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Posts by Tachi (Matt)

I have a "mini-campaign" category for games that are like 4-12 sessions long

Going above that is where I definitely call it a campaign without any asterisks

1 week ago 0 0 0 0

as far as non-D&D systems go, by being the sort of default answer whenever anyone asks for mecha recommendations, I can it see it having a quite solid playerbase

1 week ago 0 0 0 0

I know a handful of people for whom it's on the "looks cool but is too complicated to actually bring to the table", getting to making builds etc. but then either not running or running once and bouncing off

and at least for me it seems extremely daunting on the content creation side

1 week ago 0 0 1 0

long lists of character abilities

unclear layout that mixes prose and rules

system being clearly a very specific take on a genre and generally trying to guide towards a specific experience

2 weeks ago 1 0 0 0

Yeah I use Obsidian for notes and then drafts before putting layout together in Affinity

I did use Notion before but tbh all the stuff with templates, fields, databases etc was too distracting

Switched to just using plain text, first with Zim and then Obsidian (basically same but a bit better)

2 weeks ago 2 0 0 0

bar is on the goddamn floor

2 weeks ago 1 0 0 0
picture featuring two best engineers in czech history

picture featuring two best engineers in czech history

Finished first day at the new job and it could be the plot for another episode with these two

2 weeks ago 1 0 0 0

Unless you have spent time around Eastern Europeans you probably have no idea how radical it is to say "I'm /not/ here to lead the nation, find someone else"

3 weeks ago 53 2 1 2

"Your art merely reinforces the structures of oppression"

Every time someone says this to me, I turn a peasant republic in my worldbuilding into an absolute monarchy and delete two paragraphs about mass dissent.

2 weeks ago 120 10 1 2
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As with many things, it's the most obvious metrics that get overly focused on to detriment of everything else

In case anyone was wondering why so many jobs become hellscapes ruled by some esoteric "efficiency" indicators instead of common sense

3 weeks ago 6 0 0 0

Firstly, did you know, when they say ‘ship it’ in video games, they mean press a button (and then wander off and have a cup of tea)? When TTRPG people say ‘ship it,’ they mean on an actual ship.

3 weeks ago 64 9 1 5

Same for unique mechanics, I just follow the TTRPG discourse to see if they are worth stealing

I generally don't have the time to spare to play the original system just to try out this mechanic if it's not anyway aligned with what I was looking for

4 weeks ago 0 0 0 0

If it's not trying to be DnD, then kinda yes

I've come to appreciate concise and coherent rules over unique premises and gimmicks

Honestly now there are more games which I pass over because they have some big twist on a genre than those I give a chance

4 weeks ago 0 0 2 0

I mean before computer games, in pen and paper Dungeons and Dragons, you'd go through levels of a dungeon with one of the assumptions being that the difficulty scaled up as you went deeper

4 weeks ago 1 0 0 0

Meanwhile many fancy roll systems go through several additional steps to get effectively the same result

People get so fixated on accounting for all the little variables through modifiers or dice pools or difficulty

That it distracts them from actually making these things matter beyond a number

4 weeks ago 1 0 1 0

Generally it's just being simple and not intrusive

You tell someone to roll their Attribute and there's no wondering about difficulty levels, modifiers, etc.

And not everything has to be the most innovative thing in history, it gets the job done

4 weeks ago 1 0 1 0
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Tried it, wasn't much of my thing

But the friends I showed it to then kept on playing and by now they're almost at lvl 50 after two years of play

1 month ago 0 2 1 0

i can be trusted to make a gundam ttrpg, bandai entertainment, you can trust me to make a gundam

1 month ago 22 2 3 1

What I should be preparing for my #ttrpg campaign: NPC motivationa, loot, enemy tactics

What I actually just made: d6 random OSHA violations

1 month ago 1 4 0 0

Surgeries are far more automated and take advantage of a wide range of diagnostic equipment, in large part to make them possible in the first place in 0G environments

Pharmacology has made massive strides forward, but a lot of it has been under the guidance of shady megacorporations

1 month ago 3 0 0 0

Depends on how well you can pay, even poorer people can generally get *functional* prosthetics and get patched up

Properly regrowing or cloning and engrafting a new limb or organ, that's the expensive option but ends up effectively indistinguishable from original body part

1 month ago 1 0 1 0

I do often see it this way, if campaign doesn't end with first lost combat, you can well... afford to have PCs sometimes get into something above their pay grade and lose
Similarly, if combats are not mandatory, if they can be avoided or escaped, it's not the end of the world to make them unbalanced

2 months ago 0 1 0 0
MT2, setup with dragons, a whole lot of dragons

MT2, setup with dragons, a whole lot of dragons

some runs are about sending a message

#monstertrain #monstertrain2

2 months ago 0 0 0 0

Jako dygresja, ciekawe czy po pandemii, wojnie na Ukrainie i całym cyrku odstawianym przez USA gdziekolwiek w rządach czy wielkich korporacjach dotarło do decyzyjnych że coraz bardziej stabilność i bezpieczeństwo są ważniejsze niż natychmiastowy zysk

2 months ago 2 0 1 0
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Tak to jest kiedy wszyscy politycy mówiący o "niezależności" i "zniewoleniu przez złą Unię" nie potrafią zrobić nawet kroku w stronę zabezpieczenia swojego kraju przed nadmiernym poleganiem na pojedynczych łańcuchach logistycznych

2 months ago 2 0 1 0

Also, disturbingly relatable if you happen to sometimes sink into a nihilistic state of mind

2 months ago 0 0 0 0

I picked up "Notes from Underground"

That's one dense book, don't think I could take in more than 20 pages at once

2 months ago 1 0 1 0

I mean, not combat itself

You don't just roll d20+Fighting and on success have your character fight smart and win the overall skirmish

You get abstractions for how likely attacks are to land, how damaging they are etc.

But what's not abstracted are the tactical decisions taken

2 months ago 1 0 1 0

Tbh it seems more tied to play styles than systems and can vary within cultures

Like obviously with modern DnD, there are groups that run it by the book almost like a tactical wargame and people who just go by the vibes, overriding rules if they feel those don't fit the fiction

2 months ago 1 0 0 0

And a massive point in favour of abstraction is time scale that doesn't work for playing it out 1:1 (like, it's some effort that'd take days)

Sometimes it's also about wanting to convey some specific vibe or aspect, not just cold reality of how X works

2 months ago 1 0 1 0