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Posts by Killinsmallz

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I really need to polish up my unreal projects for my portfolio, but all of my unreal projects are so wacky and unserious.

2 weeks ago 2 0 0 0

Got some time this week to work on some big much needed updates for the system underway.

1 month ago 1 0 0 0
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Simulated Bubble Packing Particle spawning with collisions?! You NOW!

Superhive Link:
superhivemarket.com/products/sim...

2 months ago 0 0 0 0
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But how fast is it?
Take a look, 90k spheres, 37sec to bake, runs realtime in solid view. rendered with 32gb DDR4 on an 8GB gpu. Takes less than 2ms to calculate a frame. rendered with eevee in 3.5min. 1 geometry node stack for $5 on superhive.

#b3d #blender #geometrynodes

2 months ago 6 0 1 0
Simulated Bubble Packing - 2.3 Million Spheres
Simulated Bubble Packing - 2.3 Million Spheres YouTube video by Killin Smallz

Send it to the moon!
🌜

www.youtube.com/shorts/jTihY...

2 months ago 0 0 0 0
Preview
Simulated Bubble Packing Particle spawning with collisions?! You NOW!

Link:

superhivemarket.com/products/sim...

2 months ago 0 0 0 0
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What if my particles never overlap… and I rendered out with multiple angles 🤯

Don’t mind me, I’m still working out my promotions for this blender geometry node system.

#b3d #blender #geometrynodes #superhive

2 months ago 26 4 3 1
Preview
Simulated Bubble Packing Particle spawning with collisions?! You NOW!

Link:

superhivemarket.com/products/sim...

2 months ago 3 0 0 0
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lender balls... 8.9 million (no-touchy) balls

All packed nicely without intersecting each other. No spheres were used in geosim. It's really nice getting that sort of hard/rigid body physics sim sorta thing, without needing to calculate any meshes

#b3d #geometrynodes #blender

2 months ago 7 0 1 0
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I went to the beach today

2 months ago 1 0 0 0
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Preview
Simulated Bubble Packing Particle spawning with collisions?! You NOW!

Link:

superhivemarket.com/products/sim...

2 months ago 1 0 0 0

V2 is allready underway:
Not spheres now also do packing thing and rotate away from nearest . (Needs polishing).
V2 will additionally include:

-Volume packing
-noise vectors
-image input
-curve inputs

LINK BELLOW:

#b3d #blender3D #geometrynodes

2 months ago 3 0 1 0

Balls… 2.2 million balls

#b3d #bkender3D #geometrynodes

2 months ago 2 0 0 0
Preview
Simulated Bubble Packing Particle spawning with collisions?! You NOW!

Link:

superhivemarket.com/products/sim...

2 months ago 1 0 0 0
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woke up to approval this morning 😎
I'm on the marketplace!

#b3d #blender3d #geometrynodes

2 months ago 9 0 1 2

Still waiting on that sweet approval from @superhivemarket . But flipping the speed to negative values gives this cool sort of game of life as particles consume and decay based on max distance.

3 months ago 3 0 0 0

Thank you 🙏 I have no idea if it’s a tough market.

3 months ago 1 0 0 0
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My horse is tethered to a higher plane of existence.

3 months ago 5 0 0 0
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hell

3 months ago 3 0 0 0
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Still waiting on SuperHive to approve the SimulatedBubblePacking_V1. While i'm waiting for that to happen. i'm cleaning up a nodevember file for release. Would anyone be interested in blood paint dripping sorta graphic thing? needs cleanup

#b3d #blender3d #geometrynodes #shader

3 months ago 4 1 1 0
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:)

#b3d #blender3d #geometrynodes

3 months ago 8 0 0 0
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Real time bubble spawning just feels like a game.

#b3d #blender3d #geometrynodes #geonodes

3 months ago 4 1 0 1
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It's just bubbles, soooo many bubbles.

#b3d #blender3d #geometrynodes #geonodes

3 months ago 1 0 0 0

I don’t 😅

3 months ago 0 0 0 0

Are they hiring?

3 months ago 0 0 1 0
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Particle system that collides?

#b3d #blender3d #geometrynodes

3 months ago 4 0 0 0
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packing simulation based on distance on nearest, which also controls the scale.

#b3d #blender3d #geometrynodes #geonodes

3 months ago 5 0 0 0
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Hey you’re here too!

4 months ago 1 0 0 0

Ceremonial EVIL DEAD post hoping the studios will notice me.

#b3d #blender3d #geometrynodes #evildead

4 months ago 5 0 0 0
🎨 Nodevember - Day 10 -  Zip
🎨 Nodevember - Day 10 - Zip YouTube video by Andres Stephens

This one was a bit more challenging and I stress tested my Mesh Blend by proximity for the sticks geometry and look, mixing displacement from geometry to shader.

www.youtube.com/watch?v=NSw7...

4 months ago 2 1 0 0