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Posts by Roberto

I'm curious, how do you manage to trace the reason of the bug?

1 month ago 0 0 1 0
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when someone says “great job team” but you’re the only one who didn't do sh*t.

1 month ago 3 0 1 0

+1 very soon

2 months ago 0 0 0 0
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Still looking for more alpha testers for KERO, my 2D game framework for Rust! It's like MonoGame or LÖVE, but in Rust!

If you're new to Rust or experienced, anyone is welcome, I think coding games is a cool way to learn a language.

CRATE: crates.io/crates/kero
DISCORD: discord.gg/AYjNw9WHJa

3 months ago 52 17 3 3

I feel validated 😆

2 months ago 0 0 0 0

B

2 months ago 1 0 0 0

Malista

2 months ago 0 0 1 0

Arkantos

2 months ago 0 0 1 0
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Karl2D beta is here! With Windows, Linux, Mac and Web support

Karl2D beta is here. It's a 2D game creation library written in Odin. In this newsletter I talk a bit about how that platform support is set up news.zylinski.se/p/karl2d-bet...

2 months ago 56 9 0 0

As a spanish speaker that name hits different 😆

3 months ago 0 0 0 0
A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short:

Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

A quote from the article "The Unique Concerns of Lifetime Game Projects" by Tanya X. Short: Most game developers aren’t in the business of lifetime game projects. But in case you are one of those few, or just curious about the constraints, I thought I’d share a few lessons and observations Kitfox has encountered from our work with Dwarf Fortress, and to a lesser extent, Caves of Qud and Streets of Fortuna.

Want to dedicate a lifetime to making a single game? Read this article by @tanyaxshort.bsky.social first!

kitfoxgames.medium.com/e9b916491afe

3 months ago 143 41 3 8

It will probably take me like 10 years to finish this game but it doesn't matter really. I enjoy working on it so much that I wish I can do it for the rest of my life haha

3 months ago 1 0 0 0

Haven't put any updates in a while but game and engine are doing great. Make a couple of big changes but is still going!

3 months ago 1 0 0 0
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Angeline Era is OUT NOW!!!
🔍Every level hidden in plain sight…
🗺️… chart your own path through the world!
⚔️Tons of thrilling combat, mysterious places…
👼… and a soul-shattering story!
GET IT HERE!!
store.steampowered.com/app/2393920/...

4 months ago 1333 625 42 61
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Missing this place already

8 months ago 0 0 0 0

Should I become a professional Yapper

9 months ago 0 0 0 0
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Made my own Balatro background
#gamedev

9 months ago 14 3 1 0
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IMG_0001

10 months ago 3680 924 12 2

Thinking that "avoid pre optimization" works well when followed by "avoid generalization"

A great reason to write your own thing is that libs usually need to cover a big surface of use cases.

Just writing the couple of features you need is likely to be more performant by default.

10 months ago 2 0 0 0
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10 months ago 0 0 0 0

Repeat yourself. Like daily. Don’t copy paste. You’ll discover how to improve stuff just by the mere act of repetition.

10 months ago 1 0 0 0

Working in my own IMGUI lib for my game cause when you only need to cover like a 5% of use cases, they suddenly aren’t that hard to make

10 months ago 1 0 0 0
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Current status

10 months ago 1 0 0 0

22

11 months ago 0 0 0 0
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"Growth for the sake of growth is the ideology of a cancer cell" - Edward Abbey

11 months ago 0 0 0 0
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how!?

11 months ago 0 0 0 0
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Ok today I learned to use and/or instead of ifs to save a couple of tokens

11 months ago 0 0 0 0
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Any tips for reducing tokens in replicube? I literally have no idea what else I can do and I'm 2 tokens above!

#replicube

11 months ago 1 0 1 0
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Old non sense comic I did years ago

11 months ago 0 0 0 0

"@grok explain this" 🤮🤮🤮🤮

I swear LLMs are poisoning us faster than Lead did with the Roman empire.

11 months ago 0 0 0 0