Advertisement ยท 728 ร— 90

Posts by ๐…๐ซ๐จ๐ฆ ๐ญ๐ก๐ž ๐•๐จ๐ข๐ ๐Ÿ’ซ Game localizers

Post image

Reminder: the Void has always & will always support Trans rights ๐Ÿฉท๐Ÿฉต

Take care, be proud, and happy Trans day of Visibility! ๐Ÿ’ซ

19 hours ago 7 1 0 0
A variant of "Pushing Both Buttons" meme. Left side reads: "Toby Fox: Translation is so hard, better leave it to the fans", right side reads: "Warhorse: Translation is so easy, better leave it to AI"

A variant of "Pushing Both Buttons" meme. Left side reads: "Toby Fox: Translation is so hard, better leave it to the fans", right side reads: "Warhorse: Translation is so easy, better leave it to AI"

2026 Localization Discourse

21 hours ago 89 51 2 1
Preview
Hozy on Steam Restore a forgotten neighbourhood through your favourite hobby, one cozy room at a time. In Hozy, clean, paint, and decorate abandoned homes with satisfying mechanics and intuitive controls. Enjoy the...

store.steampowered.com/app/3326230/...

1 day ago 0 0 0 0
Post image Post image

Cozy @hozygame.bsky.social is out today โœจ

Clean, paint and decorate abandoned homes with satisfying mechanics & intuitive controls in your native tongue, thanks to your favorite interior designers from the Void ๐Ÿค

Published by @tinybuildgames.bsky.social ๐ŸŠ

1 day ago 6 3 1 0
Preview
[OTHER] Fired from Warhorse Studios and replaced with AI Hey everyone, My name is Max H, and I've been working at Warhorse Studios since July 2022 as a Czech>English translator and editor. I primarily...

One of the main EN>CZ translators of KCD2 was fired and replaced by AI. old.reddit.com/r/kingdomcom...

3 days ago 44 54 1 3
Preview
OpenAI Cancels Spicy "Adult Mode" Chatbot as Crisis Deepens OpenAI is axing its "adult mode" chatbot, once again highlighting how much financial pressure the company is under.

futurism.com/artificial-i...

4 days ago 1 0 1 0
Preview
Meta and Google just lost a landmark social media addiction case. A tech law expert explains the fallout The case was the first of its kind. But it wonโ€™t be the last.

theconversation.com/meta-and-goo...

4 days ago 1 0 1 0
Preview
Meta, Google lose $3 million social media case One of many lawsuits against Meta and Google over social media addiction ended Wednesday in favor of the plaintiff suing the tech giants.

calmatters.org/newsletter/m...

4 days ago 1 0 1 0
Preview
Please Join Me For A Rousing Round Of: Lol, Get Fucked OpenAI is shutting down its Sora app

aftermath.site/sora-shutdow...

4 days ago 1 0 1 0

Recap of this week:

- OpenAI killed Sora
- OpenAI pushed back their โ€œAdult Modeโ€ Chatbot
- Meta lost in court and has to pay $375 Million for violating child safety and mental health laws

Not to mention the #QuitGPT campaign still going strong โœŠ
Have a good weekend, everyone ๐ŸŒž

4 days ago 27 9 1 1
Advertisement
Preview
TaVRn's Takedown - Naheulbeuk on Steam TaVRn's Takedown is a physics-driven VR tavern brawler where you punch enemies, smash furniture, and survive endless bar fights in a ridiculous fantasy world.

store.steampowered.com/app/3601060/...

5 days ago 0 0 0 0
Post image Post image

๐Ÿ’ฅ๐—ง๐—ฎ๐—ฉ๐—ฅ๐—ป'๐˜€ ๐—ง๐—ฎ๐—ธ๐—ฒ๐—ฑ๐—ผ๐˜„๐—ป is out! ๐Ÿ’ฅ
This physics-driven VR tavern brawler will let you punch enemies, smash furniture & survive endless bar fights in a ridiculous fantasy world that our French readers might know very well ๐Ÿ‘‰๏ธ the Naheulbeuk universe!

