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Posts by John Harper

Hey man, we cool? I just noticed that when I look at you the reticle turns red.

13 hours ago 5014 1339 24 26
illustration of what might be some kind of fantasy funeral rite. The illustration is two colors and stylized, in the foreground is a group of robed priestess holding hands over a long sword. In the background a bandaged corpse lays on an altar among arches shelves of bottles and detritus.

illustration of what might be some kind of fantasy funeral rite. The illustration is two colors and stylized, in the foreground is a group of robed priestess holding hands over a long sword. In the background a bandaged corpse lays on an altar among arches shelves of bottles and detritus.

Thanks so much to @portablecity.bsky.social for being a great AD, here's one of two of the illustrations I did for Swords Without Master and you guys have no idea what cool shit you're in for. People have been cranking out the most gorgeous work for that thing

13 hours ago 351 56 2 3
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Dice Mechanics and Design There are moments, reading about other designers and their turning points, when I feel a faint kinship with that familiar image of someone shaking a fist at the sky. Not out of bitterness, but out …

On the basis of wanting to write more on my own blogs and sites, and triggered by reading the excellent @wyrdscience.bsky.social interview with @johnharper.bsky.social, here's me rattling on about the dice mechanic behind The Dee Sanction on its website.

www.thedeesanction.com/dice-mechani...

1 day ago 16 4 2 0
An island chain with Very French Names.

An island chain with Very French Names.

Six of Marsh's fabulously and sinister character illustrations for GOLD TEETH. Eighteenth century hats and wigs abound.

Six of Marsh's fabulously and sinister character illustrations for GOLD TEETH. Eighteenth century hats and wigs abound.

Six non-player characters designed by Marsh Davies, each set within a picture frame reflecting their demeanour. Meet them on the high seas, and in low places in GOLD TEETH.

Six non-player characters designed by Marsh Davies, each set within a picture frame reflecting their demeanour. Meet them on the high seas, and in low places in GOLD TEETH.

A port on an island where things are not going smoothly for the powers that be.

A port on an island where things are not going smoothly for the powers that be.

Hey, so we recently posted these extremely fine maps and character designs by @marshdavies.bsky.social in an update for our GOLD TEETH backers.

Might as well do the same here, because you can still pre-order: www.kickstarter.com/projects/149... Our pirate RPG book should absolutely not be missed!

1 day ago 78 22 1 0
User dratsab huffman asks the question:

To amuse myself i researched revacholian nationalism as well as measure head's race theories etc etc and focused my character on "traditionalism".

Anyway, ive noticed that if i ever click dialogue options that are in tune with my character's political compass, i lose morale. Whats the point of having this as a mechanic if its going to be so detrimental and feels like the character doesnt believe he actually is this or something... is there anyway to overcome that kind of morale loss?

User dratsab huffman asks the question: To amuse myself i researched revacholian nationalism as well as measure head's race theories etc etc and focused my character on "traditionalism". Anyway, ive noticed that if i ever click dialogue options that are in tune with my character's political compass, i lose morale. Whats the point of having this as a mechanic if its going to be so detrimental and feels like the character doesnt believe he actually is this or something... is there anyway to overcome that kind of morale loss?

Recalcitrant Jester replies:
Being a fascist is a deeply demoralizing experience. You have to not only radically alter your worldview to make reality fit into your unhinged schema, but that worldview is predicated on the notion that the weakest, most unworthy degenerate worms on the planet are somehow overpowering and humiliating you on a moment-by-moment basis.

In mechanical terms too, the lowered morale also reduces your volition score—the more you indulge in your delusions, the less you are able to exercise self-control and self-awareness.

The point of fascism being mechanically detrimental—the ludonarrative theme—is that fascism is an unequivocally self-destructive ideology, the practice of which only serves to nurture that self-destructive urge and turn it outward. It's not like Dark Side points in KotOR where you can access cool new abilities and get to enjoy being such a nasty lil rascal; you are not supposed to enjoy being a fascist in Disco Elysium. Fascism is the act of self-deception in service of making your own life more painful, solely for the payoff of making life more painful for people you dislike.

Recalcitrant Jester replies: Being a fascist is a deeply demoralizing experience. You have to not only radically alter your worldview to make reality fit into your unhinged schema, but that worldview is predicated on the notion that the weakest, most unworthy degenerate worms on the planet are somehow overpowering and humiliating you on a moment-by-moment basis. In mechanical terms too, the lowered morale also reduces your volition score—the more you indulge in your delusions, the less you are able to exercise self-control and self-awareness. The point of fascism being mechanically detrimental—the ludonarrative theme—is that fascism is an unequivocally self-destructive ideology, the practice of which only serves to nurture that self-destructive urge and turn it outward. It's not like Dark Side points in KotOR where you can access cool new abilities and get to enjoy being such a nasty lil rascal; you are not supposed to enjoy being a fascist in Disco Elysium. Fascism is the act of self-deception in service of making your own life more painful, solely for the payoff of making life more painful for people you dislike.

"Facism is the act of self-deception in service of making your own life more painful, solely for the payoff of making life more painful for people you dislike."

1 year ago 8999 3411 45 118

From “The Simpsons” house genius John Swartzwelder, interviewed in The New Yorker by Mike Sacks

1 day ago 5213 1318 32 0
Video

Absolutely incredible.

NASA Astronaut Reid Wiseman, who commanded Artemis II, took this footage from the far side of the Moon with his iPhone.

Watch with sound on.

