
Let's see if this is possible...
The other social media I was in is a den of rotten people π€’