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Posts by 52 Pickup Studios πŸŽ²πŸƒβ™ŸοΈ

Check out this blog post from our game designer, Dylan, talking about the process of designing and testing what would ultimately become β€˜Shroom Splicers’.

Best of all, the game is FREE to download for the month of April! πŸ„β€πŸŸ«πŸ„

patreon.52pickupstudios.com/posts/designer-notes-154720868
πŸŽ²βœ‚οΈ #indiedev

1 day ago 1 1 0 0

I very much agree, I just agree so much I use it maybe a little too often in some of my designs

3 days ago 0 0 0 0
Is this a pigeon meme template

Is this a pigeon meme template

For me it's "choose from a pool of 3".

#gamedesign #indiedev #gamedev πŸŽ²βœ‚οΈ

3 days ago 22 3 2 3

@semicoop.bsky.social been at this a lot longer than we thought

3 days ago 20 5 1 1
Ark Nova set up on a dark wood table

Ark Nova set up on a dark wood table

Playing more board games this, tonight my first play of Ark Nova. A close nail biter where I came second by a few points, beginners luck I'm sure!

4 days ago 3 0 0 0

52 is a great number! (Again!)

4 days ago 0 0 0 0
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monopoly? battleship??? checkers?????
you youngins and ur newfangled games, i cant keep up.. cant we play something classic everyone already knows for once?

6 days ago 124 10 10 0
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Yeah same, that's why I play things like Spearhead, Gaslands, Smash Up, Mindbug, and Air, Land & Sea. Let's me have a similar experience while being more self contained

5 days ago 1 0 0 0
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52 Pickup Issue #36: Shroom Splicers | 52 Pickup Studios Get more from 52 Pickup Studios on Patreon

The game is out right now, the designer notes for the game (where I talk TCGs) comes out soon

patreon.52pickupstudios.com/posts/52-pickup-issue-154206074

5 days ago 1 1 0 0

I don't currently collect any CCG or TCGs, I struggle with the 'chase', though I love them theoretically and aesthetically.

Believe it or not our latest game takes TCG/CCG mechanisms and applies them to playing cards, and my designer notes (releasing soon) discusses my feelings towards CCGs.

5 days ago 1 0 2 0

Is it good?

5 days ago 0 0 1 0

No, but I have played/read the sorcery choose your own adventure books

5 days ago 0 0 2 0
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Playing some age of sigma doubles tonight. The dice have not been kind.

#tabletop

6 days ago 3 0 1 0

52 is a great number!

6 days ago 2 0 0 0
Shroom Splicers zine cover

Shroom Splicers zine cover

Shroom Splicers is the latest game in the 52 Pickup series and is currently free.

A 2 player game, which uses a standard deck of cards, that pits two rival fungal intelligences against each other.

Capture the feeling a TCG with just a deck of cards!

patreon.com/posts/52-pickup-issue-154206074

1 week ago 5 2 0 1
Horrified board game set up

Horrified board game set up

Playing some Horrified tonight.

#boardgame

1 week ago 7 0 0 0
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Mini Zine Giveaway! πŸ“š | 52 Pickup Studios Get more from 52 Pickup Studios on Patreon

We're giving away 5 printed mini zines from 52 Pickup. Free shipping worldwide.

Like or comment on the linked post to enter. Want a specific issue? Tell us in the comments!

Open to everyone. runs until April 1st.

patreon.com/posts/mini-zine-153069413

#boardgame #tabletop #ttrpg #giveaway

2 weeks ago 6 4 1 0
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4) Guinea Pig Baseball has a printable play area that doubles as a full rules summary; batting turn, pitch & swing, catch checks, all on one sheet. stuff you'd normally put on the cards goes on the sheet instead

1 week ago 0 0 0 0
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3) Primary Systems GO has three mech system types; Primary (King), Secondary (Queen), Utility (Jack). three manufacturers. three match types.

