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Posts by Steve Verm

GitHub - svermeulen/trecs: Deterministic ECS framework for Unity with serialization, input recording/playback, and Burst/Jobs support Deterministic ECS framework for Unity with serialization, input recording/playback, and Burst/Jobs support - svermeulen/trecs

Open-sourced Trecs - an ECS framework for Unity I built over the last 2 years

Like Unity ECS but more lightweight, deterministic and serializable. Allowing for automatic save/restore and record/replay - super useful for many things.

github.com/svermeulen/t...

#gamedev #unity3d #ecs #indiedev

1 day ago 5 1 0 0

I miss being able to get into flow with #coding. The constant context switching when using AI assistants just isn't the same.

1 month ago 0 1 0 0

I try to integrate #unity assets but often hit walls that require I roll my own. Meaning that if I either had a bit more "not invented here syndrome" (and made my own originally) or less (and just settled with the asset) I'd get a lot more done. But instead I'm in that maximum time sweet spot

4 months ago 0 0 0 0

Crazy that it wasn't until Rust/Swift that most of us (including myself) realized how fundamental discriminated unions with exhaustive pattern matching should be in #programming, despite the idea being around so long. Now I reach for it all the time but often it's not there in most languages

4 months ago 2 0 1 0

An underappreciated feature of gamedev with ECS frameworks is how easy it is to make testbeds. You can use the same entities as the game (with same default values) then just enable specific systems. Though ofc this requires that all systems aren't automatically enabled (looking at you unity ecs)

4 months ago 1 0 0 0

Just once I'd like to install a unity c# library that has a single self contained api instead of a mess of prefabs, monobehaviour references, or its own hidden hooks into unity callbacks
#unity #gamedev

5 months ago 6 2 0 0

I hate visual coding in unity shadergraph, but somehow it still seems like the lesser evil compared to direct HLSL. Maybe somebody should create a text based DSL for shadergraph that transpiles to its json form and save us all from this headache
#unity #gamedev #shadergraph

11 months ago 6 1 0 0

Thanks! Yep, exactly

1 year ago 0 0 0 0
Video

Did some more testing today of the online co-op mining mechanics
#gamedev #indiegame #horror

1 year ago 14 4 1 0
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It's illogical to take a 'walking break' when on an airport conveyor belt if you wouldn't otherwise take walking breaks. It would be like moving from one end of a windowless train to the other, and only taking a walking break if somebody informs you that the train is moving.

1 year ago 1 0 0 0
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Joe Rogan really needs to rewatch the first spiderman movie and pay special attention to what happens to certain uncles with three character names when people with power don't act responsibly

1 year ago 1 0 0 0
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We got a bit too greedy with our mining this time and angered the locals ๐Ÿ˜ฌ
#indiegame #horrorgame #gamedev #indiedev #horror

1 year ago 10 6 0 0
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Trying to combine mining with online coop horror. More work here on the co-op digging mechanic.
#indiegame #horrorgame #gamedev #indiedev

1 year ago 18 7 2 0

My current biggest anthropomorphization of #AI is that I always feel a very strong need to tell the AI the solution I've discovered to a problem that we've been working on together, instead of just ending the chat
#claude #chatgpt #llm

1 year ago 1 0 0 0

Using #unity #ECS in #charp, and ending up with many component structs with just a single Value member, makes me think there should be language level support for this kind of programming. Like swapping between structure-of-arrays and array-of-structs on the same object representation somehow

1 year ago 0 0 0 0

The ability to refactor safely is an under-appreciated programming skill. There should be more university courses dedicated exclusively to how to methodically refactor without breaking things. Would be the most useful course ever in the real world.
#programming #softwaredevelopment #coding

1 year ago 1 0 0 0
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See LazyLoop email in bio: bsky.app/profile/lazy...

1 year ago 1 0 0 0

Sure - See LazyLoop email in bio: bsky.app/profile/lazy...

1 year ago 0 0 0 0

Really wish more #unity libraries were provided as just plain C# APIs instead of collections of MonoBehaviours. It's never clear otherwise what hooks they've added to unity and at what time. Settings could be serializable POD types or scriptable objects.

1 year ago 0 0 0 0

Programming pattern I like but which I rarely see used:
Hard code GUIDs directly to uniquely identify code

eg (C#):
Log.InfoThrottled(335048921, "this is only output once / second", maxInterval: 1f);

You can also generate an ID based on content, or cache ID as a member, but this is often easier

1 year ago 0 0 0 0
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Running the game this morning after some late night coding. Seems I may have introduced some bugs
#gamedev #indiedev

1 year ago 16 5 1 0
4ButtonBuggy* - All Wheels Drive! - The First Lap
4ButtonBuggy* - All Wheels Drive! - The First Lap YouTube video by Sonnec_RV

Today seems like a good day to introduce the #indiegame I'm working on. Check out the first lap of my game:

4ButtonBuggy*

A challenging off-road racing game where you control each wheel individually. For the ultimate in control, you need a buggy where All Wheels Drive!

#indiedev #racinggame #4BB

1 year ago 13 6 3 3

Love this idea. Like QWOP but racing cars.

1 year ago 0 0 0 0
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Video

Announcing my debut indie game: HELL DRILL!

Explore deep underground caves with friends in online co-op, mine precious resources, and try not to wake any of the many lurking horrors.

Wishlist Now: store.steampowered.com/app/3317570/...
#indiegame #horror

1 year ago 6 3 3 0

Hard learned lesson I've needed to remind myself of a lot lately:

During early stage of the game, always separate out art prototyping from gameplay prototyping

1 year ago 0 0 0 0

I think a small demo would really show the potential of this style compared to a video so was just curious. I'm trying to find a unique style for my game and there's not a lot that haven't already been done to death. So well done on finding a new one!

1 year ago 0 0 0 0
Leon rotating a pistol to try and fit it in his attache case
He smiles as he manages to place it in alongside many many fish

Leon rotating a pistol to try and fit it in his attache case He smiles as he manages to place it in alongside many many fish

happy 20th anniversary to one of my favorite games ever, Resident Evil 4!!!
๐ŸŸ๐ŸŸ๐ŸŸ๐Ÿ”ซ๐ŸŸ๐ŸŸ๐ŸŸ๐ŸŸ ๐ŸŸ

1 year ago 15567 2579 145 44
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Prototyping a flare item. Still need to make these caves creepier somehow.
#ScreenshotSaturday #horrorgame #indiegame #gamedev

1 year ago 13 3 0 0

Looks very cool. Is there a playable demo?

1 year ago 0 0 1 0
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Some raw gameplay from the coop horror game I'm working on
#indiegame #gamedev #indiedev #solodev #horrorgame

1 year ago 12 4 0 0