few hours into Pragmata and im considering having a child
Posts by Matt Goode - wishlist SONGRUNNER on steam
havent posted here in a while but im still alive and holy heck making a game is so hard there's like so much fricking stuff in here to figure out how does anyone do this
if youve ever played a game jam game, thats a good scale to start with. 5-15 minutes of playtime. you don't necessarily need to join a game jam, but just making a handful of different things at that scope will be immensely more helpful than a single small-ish project.
really really appreciated baby steps and how it celebrates movement in games. taking away all of the game-y progression and just letting you enjoy the pride of getting from A to B really reset how i view games and why i play them. also totally agree that Nate has some freakishly impressive quads.
thank you for playing!! im so excited to share more about the full game soon!
hell yes we need more 3d metroidvanias
ohhh interesting ok i could improve it yes
screenshot of an if/else statement in godot code with several print lines which output "yeah" or "nah"
they dont teach you how to debug like this in college
hello #WishlistWednesday this is some MIDI input testing for SongRunner - a platformer where you play in a little looping melody to create platforms for yourself
steam page + demo available right now! (demo does not have midi input (yet ๐))
#godot #indiedev
i, as a human being, do not wish to have the ability to know when a texture has MIPMAPS or DOES NOT HAVE MIPMAPS but unfortunately i have gained that ability and now a texture WITHOUT MIPMAPS stands out to me like a scary jagged skyscraper in an otherwise calm and peaceful corn field
i still think about 1000x resist at least once a week after playing it almost a year ago
SongRunner has now passed 1,000 wishlists and 1,000 demo players. This is sick. I'm trying to keep a very modest outlook for this game but there has honestly been much more excitement on IG/YouTube/TikTok than I was expecting, with my simple gameplay clips getting 1M+ combined views. so that's cool.
the feeling when you discover an extremely convenient hotkey that smooths over a repetitive task you have dreaded many times in the past is like
i dont know
its gotta be close to sex
still trying to make it for late 2026 but increasingly convinced that it's gonna be early 2027 instead hehehe
commenter: this game looks fire. can i wishlist it on steam? me: yes i permit you to wishlist SongRunner on steam thank you for asking
i know my standards for myself are fucked when i call this "mild success"
ok #wishlistwednesday this is SongRunner - my cute lil music platformer where you play notes to create platforms!
made in #godot, #noAI
demo is on Steam, and im very very tentatively planning to release the full game later this year!
texture filtering mipmaps anisotropic linear nearest blah blah blah just tell me what button to click so its not blurry any more !!!!!!!
been having a bit of mild success on tiktok and youtube shorts and my main takeaway is:
try showing your game to people
slay the spire 2
yeah you can inject this directly into my brain thanks. very sick idea.
ohhh it's #TeaseYaGame time
SongRunner is a neat little platformer where you write a short loop of musical melody to the soundtrack, and the notes of that melody create platforms for you to hop around and reach the exit of each screen.
#Godot #indiedev #gamedev
pokopia, marathon, slay the spire 2 all on the same day. surely everybody is happy now.
steam checkout is crashing for me and i have to assume it has a little something to do with slay the spire 2
MIDI input detection in godot: suspiciously straightforward
hmmm.... it shouldnt be this easy
minishoot is THE underrated metroidvania. the amount of enemy variety is incredible. beautiful beautiful artwork as well.
beautiful SongRunner key art featuring the player character jumping over a pit of scary-looking spiky objects, toward a dark gray music block as it is being created, trying to reach a golden music note on the right side of the image. the background is a dark red and has the SongRunner logo angled against the wall of the level, next to the player character.
and now have a sort of "baseline" of wishlists to grow from, as well as a better understanding of tiktok/YT/IG that i can reliably create lil clips for. game dev is difficult, the space is crowded, and nothing is really handed to you. so um good luck and wishlist SongRunner please lmao. (6/6)
overall, i am whelmed with the amount of activity from next fest. it was certainly a spike of traffic, but i failed in getting a lot of feedback that i was hoping for, with the exception of several friends who played the demo and offered very, VERY useful feedback. but i still learned a lot, (5/6)
im guessing those probably didnt bring in a lot of players, but the fact that the videos didnt just flop completely at like 100 views was encouraging. i also sent a press release and kit to about 40 different outlets/creators. they were mostly ignored. (4/6)
that said, there wasn't a huge number of rhythm/music games in the next fest, so if people were looking for those specifically, they probably saw SongRunner. Right around Next Fest, I also started posting videos to Youtube, Tiktok, and Instagram, which mostly got a few thousand views each. (3/6)