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Posts by Steve Negus

For the best experience viewing the Digvijaya Rulebook on mobile devices, please use the link below to open the PDF in your device's PDF viewer.

Here's also a link to the design notes: fieldofmars.com/digvijaya/in...

2 days ago 1 0 0 0
Digvijaya: Religious Rivalry in Medieval India Play Digvijaya: Religious Rivalry in Medieval India on the web.

Sure! You can check it the rules or play it at fieldofmars.com/digvijaya, but I can also answer any questions.

2 days ago 1 0 1 0

Thanks! Any time you're up for a game, let me know. The Rally the Troops system is a great way to find opponents.

3 weeks ago 3 0 0 0
For the best experience viewing the Digvijaya Rulebook on mobile devices, please use the link below to open the PDF in your device's PDF viewer.

If anyone's interested in how the game fits into the (highly contentious) historiography of religion in medieval India, here's an explanation of what I'm trying to represent. fieldofmars.com/digvijaya/in...

3 weeks ago 3 0 1 0
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Players take control of various movements whose theology evolves according to the tactics they employ to win converts.

3 weeks ago 3 0 1 0
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Hi - announcing that I've put a new boardgame prototype, Digvijaya: Religious Rivalry in Medieval India, up on my fieldofmars.com website. It's designed for three players, but also has an AI to allow one- or two-player games. Thanks again to Tor Andersson for the use of his Rally the Troops system.

3 weeks ago 19 6 3 0
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Hi - just announcing that I've put on online version of my boardgame Angria, on corsairs on the coasts of 18th century India on a new playtesting site, Campus Martius (fieldofmars.com) that uses the popular Rally the Troops system. I'd welcome any playtesters if you're up for a game!

6 months ago 7 0 0 0

The game draws from academic work done on the military competence of authoritarian regimes, and shows how the temptation of turning to strongman rule does not in fact make your nation any stronger, even in the old school sense of raw military might - it has the opposite effect, in fact.

1 year ago 2 0 2 0
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Can't wait to try it again, especially when Akar is able to include some art from the two warring powers - whose propaganda poster game was probably superior to their military skills, at least at the start of the war.

1 year ago 4 0 1 0

I played on a team representing Saddam and his inner circle, and we chose cautious investment in reforms that would pay off later - only to see the Iranians surge forward in the south and cut off part of our vital oil experts. Their problems with Khuzistani guerrillas were small consolation.

1 year ago 1 0 1 0

Each player starts off with loyal but incompetent commanders and a very limited supply of "Authority" cubes which are expended to (slowly) build up military capacity while also staving off a coup, as dissidents plot bombings and your enemy presses on multiple fronts.

1 year ago 1 0 1 0

The game is unique, as far as I'm aware, in that the military operations are relatively simple and players are steered towards tough decisions on the internal political front: such as when to purge generals and when to empower them, and how far and how fast to press five different sets of reforms.

1 year ago 2 0 1 0
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I was really glad for the chance to play Chalice of Poison by Akar Bharadvaj, covering the Iran-Iraq war with a political focus: two fragile regimes locked in struggle, knowing that reforms that lead to victory on the battlefield (like letting generals communicate easily) could also lead to a coup.

1 year ago 8 2 1 0
Digvijaya Rival religious movements compete to spread their beliefs in medieval India.

For Digvijaya, I need to make a lot more use of the map, reminding players which kinds of population carry which modifiers. Tokens also need a whole slew of improvements.
boardgamegeek.com/boardgame/44...

1 year ago 2 0 1 0
Angria Fleets and corsairs battle to control trade on the coasts of 18th century India.

One particularly valuable suggestion for Angria was to add a new player aid card that provides a flowchart for the sequence of play. Also, I plan to tweak the trading system to put more importance on card placement and bluffing and less on die rolls.
boardgamegeek.com/boardgame/43...

1 year ago 2 0 1 0

Thanks to everyone who played Angria and Digvijaya and gave feedback. First and foremost, I need to use every opportunity to use the components both to communicate the game design and remind the players of easy-to-forget modifiers!

1 year ago 3 0 1 0
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Back from @fortcircle.bsky.social's CircleDC, where I had a chance to demo Angria (18c Indian corsairs) and Digvijaya (medieval Indian religion), and try out Hellraisers of Kanawha County (1911 labor struggle), Drachen (WW1 recon), and Chalice of Poison (Iran-Iraq war). Impressions to follow.

1 year ago 10 0 1 0
Digvijaya Rival religious movements compete to spread their beliefs in medieval India.

BGG now has a Digvijaya page too:
boardgamegeek.com/boardgame/44...

1 year ago 1 0 0 0
Angria Fleets and corsairs battle to control trade on the coasts of 18th century India.

Will also be running a pair of Teach and Plays for Angria, a two-player game on corsairs on western India's Konkan coast. boardgamegeek.com/boardgame/43...

1 year ago 2 0 1 0

In this three-player game, Hindu and Muslim reformers, missionaries, rebels and holy warriors establish movements and dynasties and win converts, while a third Syncretic player tries to reshape their theologies in line with the Indian tradition of blending and harmonizing faiths.

1 year ago 0 0 1 0
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Getting my prototype of Digvijaya: Religious Reform and Rivalry in Medieval India ready to show at @fortcircle.bsky.social's Circle DC convention starting Friday.

1 year ago 4 0 1 0
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A group of researchers have recreated the clothing of medieval Nubian royalty and clergy from the wall paintings in the cathedral of Faras, which sits at the border of modern Egypt and Sudan.

1 year ago 4124 1356 70 101

Thanks!

1 year ago 0 0 0 0

Thanks for putting this together! I'd like to be added, if my account (mostly reviews of historical boardgames plus some of my own projects) fits your list.

1 year ago 0 0 1 0

Also looking for wargamers in eastern Los Angeles county or nearby (Riverside, San Bernardino, Orange County, etc) who might be interested in getting together one or two days a month.

1 year ago 1 0 0 0
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Thanks for doing this! I'm working on a boardgame on corsairing and coastal warfare in 18th century India ("Angria"), and am also posting reviews/first impressions of historical boardgames on this account.

1 year ago 3 0 1 0
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I'm happy to share that a week ago I was part of the San Diego Historical Games Convention @sdhistcon.bsky.social for the first time. My main objective was to show my game, Palmares, to players, publishers, and designers to help determine which direction I should pursue next. #sdhist2024

1 year ago 52 8 3 0

Anyway, Artur said he is working on single-player and cooperative variants where the Portuguese are played by the AI, but I would still think that two-player is the more rewarding gaming experience.

1 year ago 1 0 0 0

Palmares goes into considerable detail to model the bandeirantes' incentives. As a bandeirante, your superiors might expect you to recapture fugitives, clear out routes into the interior, or simply inflict punishment - and guessing that incentive helps the quilombos resist.

1 year ago 2 0 1 0

We have a tendency to look at evil as something akin to a diabolical force that tests our morals and resolve. But, evil is usually a human institution, with its own incentives and limitations on its power, and one usually has to understand those to resist effectively.

1 year ago 1 0 1 0