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Posts by Fatih Gungor

Video

Procedural gameplay driven by real-time audio analysis 🎧

Testing a new art style, everything syncs directly to the music (onsets, tempo etc.)

#screenshotsaturday #indiedev #gamedev

19 hours ago 17 2 1 0
Video

Steam says I've spent ~150 hours playing this game while developing. Where does it end?😭
#rhythm #gamedev #indiedev #flatearthsociety #procedural #procgen #screenshotmonday

(Track: Oden & Fatzo - Lauren)

5 days ago 12 3 0 0

Thanks! I'll try it :)

2 months ago 1 0 0 0
Video

difficult song 😮‍💨😮‍💨 (Way of the Warrior feat. mc. Mota)

#gamedev #rhythm #procedural #indiedev

2 months ago 7 1 1 0
Audio Game Demo
Audio Game Demo YouTube video by Fatih Gungor

Collect beats and notes in this small experimental game I made with my homebrew engine. Steam page soon 🤞

#gamedev #indiedev #screenshotsaturday #procedural #procgen

youtu.be/i2ofY789yCo

2 months ago 9 2 2 0

love it🤩

6 months ago 1 0 1 0
Armada of android assemblers
Armada of android assemblers YouTube video by Ben Morris

An armada of android assemblers hover menacingly above the landscape (sound on). youtu.be/gPQmJBRGnIk #procgen #solodev #indiedev #scifi #wandersim #arcadeshooter #flightsim

6 months ago 12 2 2 0
Video

Saturday vibin with my engine 🟪 Should I pursue this?
(pls Justice dont sue me, i ❤️ you)

#screenshotsaturday #audio #game #indiedev #gamedev

6 months ago 21 2 0 0
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We are so back! 😅 Doing C++ on Arch + Nvim #archlinux #hyprland

6 months ago 4 1 0 0
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Congrats man!

11 months ago 1 0 0 0

The render graph can be customized by adding custom render passes to different stages (i.e. background, opaque, transparent).

Asset manager hot-reloads shaders and other resources on change. Generated assets, shaders, textures etc. all reside in the assetmgr and referenced from there.

11 months ago 0 0 0 0
Video

Alright, 10 days after spinning the cube I have built a multi-pass render graph system that is completely data-driven :) Visuals aren't the most exciting to look at yet but I'm proud of the architecture✨ #gamedev #indiedev #sdl3 #icosphere

11 months ago 17 3 2 0
Video

Here is a cube, from my renderer to you💜 #gamedev #indiedev

11 months ago 22 4 0 0

This is against all common advice that "you should just focus on the game" but I like having an "engine" that I fully understand and boots up in under a second :)

11 months ago 0 0 0 0
colored triangle rendered with SDL3 GPU API

colored triangle rendered with SDL3 GPU API

First triangle with SDL3 GPU! Took a long time to develop a GPU API abstraction layer and implementing the first backend with SDL. The idea is to implement platform specific devices (Vulkan, DX12) if need be (i.e. raytracing, compute). Finally a bit more comfortable with modern gpu APIs 😅 #gamedev

11 months ago 10 0 1 0
Preview
Save 10% on Overlook Trail on Steam Embark on Overlook Trail, a mixtape of arcade gameplay, 3D platforming, and peculiar puzzles. Navigate through surreal landscapes with ever-changing challenges.

Our surreal video game mixtape Overlook Trail is now available on Steam; Come and get it! 🕹️🌝👁️🍾🪷🤖❤️🍃🥦🔭🎶
store.steampowered.com/app/817800/O...

1 year ago 15 5 2 4

😍

1 year ago 1 0 0 0
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Simulating the rich world on a dedicated server is more of a bottleneck than bandwidth imho. We had to constantly optimize server-side gameplay code on TheDivision1/2 to maintain a good experience, bandwidth was seldom an issue.

1 year ago 2 0 2 0
CLion IDE with C++ code on a MacBook Air

CLion IDE with C++ code on a MacBook Air

I also switched to a MacBook Air M3 for development and absolutely loving it! 😍

1 year ago 2 0 0 0
Miro mindmap showing the rough plan for implementing an HTN planner.

Miro mindmap showing the rough plan for implementing an HTN planner.

HTN planner in my custom framework

HTN planner in my custom framework

The big one was AI players :) I am a network/multiplayer programmer by profession, so this was uncharted territory for me. I discovered the "HTN Planner" and started hacking away. The idea is to have a system where a designer can build NPC behavior with node system. #gamedev #htnplanner

1 year ago 8 0 1 0
Order book table for a local market in a tycoon game

Order book table for a local market in a tycoon game

Miro mindmap showing a cut feature, items are redacted

Miro mindmap showing a cut feature, items are redacted

First was an "order system" which tracked all supply and demand, this proved to be way too complicated and didn't bring a whole lot of depth or feeling of fun so I had to kill it.

1 year ago 1 0 1 0

It's been a month since my last update so I want to leave a log entry here :) I've been working hard on the project, specifically two items from the Miro board took a lot of time.

1 year ago 1 0 1 0

Looks amazing! 🤩

1 year ago 0 0 0 0
Preview
Miro | The Innovation Workspace Miro is the innovation workspace where teams manage projects, design products, and build the future together. Join 80M+ users from around the world.

Miro! miro.com

1 year ago 1 0 1 0
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Miro mind mapping for game design ftw! Now I just need to implement all of this 😅 #gamedesign

1 year ago 1 0 1 0

I ❤️ SDL

1 year ago 2 0 0 0
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Thank you so much! ☺️ I’ll share more frequently 🤝

1 year ago 1 0 0 0
Video

Some progress on my space strategy/trading game, where you create industry, establish trade routes and influence population with a simple supply/demand system. Planets deep-fold.itch.io/pixel-planet... 🌏 Awesome icons from @dgbaumgart.bsky.social 🙌
#gamedev #screenshotsaturday #spacegame #indiegame

1 year ago 20 3 2 0
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Just realized before going on stage last night that 5th of January was my 10th year in Malmö 🥲

I moved from Istanbul for work, made a lot of good friends, had tons of fun, some tough days too but wouldn’t change anything at all. Here’s to a great 2025 and 10 more!🍸🍾 #gottnyttår #godfortsättning

1 year ago 2 0 0 0

ouff Cool Spot 😎 loved the look of that game haha

1 year ago 1 0 0 0