Fully localized by your favorite brawlers from the Void๐Ÿค

5 days ago 5 1 1 0

Yes!!

6 days ago 0 1 0 0

๐Ÿฆ† DE: @cmilner.bsky.social, @nerdine9.bsky.social, @florianxl8.bsky.social, Gesine
๐ŸฅŸ PL: @alkapibara.bsky.social, Malgorzata, Agnieszka ๐Ÿค

And of course thanks to @ofashandsteel.bsky.social for their trust โš”๏ธ

6 days ago 4 0 1 0

Cheers to our epic translators for their brilliant work!
๐Ÿชญ ES: @tamslator.eurosky.social, @narfius.bsky.social, @curribarcelo.bsky.social, @bigbadwolframio.bsky.social
๐ŸŒŸ CN: @sirius-wolf.bsky.social, Luminous, Melanie, Kakihara ๐Ÿค

6 days ago 5 0 1 0
Instead of going for literal translations like "Zaraza' or 'Plaga' (which both have connotations with sickness) our Polish team opted for a made-up word: "Szarzyca".

"Sniezyca" means snow storm and "szary" means grey. Therefore, the mash up of the two, "Szarzyca" evokes a grey storm... An ash storm!

Instead of going for literal translations like "Zaraza' or 'Plaga' (which both have connotations with sickness) our Polish team opted for a made-up word: "Szarzyca". "Sniezyca" means snow storm and "szary" means grey. Therefore, the mash up of the two, "Szarzyca" evokes a grey storm... An ash storm!

Focusing on that same ash storm idea, our Spanish team chose "Grisacea"

An existing adjective meaning "of grey colour". In the context of the game, it sounds both literary and quite ominous, perfectly fitting the medieval tone.

Focusing on that same ash storm idea, our Spanish team chose "Grisacea" An existing adjective meaning "of grey colour". In the context of the game, it sounds both literary and quite ominous, perfectly fitting the medieval tone.

To avoid the rather common and overly used "Plage" or "Seuche" (sickness/plague), our German team went with: "Hauch."

It means "light breath" and is often combined with the word for death: "Hauch des Todes", meaning "Death's Breath".
It sounds poetic and also fits the medieval atmosphere.

To avoid the rather common and overly used "Plage" or "Seuche" (sickness/plague), our German team went with: "Hauch." It means "light breath" and is often combined with the word for death: "Hauch des Todes", meaning "Death's Breath". It sounds poetic and also fits the medieval atmosphere.

In Chinese, the most commonly used translation for Blight sounds like a basic infection, not like an ominous cataclysm.
As in Polish, our team went for a made-up word: ็ฐ็–ซ 

Literally, "ash blight". 
It both keeps the ash blight and adds the missing natural disaster vibe!

In Chinese, the most commonly used translation for Blight sounds like a basic infection, not like an ominous cataclysm. As in Polish, our team went for a made-up word: ็ฐ็–ซ Literally, "ash blight". It both keeps the ash blight and adds the missing natural disaster vibe!

In Of Ash and Steel, you're stranded on an island because of a cyclical volcanic storm called... the "Blight"๐ŸŒช๏ธ

A terrific name!
Blight evokes a natural disease, decay and ruin all at once. But how to convey this feeling of doom without literal translations? Insight into our PL, ES, DE & CN loc๐Ÿ’ก ๐Ÿ‘‡๏ธ

6 days ago 13 4 3 0
Post image

"First they came for the translators, and I did not speak out, because I was not a translator."

1 week ago 46 11 0 2

Good thing the dev is multilingual and able to review the texts in 10 (ten) different languages and all their cultural subtleties.

Really, what could go wrong?

1 week ago 16 3 1 0
A picture of a LinkedIn post that says: Fellow gameloc specialists, how much reference material do you usually get from the end client when starting a new project? LinkedIn doesn't allow long descriptions in polls, so read them below before casting your vote :)

1 - None: Nothing. Nada. Zilch. (Excluding standard stuff like the title... If you're lucky)
2 - Minimal: A 2-paragraph outline and a few reference screenshots, perhaps a trailer
3 - Partial: A script with dialogues in order, character reference sheets, game design documents outlining all mechanics and core concepts of the game
4 - Full: All of the above and a playable build with cheat codes

I understand this can vary widely from one project/client to another, hence why I'm looking for an average. Stay tuned for the results in a couple of weeks and feel free to share this post to gather as many opinions as possible!