1 day ago 15608 4647 299 547
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I'm so 50% on this statement, I have to really go back and think about this whole subject again.

2 days ago 1 0 1 0

incredible

2 days ago 1 0 0 0

moby-dick, his eyes enormous: from hell's heart you STAB at moby? for hate's sake you spit your last BREATH at moby? oh! oh! the great shroud of the sea for ahab! the great shroud of the sea rolling on as it rolled five thousand years ago!!!!

2 weeks ago 5514 2008 43 33
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A Newly Discovered Recording Lets You Hear Delta Blues Legend Robert Johnson in Stunning Clarity Great swathes of rock music since the nineteen-sixties would never have existed, we're sometimes told, were it not for the recordings of Robert Johnson. Certainly the likes of Keith Richards, Eric Cla...

Holy SHIT someone found the test pressing of Robert Johnson's Cross Road Blues and it is clear as a PIN www.openculture.com/2026/04/reco...

2 days ago 4157 1313 22 185

It was a delight to be interviewed for this issue, which is chock full of interesting articles and features. Wyrd Science continues to set a high bar for indie journalism in games.

2 days ago 76 15 1 0
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Revolution in technicolour: An interview with Tim Denee, creator of Blades ’68 - Spring A revolutionary setting for a revolutionary game Ten years ago, John Harper’s Blades in the Dark set a new precedent for tabletop role-playing games with a fresh system that emphasizes politics, puts ...

Had a lovely time interviewing the very sharp @olddog.games about his incredible sequel to Blades in the Dark for @springmagca.bsky.social. Blades ‘68 is both radical and extremely rad—it’s just what a work of art should be.

springmag.ca/revolution-i...

3 days ago 41 12 0 0

The Invitation (2015, Karyn Kusama)

3 days ago 4 0 1 0

Put The Black Rider on repeat.

4 days ago 5 0 0 0

love to hear it 🤘

4 days ago 3 0 0 0
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This is genius

4 days ago 5 0 1 0

BUSTED

5 days ago 2 0 0 0

wow that is fantastic!

5 days ago 1 0 1 0

love the stippling on this!
and the monster concept is sick. 🤘

5 days ago 2 0 0 0
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Station Guest: Andrew Gillis! (Girl by Moonlight, We Contain Solitudes) [TLH_009] YouTube video by London Station

Back with Expedition 33 tonight, but still reflecting on the gift of @andrewgillis.bsky.social 's time with us yesterday!

If you didn't catch it, check it out! It's only a half-hour at 2x speed and we got into a fair few intriguing topics ;)

www.youtube.com/live/t9SLb8W...

5 days ago 6 3 0 1

This is absolutely gorgeous.

5 days ago 6 0 1 0
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2026Q1 Quarterly Numbers for Evil Hat

Evil Hat Quarterly Sales Numbers Q1 2026 docs.google.com/spreadsheets...

Folder of past reports (dating back to 2016) drive.google.com/drive/folder...

6 days ago 45 13 2 0
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Nostos a tabletop roleplaying game about sailing home and saying goodbye.

Hey hey: historian/game designer/Why We Roll alum Dr. Erica Bridges has launched her very cool post-apocalypse/new world/JRPG/Roman philosophy game, Nostos! @ericabridgesphd.bsky.social

Go back it, please!
www.kickstarter.com/projects/hon...

5 days ago 12 4 0 0
A promotional image for a game bundle / mutual aid request titled : " my wife broke her foot so i'm having a flash sale" 8 bone crushing games for $16 by DNGN CLUB.

featuring a blue and black xray image of a foot

A promotional image for a game bundle / mutual aid request titled : " my wife broke her foot so i'm having a flash sale" 8 bone crushing games for $16 by DNGN CLUB. featuring a blue and black xray image of a foot

My wife broke the metatarsal that connects to her pinky toe and we are uninsured. I'm trying to get the money together to visit an orthopedic specialist (and lyft rides) -- so I'm having a flash sale of my most BONE-CRUSHING games.

(appreciate any support and reposts!)

1 week ago 147 154 6 6

Thanks! and yeah, it's 10"x8"

6 days ago 4 0 0 0

You know what's up!

6 days ago 1 0 0 0

Winner

6 days ago 3 0 0 0
pixel art island map for a pokemon ttrpg with points of interest for players to explore and different biomes.

pixel art island map for a pokemon ttrpg with points of interest for players to explore and different biomes.

Mockup with the original layout from Wargroove gallery and inside unique fan art made by me, with a big character art of a new commander and some small sprites featuring of the commander units.

Mockup with the original layout from Wargroove gallery and inside unique fan art made by me, with a big character art of a new commander and some small sprites featuring of the commander units.

Art for the ttrpg Infinite Reveire featuring some clouds and buildings on the background with a night sky above them.

Art for the ttrpg Infinite Reveire featuring some clouds and buildings on the background with a night sky above them.

ISometric pixel art for my personal project CIty Noire featuring the Potion Pub, the headquarters of the Potion Gang, one of the possible adversaries faction the players can face.

ISometric pixel art for my personal project CIty Noire featuring the Potion Pub, the headquarters of the Potion Gang, one of the possible adversaries faction the players can face.

They say that today is #portfolioday.
Hello my name is Raul Volpato and I am a pixel artist from Brazil, working on pixel art for digital games and ttrpg mostly, I did some small work for marketing too.

Contact by DM or e-mail: raul_volp@hotmail.com

=)

1 week ago 86 30 2 2

Awesome! Congrats!

6 days ago 0 0 0 0