1 week ago 0 0 1 0
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2) Coin Workers: bigger sets = more income. three of a kind gives +2 coins, four of a kind gives +4. longer straights give more activations.

1 week ago 0 0 1 0
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Here are some of the examples in our games for the techniques I mentioned:
1) Karate King 3100: only cares about suit for movement. spades = rook movement, clubs = knight, hearts = bishop, diamonds = king. A 2 of spades and a 10 of spades are the same card.

1 week ago 0 0 1 0

1) Minimise the amount of information a player needs to know at one time
2) Make the information intuitive (bigger number means bigger effect ect...)
3) Rules of 3, sets of three related pieces of information makes it easy to remember
4) optional player aides (play areas/cheat sheets)

1 week ago 2 0 0 0

A big problem you must overcome when designing games with regular playing cards is information.

In a custom playing card game you can put the information on the cards, with regular playing cards you don't have that luxury.

We mitigate this issue in several ways:
#indiedev πŸŽ²βœ‚οΈ #gamedev

1 week ago 13 4 2 0

Did someone say FREE original tabletop games? β€˜Echo City’ is a solo game where you fight your way up a skyscraper in a dark sci fi future.

The base rules are FREE to download for just one more week! Link below πŸ‘‡

1 week ago 4 3 0 0
The Prophecy Prism The Prophecy Prism β€” An oracle and random generator tool for tabletop roleplaying by Monkey's Lunch.

Being out of work is such poo. At least I've been able to try and turn #ttrpg work into product design portfolio pieces. Slowly refining the Prophecy Prism and Solo Surveyor, two new TTRPG tools I've made for my portfolio. Your support means a lot!

http://prism.monkeys
http://solo-surveyor

2 weeks ago 4 2 0 0
scroll of truth meme template

scroll of truth meme template

I would prefer feedback via pigeon courier...
#gamedev #indiedev #boardgamedesign πŸŽ²βœ‚οΈ

2 weeks ago 21 6 0 0
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A top-down view of a virtual tabletop (VTT) battle map depicting a circular gladiatorial arena with tiered stone seating surrounding a sandy floor. A yellow circle outlines the arena boundary. Several character tokens are positioned across the sand: "Ungoli Flugar" on the left with a health bar showing 126/140, "Ungoli Grautir" at the bottom with a magenta-bordered token showing 59/160 HP, a token labeled "Talent, Cheater Guy" near the top with 29/36 HP, and "Shadow (Greg)" on the right at 38/43 HP. Additional smaller tokens with health bars are scattered in the center and lower portion of the arena. Blue diagonal lines cross the map, likely indicating line-of-sight or movement paths. The map uses a gray-and-brown palette evoking a Roman-style colosseum viewed from above.

A top-down view of a virtual tabletop (VTT) battle map depicting a circular gladiatorial arena with tiered stone seating surrounding a sandy floor. A yellow circle outlines the arena boundary. Several character tokens are positioned across the sand: "Ungoli Flugar" on the left with a health bar showing 126/140, "Ungoli Grautir" at the bottom with a magenta-bordered token showing 59/160 HP, a token labeled "Talent, Cheater Guy" near the top with 29/36 HP, and "Shadow (Greg)" on the right at 38/43 HP. Additional smaller tokens with health bars are scattered in the center and lower portion of the arena. Blue diagonal lines cross the map, likely indicating line-of-sight or movement paths. The map uses a gray-and-brown palette evoking a Roman-style colosseum viewed from above.

Playtests of the Ungoli monster band for #drawsteel kicked off last week, and so far they've been loads of fun. Lots of interesting things are happening with the maps and encounters being designed for the band.

The Arena encounter is getting some more testing this weekend with a new objective!

2 weeks ago 6 1 1 0

Periodic reminder that I have a cool deck of cards for sale

2 weeks ago 18 5 1 0

What if we put some of zine games in booster packs…

2 weeks ago 4 0 0 0

Which one doesn’t belong?

2 weeks ago 0 0 1 0