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Posts by Julian L

If you're interested in seeing what I've been working on be sure to swing by the local lounge on Wednesday to try out Jammed!

6 months ago 0 0 0 0
Photo of the opening of GCAPs keynote

Photo of the opening of GCAPs keynote

Forgot to mention it but I'll be at GCAP this whole week! Feel free to come have a chat if you spot me!

6 months ago 0 0 1 0
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We’ve just released a huge free update on Steam along with our biggest discount yet — 35% OFF! It’s the perfect time to jump into The Plucky Squire!⚔️

9 months ago 25 6 1 2
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⚔️ Introducing The Challenge Update! ⚔️

A huge free update that transforms your Plucky Squire experience with:

💥 Challenge Mode
💪 Iron Squire Mode
😈 New enemies & variants
🎯 Minigame updates

Think it was too easy? This update might just change your mind...

9 months ago 104 23 2 4

Hey! I'm a Designer on the Plucky Squire, would appreciate an add to the list if possible

1 year ago 2 0 1 0

(Also please ignore my terrible models, this is meant to be a quick prototype rather than anything presentable)

2 years ago 1 0 0 0
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Alright I've been messing around in Godot for a little over 3 days now trying to make a little chess player, and my current opinion is its very good *BUT*.

Meaning its very good at what it does, but there are some caveats to consider when using it, which I'm confident will be ironed out in time.

2 years ago 2 0 1 0

Its going well so far! My main gripe is that the info online is a lot harder to dig through than what I've experienced with unity and unreal - which isn't a problem with the engine itself of course

2 years ago 1 0 0 0

Not wrong! Looks like theres a lot of parallels with Unity that I can lean on

2 years ago 1 0 0 0
A screenshot of the Godot Editor with a flattened cube

A screenshot of the Godot Editor with a flattened cube

Finally trying out Godot for the first time. Wish me luck...

2 years ago 19 0 3 0
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