Disclaimer: Your answers are disclosed to the poll's author (me). When publishing the results, I'll make sure they're all anonymized.

A picture of a LinkedIn post that says: Fellow gameloc specialists, how much reference material do you usually get from the end client when starting a new project? LinkedIn doesn't allow long descriptions in polls, so read them below before casting your vote :) 1 - None: Nothing. Nada. Zilch. (Excluding standard stuff like the title... If you're lucky) 2 - Minimal: A 2-paragraph outline and a few reference screenshots, perhaps a trailer 3 - Partial: A script with dialogues in order, character reference sheets, game design documents outlining all mechanics and core concepts of the game 4 - Full: All of the above and a playable build with cheat codes I understand this can vary widely from one project/client to another, hence why I'm looking for an average. Stay tuned for the results in a couple of weeks and feel free to share this post to gather as many opinions as possible! Disclaimer: Your answers are disclosed to the poll's author (me). When publishing the results, I'll make sure they're all anonymized.

Looking for input from my fellow #gameloc peeps! Cast your vote here: www.linkedin.com/feed/update/...

1 week ago 23 14 4 0
Advertisement

If your Monday is foggy and grim (like most Mondays are, it would seem), please have a bit of light and sweetness: this beauty is coming out in just a week ๐ŸŽโœจ

1 week ago 4 2 0 0
Andreas and Werner next to a spit with upside down Bambi on it

Andreas and Werner next to a spit with upside down Bambi on it

Ex Libris page from Pentiment with a smiling line drawing of a person in the middle image

Ex Libris page from Pentiment with a smiling line drawing of a person in the middle image

Andreas and pink Gernot stand-in talking to Gernot with a jester hat on

Andreas and pink Gernot stand-in talking to Gernot with a jester hat on

Andreas performing the lemon juice candle minigame revealing the words "Guy sux"

Andreas performing the lemon juice candle minigame revealing the words "Guy sux"

Placeholder assets in a game should look obnoxiously temporary, so obvious that no one would mistake it for the final asset. In past games we've used the doge dog (rip) as an icon, hot pink versions of characters, our CEO's head, etc.

If you use a temp asset that seems passable, it may stay there.

1 week ago 4979 1489 74 71
Preview
Save 30% on The Sรฉance of Blake Manor on Steam The Sรฉance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldlyโ€ฆ

store.steampowered.com/app/1395520/...

1 week ago 1 0 0 0
Post image

This #SaturdayVoidRec๐Ÿ’ซ is nothing less than @alkapibara.bsky.social's 2025 GOTY ๐Ÿค

The Seance of Blake Manor is a spooky mystery game set in late 19th century Ireland, featuring fascinating Irish folklore & an investigation you won't forget anytime soon...
A gem by a tiny team like we love them!

1 week ago 7 1 1 0
4 weeks ago 114 49 0 0

FTFY.

1 week ago 92 32 3 0
Preview
Localization Lore: Women's History Month 2026 - Elizabeth Bushouse Welcome to the Women's History Month edition of my Localization Lore series, where I highlight some of the women who have worked in the Japanese to English

My #WomensHistoryMonth edition of Localization Lore is up! Check it out to learn more about some of the ladies who were active in the J>E video game localization industry during the early 90s, including the origins behind "You spoony bard!"

1 week ago 312 196 0 5

Again: something LLMs will structurally never be able to do.

1 week ago 5 0 0 0
Advertisement

"Language-learning enhances empathy, so when we turn away from the act of translation, we likewise turn away from the acts of learning about and engaging deeply with other cultures and societies."

Localization = genuinely understanding a source text & making it understandable for other cultures.

1 week ago 30 13 1 0

๐Ÿ‘๐Ÿ‘๐Ÿ‘

1 week ago 0 0 0 0

So very hyped! ๐Ÿค

1 week ago 1 0 0 0